Divinity: Original Sin 2

Divinity: Original Sin 2

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Nah Sep 15, 2017 @ 4:01am
Ok, about pickpocketing
During the EA part of the game, I built a rogue/shadowblade character. Like the old DND theif/assassin type of character, so there ya go.

And then I started the game undertstanding the system of pickpocketing, aite. But how the hack would anyone find out you being pinching others pocket like asap? Call it trust issue w/in the game, fine by me.

And NOW here is the problem. What is wrong with the speech check m8? Do I srsly need to do the persuasion check everytime? The civil points aren't never enough for persuasion and what about those options with things like [wits] and [finese]? The chances are I tried for at least ten times with 2 different characters in separated saves, and it can never pass the check. Thanks to that I will have my Ifan the Rogue wondering around doing all ither legal things like killing turtles and worms. :/
Last edited by Nah; Sep 15, 2017 @ 4:08am
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Showing 1-15 of 17 comments
Nah Sep 15, 2017 @ 4:03am 
Sry for any mis-spell or grammy error, long night no sleep, also that english ain't my 1st lauguage so.
MessiahofMelons Sep 15, 2017 @ 4:05am 
Yeah i agree its dumb.
Nah Sep 15, 2017 @ 4:06am 
Oh, and I forget that even if they found nothing on you (AKA throw what you stolen on the ground or in the bag of yours then throw it on the ground), they will still give you a persuasion check anyway, and drag you into a fight nontheless.

Make me feel that they just want a fight with me handsome Ifan :/
Nah Sep 15, 2017 @ 4:07am 
Originally posted by Messiah of Melons:
Yeah i agree its dumb.

Right:steammocking:
Kaizer Sep 15, 2017 @ 4:07am 
This game need modding so bad =))
Guts Sep 15, 2017 @ 4:08am 
Pickpocketing is easy to abuse. Sounds like you just want it to be even easier.
Nah Sep 15, 2017 @ 4:09am 
Originally posted by Kaizer:
This game need modding so bad =))

Modding would be g8. huge agreement goes to u, ser.
Hyperion Sep 15, 2017 @ 4:10am 
Helps if you have a character with persuasion. Even if you don't I've seen reports of people saying that after a while the npcs will reset and stop looking for criminals (i.e. you). So have 1 character talk to the npc at the crime scene, steal whatever you want with your thief and leave away with all your characters. Then end the dialogue and try to run with him too as quickly as possible. If not you have these options : a) Persuade the Npc b) let him check your pockets (if nothing stolen on him then you're good to go) c) taunt him to combat.


a) and b) will lead after a while to the npc going back to its normal state.

Finally, a rogue doesn't necessarily equal a villan or a burglar/criminal.

p.s. Also it seems that each of the dialogue options of persuasion is affected by an attribute (str/int/wit/finesse etc), so make sure you pick the right one.
Last edited by Hyperion; Sep 15, 2017 @ 4:15am
Nah Sep 15, 2017 @ 4:13am 
Originally posted by CptWinters:
Pickpocketing is easy to abuse. Sounds like you just want it to be even easier.
See, here's the point. I don't what it to be easy, it can be hard as like in DND or other games where the chance of you being caught is equal to the things you are trying to steal. Or any other ways that will make the player "pay" for stealing (Extra skill points invested in theivery for example).
But persuasion check for me is by no mean a good way to sovle the abuse of pickpocketing.
ImHelping Sep 15, 2017 @ 4:14am 
Originally posted by CptWinters:
Pickpocketing is easy to abuse. Sounds like you just want it to be even easier.
"Thinking outside the box is forbidden unless it is in this very strictly regulated box"
Last edited by ImHelping; Sep 15, 2017 @ 4:15am
Gilgamesh Sep 15, 2017 @ 4:26am 
Originally posted by ImHelping:
Originally posted by CptWinters:
Pickpocketing is easy to abuse. Sounds like you just want it to be even easier.
"Thinking outside the box is forbidden unless it is in this very strictly regulated box"
Hes been defending the game for a while, literally any point and any thread it is incredible to see.
allstar_1337 Sep 15, 2017 @ 4:35am 
Steal item, instantly pass item to another character on other side of town, let NPC freak out and check you and after a minute of searching they will give up and go about their business as usual forever.

