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Aside from that, nothing else comes into play. If you don't have a barter character as you rely on Lucky Charm and Thievery for gold instead (perfectly viable) keep in mind that persuasion gives you 5 free attitude points with vendors by default. While not much, it can save you a few coins gifting to vendors or simply be the better character to sell to random NPCs.
One other tip for buying and selling, try to find vendors with large gold pools but not much that you'll want to buy and use them as your "sell to" vendor. In act two, the fish market guy in the Driftwood square and a random dwarf near the dock you find the magisters prepping to set sail on both have large pools of gold and virtually nothing to sell. Selling to these NPCs prevents all your old gear from cluttering up the gear vendor's inventory since all items you sell them will never despawn from their inventory. This helps to ensure you're always looking at gear of your level rather than old outdated gear you sold them.
I wholeheartedly agree with this; these are really good tips. I didn't know about the gift thing improving attitude, but I have been using that Driftwood merchant as my equipment dump because he is stupid rich for only selling fish.
Is there a way to notice the vendors from common folk? I'm going to try a rouge strat where I steal gift and steal back. There was a thing on the ship where a magister saw that I looked guilty (lmao, cmon?) so I she caught me anyway. I noticed the blacksmith on the island after the boat. I assume it is a merchant vendor that usually have a lot of stuff and gold.
Solid hints, thanks for the advice
nice tip!
Thievery is a weird one. Since you can only ever steal once per NPC, its often better to wait until later parts of the act to do it. For instance, level 6 in act one should be when you get your next civil skill point to make sure your thievery is at its highest when you go to steal. You also want to get thievery gear to wear if possible too. Belts and gloves can roll it I think. For act two, the ideal time to steal is actually near the end at level 16 when the final tiers of items unlock and vendor gold is at its highest. As an example, early in act two when you're level 9, you might be able to steal something like 4000 gold. At 16, if you've gotten all the best thievery gear, you should be able to steal closer to 50,000 gold or more even.
However, getting that far without stealing might be difficult, especially if you're not using other skills for money as well. If you min/max thievery, gold can become nearly worthless you'll have so much stuff. So you might want to just do it as you see fit to not feel like you're breaking the game. I do it only because inventory management becomes a chore after awhile and I've played the game through enough times that it doesn't bother me anymore.
If you find all the thievery gear in act two, you can get it up to 9 points by the end of the act. The amount of value/weight this allows you to steal is incredible. When you first get to the act you'll have maybe 4-5 points. I'd recommend holding back until you have at least 6-7 points. If not, you might struggle with keeping up on money. Not as big an issue on Classic or lower, but you'll want that extra cash on Tactician to keep your gear up to date as much as possible since you'll want new weapons every time you level up and new armor every other level when possible.
Thievery can easily get you all skill books in Act 1 (you can pickpocket with EACH character, so move those +1 Thievery items around). After Act 1, if you've sold all worthwhile stuff (>50 gold worth +) and done some Thievery, you will never be short on gold.
This is my first party near the end of the game and their gold - 921,000+; this was also after buying a ton of expensive stuff in Arx.
https://steamcommunity.com/sharedfiles/filedetails/?id=1179194472