Divinity: Original Sin 2

Divinity: Original Sin 2

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DarkChaoX Dec 26, 2021 @ 2:58am
Is it possible to have a Shield Hero like build?
In pathfinder there is a class using Tower Shield so its quite similar. Is this possible here even as a mod? To have a shield as a weapon? And use shield based abilities perhaps?
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Showing 1-15 of 17 comments
LukanGamer Dec 26, 2021 @ 4:16am 
probably a mod out there check the workshop at top (most mods for this game there).

By default no there very little for that.
DarkChaoX Dec 26, 2021 @ 4:34am 
Originally posted by LukanGamer:
probably a mod out there check the workshop at top (most mods for this game there).

By default no there very little for that.
did check for mods but since im not really knowledgable about D&D or similar tabletops idk how to really look for it. Looking for Shield or Tank or the likes didnt really give many results!
Janthis Dec 26, 2021 @ 4:50am 
You can use a sword + shield setup and even have a shield throw move a la Captain America, but overall you'll be doing less damage than a 2-handed or dual wield build, at the tradeoff of more armor. Unfortunately, the "tank" doesn't really work well in this game as enemies will simply ignore you and go for your weaker guys instead.

2 lonewolf paladin-like dudes with sword + shield might be interesting though. Might not be the hardest hitters, but with the right setup you'd be very hard to kill.
DarkChaoX Dec 26, 2021 @ 4:59am 
Originally posted by Johnny_B_80:
You can use a sword + shield setup and even have a shield throw move a la Captain America, but overall you'll be doing less damage than a 2-handed or dual wield build, at the tradeoff of more armor. Unfortunately, the "tank" doesn't really work well in this game as enemies will simply ignore you and go for your weaker guys instead.

2 lonewolf paladin-like dudes with sword + shield might be interesting though. Might not be the hardest hitters, but with the right setup you'd be very hard to kill.
can you do Shield only or at least Shield and magic? no swords? Cause doing shield only would be the ideal for the build im looking for with bits of magic use
Chaoslink Dec 26, 2021 @ 5:11am 
You can. Mages by default are the best candidates for shields to begin with. You would technically still want a stat stick weapon, but otherwise you very much can do shields on mages.
Yojo0o Dec 26, 2021 @ 5:12am 
Using a shield as your primary weapon is not supported in this game. You'll need to search mods to find something that may suit your preferences.

Casters can use shields, so you could always have a wizard hiding behind a shield while doing their spells. You can equip a wand into their weapon hand instead of a sword or similar. But they're just going to be casting normal spells, they're not going to be doing magic specific to their shield or anything like that.
DarkChaoX Dec 26, 2021 @ 5:14am 
Originally posted by Yojo0o:
Using a shield as your primary weapon is not supported in this game. You'll need to search mods to find something that may suit your preferences.

Casters can use shields, so you could always have a wizard hiding behind a shield while doing their spells. You can equip a wand into their weapon hand instead of a sword or similar. But they're just going to be casting normal spells, they're not going to be doing magic specific to their shield or anything like that.


Originally posted by Chaoslink:
You can. Mages by default are the best candidates for shields to begin with. You would technically still want a stat stick weapon, but otherwise you very much can do shields on mages.
fair enough. Eh the wand itself is kind of an annoyance purely looks wise cause i wanted shield only with casting magic but it will do! Hopefully will get to enjoy this game nonetheless!
Pyromus Dec 26, 2021 @ 10:44am 
Originally posted by DarkChaoX:
Eh the wand itself is kind of an annoyance purely looks wise cause i wanted shield only with casting magic but it will do! Hopefully will get to enjoy this game nonetheless!