As someone mentioned, if you have trouble with sneaking sight cones, have 1 character initiate dialog with the NPC facing away from the item you want to steal, then repeat as I said above. While the NPC is stuck in dialog with your other character they will not end conversation to find a thief.
Last edited by allstar_1337; Sep 15, 2017 @ 4:37am
ImHelping Sep 15, 2017 @ 4:39am 
Originally posted by ImHelping:
"Thinking outside the box is forbidden unless it is in this very strictly regulated box"
Hes been defending the game for a while, literally any point and any thread it is incredible to see.
Real hell of that sort of posting is that usually, the games involved themselves are overall quite good. Such as this one. So it's not "Bad game", it's just "Good game with some issues".

But nobody is willing to take even the slightest criqitue of a game without considering it the same as holding the Dev's family hostage and eating their dog.

More so if people want to treat a game as a platform for "look at how great at videogames I am!"

There is this other game. It's a light survival game. There's a fruit tree that you unlock by finding the one island it grows on, unlocking planters, and then unlocking a room big enough for planters because you start out only able to build hallways. The food is a 2x2 object that rots within about a minute in your inventory, so you have to eat it right there (and eating the same object more than 3-4 times in a row makes you vomit blood).

The fanbase demanded it be nerfed into the pavement, and not it's only worth 2 more food than raw seaweed accessible everywhere.

"Well, food in survival games is supposed to be hard right?" nah you still have a fish tank that breeds infinite fish that can be crafted into +40 food and +20 water sports bottles. 1/4 the size of fruit, portable. accessible all game long.

But, you have to stop and put it on the space BBQ first, therefore, tricks the lizard brain of the faux hardcore who thinks pushing a few more buttons = more hardcore.
Last edited by ImHelping; Sep 15, 2017 @ 4:44am
Gilgamesh Sep 15, 2017 @ 4:42am 
Originally posted by ImHelping:
Hes been defending the game for a while, literally any point and any thread it is incredible to see.
Real hell of that sort of posting is that usually, the games involved themselves are overall quite good. Such as this one. So it's not "Bad game", it's just "Good game with some issues".

But nobody is willing to take even the slightest criqitue of a game without considering it the same as holding the Dev's family hostage and eating their dog.

More so if people want to treat a game as a platform for "look at how great at videogames I am!"

There is this other game. It's a light survival game. There's a fruit tree that you unlock by finding the one island it grows on, unlocking planters, and then unlocking a room big enough for planters because you start out only able to build hallways. The food is a 2x2 object that rots within about a minute in your inventory, so you have to eat it right there (and eating the same object more than 3-4 times in a row makes you vomit blood).

The fanbase demanded it be nerfed into the pavement, and not it's only worth 2 more food than raw seaweed accessible everywhere.

"Well, food in survival games is supposed to be hard right?" nah you still have a fish tank that breeds infinite fish that can be crafted into +40 food and +20 water sports bottles. 1/4 the size of fruit, portable. But you have to walk five feet over to your science machine to turn them into food/water bottles! Therefore, the infinite food that's a milllion times better is just fine. Because the illussion of effort.

im very glad someone actually talking sense once.
ImHelping Sep 15, 2017 @ 4:45am 
Yeah, if the defense of a skill is "But it's okay if you make half the party play interference and catch football!"... it's not a very well tuned skill regardless of the end result.

Try saying that kind of nonsense about the average wizard spell.

"No, see. Your fireball not working on enemies until the party fighter distracts them by insulting their mother is creative gameplay."

Something seems a bit askew. Do we need to use persuasion checks to pick locks half the time? Not really. Do we need pickpocket checks half the time we need to use persuade? Not really.

Time for pickpockets. Okay guys, huddle up for your team wide song and dance.
Last edited by ImHelping; Sep 15, 2017 @ 4:48am
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Date Posted: Sep 15, 2017 @ 4:01am
Posts: 17