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As much as I would have liked to have saved her, this is good too from a writing standpoint. Her death is there to be one of the reminders that this world you're entering can be cruel and dark. And for those returning from Original Sin, crueler than their last outing.
It's also done to make the player actually feel something for the characters in this world. To immerse them deeper into it and strengthen the crafted illusion of the game. So in the end, I really do appreciate why they did it.
It's a shame when you put her out of her misery and try to loot her there are no items. If they really wanted to go dark realism you would get a few extra gold for making survivalist choices rather than succumbing to base empathy.
> thinking empathy is weak
Tell me that again once I sic the few thousand loyal followers I've earned onto you.
no u
DEATH TO THE MAGISTERS!!!
I agree that it would have been nice if she had more story to tell, but... apparently devs didn't consider her important enough to make any consequential events. (Though, yes, she is the very first NPC you encounter in the whole game (if you don't count the skull), and I think that's the precise reason why she didn't just turn into a puddle of meat and blood like every other Magister did after Wendego's 'scene'.)
(Oh, and I wouldn't call it a "lack of choice". You can kill her, leave her be, or try saving her. She will still die, due to your lack of omnipotence :P
That's right. Only two people actually survived the ship attack. The rest of the people died or had divine plot armor.
MAYBE I SHOULD HAVE DIED WITH HER. o_o