The wands aren't necessary, just very helpful to have an extra item giving you some stat boosts. With only one shield attack in the game unmodded, you might be best off with a necromancy build, which in DOS2 is more of blood magic than actual necromancy. It does the same damage type as the shield throw attack, and late game can be very powerful. Definitely a slow start though.
Chaoslink Dec 26, 2021 @ 11:13am 
Yeah, I’d second that. You’ll want high Warfare for the shield toss to be as strong as it can be and Necro already wants high Warfare too, so that’d work out fine. As mentioned, it’s a slow start though. Necro lacks good offensive options until you start getting source magic and really comes online around level 13. Most players actually go full summoning until then and swap over once they reach that level since summoning starts to fall off there anyway. If you do go the blood magic Necro route, stack Warfare as your damage skill as it offers the best damage scaling per point of anything. You might also find good use of investing a point in Geo and one in Pyro then craft together skillbooks of those skills to make some new spells that will help you get through the early game. Corpse explosion is somewhat situational as you need a dead body to use, the teleport gloves being useful here to position the body better, and the Geo/Necro spell is a touch range one that damages physical armor and should add a damage over time that only affects armor. Once you have some source spells, making these spells again using at least one source spellbook will yield stronger versions of these spells that you might also find useful until the second tier source spells are available.
LukanGamer Dec 26, 2021 @ 6:45pm 
just did a very quick look up for shield, Warden and Cpt. America popped up looked into Warden plenty shield stuff from charging with it to slamming it in ground a couple ways, cpt. is wip but assume given context probably does.
There also likely more since that was just the quick look, tip switch tabs on right to definitive edition and class.
DarkChaoX Dec 27, 2021 @ 6:35am 
Originally posted by LukanGamer:
just did a very quick look up for shield, Warden and Cpt. America popped up looked into Warden plenty shield stuff from charging with it to slamming it in ground a couple ways, cpt. is wip but assume given context probably does.
There also likely more since that was just the quick look, tip switch tabs on right to definitive edition and class.
oh is the shield class called warden then? Again forgive me im really not big into DnD and all i came up with with yesterday's little time to search was a class called something like Artificer
Yojo0o Dec 27, 2021 @ 6:49am 
I'm not really sure what Lukan is talking about, I assume some Workshop mods. This game has no classes and is not a DnD game. Artificers are a DnD thing.
Demon of Razgriz Dec 27, 2021 @ 8:15am 
Originally posted by Yojo0o:
I'm not really sure what Lukan is talking about, I assume some Workshop mods. This game has no classes and is not a DnD game. Artificers are a DnD thing.
It technically does have classes when you first start, but thats only for an idea of what your beginning skills are, you can do whatever you want and get whatever skills you want and once you find the mirror, you can even reset your beginning skills, so you are in no way limited to what you started with or by any class, the only requirements are skill levels, which anybody can do any skill.
sekai Dec 27, 2021 @ 10:03am 
shield is OP in reactive armour build. scpecially in combo shackles of pain + reactive armour which oneshots almost everything
Nox (be not afraid) Dec 27, 2021 @ 10:09am 
Originally posted by DarkChaoX:
doing shield only would be the ideal for the build im looking for with bits of magic use
I think, I might have some Ideas you'd like.
Shield toss doing only physical damage and the game count that as a spell. That means, you can't crit with your shield toss unless you have a talent for that and also silence effects wouldn't let you cast it.
Necromancy would be a school of your choice if you don't feel the need to attack in meelee, but want to deal physical damage. Also you'd love to have bone cage and shackles of pain from necromancy, reflect from warfare and from geomancy stone armor and... Reactive armor. Warfare also will buff all the physical damage you deal. With high enough armor rating you can straight up oneshot some of the toughest bosses of the game or at least wipe their hp in one hit once they have no physical armor for you to cast shackles and then reactive armor, beacause you hit both yourself and your target with it. Since critical damage would be the most preferrable source of damage in mid to late game, you may like to spend some points in wits and scoundrel to boost your crit chance and crit damage accordingly.
The build starts fully working already at the end of act 2 and will only grow as the game progress.
You'll basically need Savage Sortilege talent in order to get close to basic damage dealers like archers or fighters with two-handed. Living Armour, Hothead, Five-Star Diner and Executioner works here as fine as in most builds. You can freely mix any magic school of your choice, but bear in mind that you might not have very much points if you're not using Lone Wolf or feel the need to min-max your character. You also can rely on scrolls to compensate for this at some degree.
Obviously, in such build you'll be somewhat hard to kill, even though heavy armor have some issues with magical resistance.
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Date Posted: Dec 26, 2021 @ 2:58am
Posts: 17