Divinity: Original Sin 2

Divinity: Original Sin 2

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pph2102 Sep 14, 2017 @ 12:47am
Switching party member
i know this game only allow up to four party member.
but could you dismiss them temporary and recruit other character ?

i don't wanna stick my party to my first four member joined
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Showing 16-27 of 27 comments
pph2102 Sep 14, 2017 @ 1:25am 
Originally posted by Ladrim:
If you can switch between party members , does that mean that you can do ALL their quests (like in Mass effect, dragon age etc )? i dont want to replay the game again once its over, so i want to try to do all the stuff i can in my first playthrough
yes, i'm planning do all their quests in my first playthrough too
Zorpen Sep 14, 2017 @ 1:27am 
Originally posted by Ladrim:
If you can switch between party members , does that mean that you can do ALL their quests (like in Mass effect, dragon age etc )? i dont want to replay the game again once its over, so i want to try to do all the stuff i can in my first playthrough
You can't do everything in one playthrough. Dev said that even origin stories are slightly different when playing it yourself and playing it as companion.
Ladrim Sep 14, 2017 @ 1:28am 
I will try to do all i can in my first playthrough :D, it took me 160h to beat the first game
Last edited by Ladrim; Sep 14, 2017 @ 1:29am
lord_ebonheart Sep 14, 2017 @ 1:29am 
Originally posted by Homer Morisson:
Originally posted by Ladrim:
If you can switch between party members , does that mean that you can do ALL their quests? i dont want to replay the game again once its over, so i want to try to do all the stuff i can in my first playthrough

Hm, should technically be possible, although that would be very hard to do without a guide... we already know from the EA that there are cases where Origin Quests conflict with one another, quite intentionally, so for instance if you took Lohse with you first, there will be some NPCs that she just wants to kill, whereas the Red Prince would have needed to question those NPCs, just as a random example from the very earliest minutes in Fort Joy.
That happens withe the Red Prince and Sebille with Stingtail I think was his name, she kills him and he wants to talk to him and that's in Fort Joy
Sombrero Sep 14, 2017 @ 1:32am 
Originally posted by pph2102:
let's say i start a new game, create a custom character (not origin story),
in the middle of my game , three of my friend join my game also with custom character.
after this scenario, could we recruit the other six "origin character" ?,
so our "squad member" will be ten in total. four from custom character and six from origin story

You can't add custom characters to an existing save. Your friends will "have to" play your recruited. This is not a MMO it's a story-based RPG you can't magically add characters to the story like that.

Your party max size is always 4 no matter what and all non-player character directly controlled characters are considered as companions which also means that it's as far as I know the only RPG that allows to have real companions in multiplayer.

When it comes to their questline each origin story has its own agenda and therefore quest line. For example Sebille will track down her Master to kill him so she will have to meet people to get more intel on where is her former Master. If your main character is Sebille (because you or your friends started the game as Sebille, I insist on the word started) then you have "full" control on the dialogs during thoe story bits which also means that you learn a lot more about Sebille. If Sebille happens to be a companion, which means that you have not started the game with her (in the character creation screen) then during those moments she will say things like "Do you mind if I talk with that person alone ? I have something to do with him/her" Then if you let her have the conversation you basically overhear and see the conversation from a distance with options to sometimes intervene (sometimes too late) but you don't directly handle the conversation. Which means that not only you see her story from an external point of view but you also have less control over out it unfold (but you still do has a decent amount of control since you still choose your interactions with her). Obviously this apply to the 6 origin stories I just took Sebille as an example because of how "simple" her objective is.
I insisted on the word "started" the game as because if you start with let's say Lohse and then directly control Sebille whenever Sebille will have her own storyline going on you will automatically lose control of Sebille and will be switched back to your main character (Lohse in this case). Likewise whenever your main character goes through his story-line (this also include custom characters as they still have a personal story-line tied to the main plot) you lose control of whoever you were controlling to automatically live your story-line as your main character. A big example of this is scenes with your god (I'm not spoiling it's literally in the first lines of the store steam page). Basically each of the 6 (and eventually +4 if you have up to 4 custom characters) meet their representative god (one of the 7) and each god tell to their chosen one that you need to become a god yourself but only one person can become a god so you will have to be this one and not your companions. This means that you can see this scene only through the eyes of your main character (and in multiplayer each player see the scene seperately and eventually has a different god based on their character) but also that all companions also experienced that scene and won't necessarily tell you about what they learned. So you strictly speaking are adventuring in a group of 4 people who all have been told to not trust their companions and abandon or murder them at the first opportunity to become a god. The whole plot of the game is around that part: who will become a god and will you trust and support your allies or betray them when it can serve your own goals ? It also explains very likely why there will be multiple endings (but I'm sure there will be many endings not necessarily related to that part of the plot). And in case you fear you have been spoiled the story it's very obviously not the whole story because there is many things that are not related to that whatsoever and still very important to the plot.
pph2102 Sep 14, 2017 @ 1:44am 
Originally posted by Sombrero:
Originally posted by pph2102:
let's say i start a new game, create a custom character (not origin story),
in the middle of my game , three of my friend join my game also with custom character.
after this scenario, could we recruit the other six "origin character" ?,
so our "squad member" will be ten in total. four from custom character and six from origin story

You can't add custom characters to an existing save. Your friends will "have to" play your recruited. This is not a MMO it's a story-based RPG you can't magically add characters to the story like that.

