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i was thinking the same thing, wanted to run necro because it seems fun with all the blood and stuff but the damage is physical, warfare + necro seems fun but then i'd be doing physical damage and my friend would be doing magic damage so thats a problem, also i would have to level up both INT and STR wouldn't i?
If you build a full necromancer, you want Warfare 10, Necro 5, Poly 5 and likely some scoundrel in there. Lone wolf obviously changes that a little as the 5s will be 6 instead with three doubled points. Once you have all that you focus scoundrel for crit damage and wits for crit chance and go full nuclear. Your friend would be best off focusing Aero since they can still get their elemental affinity by standing in electrified blood.
You'll likely have a point in Hydro for Blood Rain, so you can also have Rain on hand to apply wet to enemies for your ally. When you apply decay to an enemy, your ally could cast heals on them (with their higher Hydro for scaling) to deal physical damage (note that Warfare increases healing *damage* when being used offensively). There's synergy there. More than you'd think given your different focus, you just have to experiment with status effects and some of the more obscure spells.
Like I said as well, if your ally needs to focus Aero magic, electrified blood will still provide elemental affinity for Air magic while the blood still provides elemental affinity for Necro magic. Important to remember that since the water and blood will be competing with one another for space on the map.
-Max intelligence (all the way first!), then wits, few pts in constitution to hold shield.
-2pts in aero for evasive and teleport and swap spell. Helps with positioning for using corpse explosion spell n blood storm.
-2 in pyro for corpse explosion,
-5 in poly for apotheosis and invisibility cloak,
-Max summoner! Summon incarnate in blood and give him both physical and magic buff - this will make him a ranged powerhouse early and mid game.
-max warfare!! Absolut must.
-4 points in necro for blood storm n grasp and all your other spells.
-Make sure you craft blood rain.
- Take executioner, elemental affinity, savage sortilege, hothead.
-Later on: drop shield and pick up 2handed that increase spell crits. (ie Lohar's hammer or scythe). Invest in 2H for crits. You won't actually hit with it, its just for boosting your spell ability from crits. 40 wits+scythe+hothead will make you critically strike every spell.
-Later on: some players recommend dropping summoning for warfare n 2H. I personally chose to keep it for the extra meat.
-Keep gear that boosts 1.int 2.warfare. 3. Wits or scoundrel. Even if it has lower magic n phys armor ratings. Damage boosts are more important that armor!!!
-use gift bag feature to talk to animals, get source immediately when resting, increase max ap, and get mirror, and be able to boost your necro spider as well.
This way your necro becomes unstoppable. I'm using it with a second companion (archer) and tactician is extremely easy.