Divinity: Original Sin 2

Divinity: Original Sin 2

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Tealius Maximus 12 DIC 2021 a las 3:05 p. m.
Ifan Build
I'm playing as Ifan and am trying to actually complete the game, and I'm just wondering what fun and lore-friendly build I should go with.
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Mostrando 1-8 de 8 comentarios
Chaoslink 12 DIC 2021 a las 9:53 p. m. 
Technically anything works, but by default he's an archer of some form. So pretty much just take a few points of Huntsman, stack Warfare and pump your finesse and you can't go wrong. You can probably do fine taking literally just those three things only, though mixing in a few memory and other things can't hurt.
OldMemes.biz 12 DIC 2021 a las 10:40 p. m. 
Publicado originalmente por Chaoslink:
Technically anything works, but by default he's an archer of some form. So pretty much just take a few points of Huntsman, stack Warfare and pump your finesse and you can't go wrong. You can probably do fine taking literally just those three things only, though mixing in a few memory and other things can't hurt.

This is your best bet if you go with his traditional ranged build. I would add however that if you'd like his Wolf summon to be of any real consequence; get your Summoning up a bit too. If you don't want to take the points away from Warfare then maybe just 1 or 2 points and supplement with Summoning gear. I think Venom Runes placed in a Mystical Runeframe add to summoning.
Chaoslink 13 DIC 2021 a las 5:11 a. m. 
Publicado originalmente por Generic Name:
Publicado originalmente por Chaoslink:
Technically anything works, but by default he's an archer of some form. So pretty much just take a few points of Huntsman, stack Warfare and pump your finesse and you can't go wrong. You can probably do fine taking literally just those three things only, though mixing in a few memory and other things can't hurt.

This is your best bet if you go with his traditional ranged build. I would add however that if you'd like his Wolf summon to be of any real consequence; get your Summoning up a bit too. If you don't want to take the points away from Warfare then maybe just 1 or 2 points and supplement with Summoning gear. I think Venom Runes placed in a Mystical Runeframe add to summoning.
Eh, I wouldn’t recommend it. One or two points isn’t going to offer any meaningful scaling there and investing more than that is a hefty investment for just one ability that isn’t going to be your main focus. It’d be better to leave it without any scaling and try to find ways to make it useful without damage scaling at all. It’s the same thing as investing a bunch of hydro just to make the first aid spell a little stronger. Simply not worth it.
OldMemes.biz 13 DIC 2021 a las 8:16 a. m. 
Then his Wolf is pointless. Either it's underbuilt and can't stay in the fight more than 1 or 2 turns or it's built up a the expense of other things. Oh well. That sucks.
Zelph 13 DIC 2021 a las 10:27 a. m. 
Publicado originalmente por Generic Name:
Then his Wolf is pointless. Either it's underbuilt and can't stay in the fight more than 1 or 2 turns or it's built up a the expense of other things. Oh well. That sucks.
With one or two points it would be pointless anyways. Summons are pretty bad after act one unless you max it.
Yojo0o 13 DIC 2021 a las 10:33 a. m. 
Yeah, most of those innate source abilities are pretty suboptimal, with the exception of Fane's Time Warp. If you've got enough summoning points to make it good, you should be using an Incarnate instead.

With zero summoning, I've found some narrow and circumstantial use for it in act 1, in situations where the fight is going long and I'm otherwise short on abilities. That's about it.
The.Spaz. 13 DIC 2021 a las 1:41 p. m. 
Publicado originalmente por Floppa Loves You:
I'm playing as Ifan and am trying to actually complete the game, and I'm just wondering what fun and lore-friendly build I should go with.

Like Chaos said, Ifan likely defaults as a ranger/huntsman. That said nothing in his set up restricts him being capable of other combat styles. Since I am maining Ifan and I generally favor dual wielding warrior builds over magical/range, I have made him into a offensive force on the battlefield to reckon with and in the right circumstance he is capable of taking down boss level enemies by himself. So, nothing set in stone and you eventually get the option to reset your characters shortly after fort Joy. So nothing restricting you from being anything within the game's real of capabilities.
Janthis 13 DIC 2021 a las 11:13 p. m. 
I kept him as an archer, and he ended up being one of the biggest damage dealers until the end of the game, and definitely the biggest single-shot damage outside of level 5 mage nuke spells.
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Publicado el: 12 DIC 2021 a las 3:05 p. m.
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