Your party max size is always 4 no matter what and all non-player character directly controlled characters are considered as companions which also means that it's as far as I know the only RPG that allows to have real companions in multiplayer.

When it comes to their questline each origin story has its own agenda and therefore quest line. For example Sebille will track down her Master to kill him so she will have to meet people to get more intel on where is her former Master. If your main character is Sebille (because you or your friends started the game as Sebille, I insist on the word started) then you have "full" control on the dialogs during thoe story bits which also means that you learn a lot more about Sebille. If Sebille happens to be a companion, which means that you have not started the game with her (in the character creation screen) then during those moments she will say things like "Do you mind if I talk with that person alone ? I have something to do with him/her" Then if you let her have the conversation you basically overhear and see the conversation from a distance with options to sometimes intervene (sometimes too late) but you don't directly handle the conversation. Which means that not only you see her story from an external point of view but you also have less control over out it unfold (but you still do has a decent amount of control since you still choose your interactions with her). Obviously this apply to the 6 origin stories I just took Sebille as an example because of how "simple" her objective is.
I insisted on the word "started" the game as because if you start with let's say Lohse and then directly control Sebille whenever Sebille will have her own storyline going on you will automatically lose control of Sebille and will be switched back to your main character (Lohse in this case). Likewise whenever your main character goes through his story-line (this also include custom characters as they still have a personal story-line tied to the main plot) you lose control of whoever you were controlling to automatically live your story-line as your main character. A big example of this is scenes with your god (I'm not spoiling it's literally in the first lines of the store steam page). Basically each of the 6 (and eventually +4 if you have up to 4 custom characters) meet their representative god (one of the 7) and each god tell to their chosen one that you need to become a god yourself but only one person can become a god so you will have to be this one and not your companions. This means that you can see this scene only through the eyes of your main character (and in multiplayer each player see the scene seperately and eventually has a different god based on their character) but also that all companions also experienced that scene and won't necessarily tell you about what they learned. So you strictly speaking are adventuring in a group of 4 people who all have been told to not trust their companions and abandon or murder them at the first opportunity to become a god. The whole plot of the game is around that part: who will become a god and will you trust and support your allies or betray them when it can serve your own goals ? It also explains very likely why there will be multiple endings (but I'm sure there will be many endings not necessarily related to that part of the plot). And in case you fear you have been spoiled the story it's very obviously not the whole story because there is many things that are not related to that whatsoever and still very important to the plot.
so basicly you must choose an origin character as main character if you want complete or see his/her ending ?
Entarion Sep 27, 2017 @ 1:46pm 
I have reached Reapers Coast and wanted to hire extra mercenaries for special tasks like thieving, treasure hunting, pet pal etc. But after I dismissed him, he disappeared for good. Game even gave some note that companion left forever,

Is this intented or can I rehire him for free again ?? Will there be an option for more permanent mercenaries ? It is essential for me how I build my main four chars.
Entarion Sep 27, 2017 @ 2:19pm 
I did some testing now and noticed this. I hired shadowblade gave him Thieving 4 (default was 3) and he had two point for talents.

I then dismissed him and hired again. Thieving was again at default 3 but he had all the previous talents + another 2 points to distribute. I tried this few times and whenever I re-hired him he had all those previous talents again so after few times he had 10 talents and so on so on. Probably bug. But it is strange that you hire them and once you dismiss them you have to hire them again and they have everything in default state except for talents
Agent_Ash Oct 12, 2017 @ 7:47am 
What happens to the equipment and items a companion is carrying when you dismiss them?
Entarion Oct 12, 2017 @ 10:26am 
Originally posted by Agent Ash:
What happens to the equipment and items a companion is carrying when you dismiss them?

If you dimiss companion only quest related items will be moved to your main char. if you dismiss mercenary all his items and equipment will be moved to your main.
joakim Oct 12, 2017 @ 10:45am 
will i meet anyone along the way, after act one I havnt met anyone allegeble for party member, except what the snake has on the ship
Entarion Oct 12, 2017 @ 11:07am 
Originally posted by Tiger:
will i meet anyone along the way, after act one I havnt met anyone allegeble for party member, except what the snake has on the ship

Nope, no other companions after Fort Joy. Only mercenaries.
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Date Posted: Sep 14, 2017 @ 12:47am
Posts: 27