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Most characters shouldn't need Memory, and only a little Con at most if not just none at all. Both your HP and skill slots raise automatically as you level. Boost Memory if you're carrying around a lot of skill disciplines and want to use them all, boost Con if you plan on being on the front-lines harassing enemies, but otherwise these two can be mostly ignored. Plus, Warfare has a great Con replacement via traits, and Memory can be covered through Mnemonic. There's no trait that makes up for ignoring Wits.
1. You need 1 WIT character for initiative. You need just 1 more point than enemies have.
2. Con is mostly useless in tactician, so it would mean that you can get away with 10 CON (or 13 CON for shield) in any difficulty.
3. If it's not WIT character, Invest in STR/INT/FIN until 40, and start to invest in WIT after that.
This is basic numbers for the most efficient build, but it might differ due to different strategy.
This is what I've been doing after realizing how borderline pointless Con is.