Divinity: Original Sin 2

Divinity: Original Sin 2

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How to get dominate mind after act 2?
i missed purchasing dominate mind on act 2 and i didn't find any merchant selling this book in act 3.

Is there another way to get this book?
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Showing 16-24 of 24 comments
Wong Jowo Hunter Feb 26, 2022 @ 11:20pm 
Originally posted by Chaoslink:
Originally posted by Vigi React:
I'll put this to rest, hopefully. The reason I usually use Dominate Mind over charm grenades is that even using AOE the enemies aren't always bunched up, and my goal is to immediately charm whoever I can as quickly as possible. It's usually just one enemy. It's as simple as that.
Right, but my point still stands. Dominate mind is a 3 AP cast with no means of reducing it. A charm grenade is 2 AP or 1 AP with Ambidextrous. Even if it isn't for the AoE, the action economy alone makes charm grenades a better pick. Ultimately, the effectiveness of the charmed enemy isn't all that high anyway as most of their AP is often used on movement. I've even seen a charmed enemy self-buff during their turn as your "ally" only to cure their charm with Peace of Mind then attack my party. So still for action economy's sake it would be better to use a different magic armor based CC like Chloroform with a much cheaper AP cost and use that extra AP more productively. Sure, there's also the cash cost of charm grenades and not everyone abuses thievery to be rolling in cash, but again, a different CC with a cheaper AP cost would be the recommendation then.

Rating Dominate Mind out of 10, I honestly could give the spell a 4 at best. There are many better options strictly because of that high AP cost. The best builds are always the most action efficient after all, its the single most important thing you can focus your efforts on maximizing.
Sometimes i mix attributes like i max warfare but i got 3 points in polymorph for tentacle lash which hits like a tank in a str build, chameleon cloak which is a amazing ability that lets your character to not be targeted and lastly the skin graph ability is really good.
Chaoslink Feb 27, 2022 @ 5:13am 
Originally posted by Vigi React:
Um, yeah but grenades are a consumable, I have to make or buy them. I'll take the Cooldown and have infinite uses, no busy work.
Right, and as I already mentioned twice there, to avoid the cost you’d still just be better off saving the AP and using a cheaper CC like Chloroform and being able to use the leftover AP for something else. Charmed enemies don’t typically do all that much for you. There’s a handful of fights where they will and there’s access to more mind maggot grenades in the game than there are good opportunities to abuse charm.
Chaoslink Feb 27, 2022 @ 5:26am 
Originally posted by Fortnite number #1 PRO:
Originally posted by Chaoslink:
Right, but my point still stands. Dominate mind is a 3 AP cast with no means of reducing it. A charm grenade is 2 AP or 1 AP with Ambidextrous. Even if it isn't for the AoE, the action economy alone makes charm grenades a better pick. Ultimately, the effectiveness of the charmed enemy isn't all that high anyway as most of their AP is often used on movement. I've even seen a charmed enemy self-buff during their turn as your "ally" only to cure their charm with Peace of Mind then attack my party. So still for action economy's sake it would be better to use a different magic armor based CC like Chloroform with a much cheaper AP cost and use that extra AP more productively. Sure, there's also the cash cost of charm grenades and not everyone abuses thievery to be rolling in cash, but again, a different CC with a cheaper AP cost would be the recommendation then.

Rating Dominate Mind out of 10, I honestly could give the spell a 4 at best. There are many better options strictly because of that high AP cost. The best builds are always the most action efficient after all, its the single most important thing you can focus your efforts on maximizing.
Sometimes i mix attributes like i max warfare but i got 3 points in polymorph for tentacle lash which hits like a tank in a str build, chameleon cloak which is a amazing ability that lets your character to not be targeted and lastly the skin graph ability is really good.
Yes, and that’s totally fine. As long as you are benefiting without losing anything for your main build, those dips are justified. If you’re a melee build anyway, and even if you’re not, Polymorph Is a universally useful skill as it gives an attribute point you can invest in anything. This makes the point dip justifiable and work towards your build. Taking a Pyro point on a melee build just for fireball, without any other reason to have the spell aside from fire damage, which you won’t have the intelligence to scale, isn’t really justified. Scoundrel offers movement and crit damage, which are universally useful, huntsman can be useful for anything ranged and Tactical Retreat is a self-teleport that refunds it’s AP cost the following turn, also useful. So that point dip is usually justified, though it isn’t always applied due to the high ground requirement not always being active.

So that’s kinda my point. You need to be able to use the benefits of the skill point itself, or gain access to a very useful spell if you dip into other skills. Otherwise, the point dips aren’t worth it. Dumping three summoning points on a non-summoner just to learn Dominate Mind wouldn’t be worthwhile. If you’re already a Summoner though, then it is normal to pick it up.

Also, while discussing the value of various skill points, it’d be important to mention that you get more damage scaling point for point taking Warfare over the weapon skills like Ranged or TwoHanded. It’s important to know that.
Last edited by Chaoslink; Feb 27, 2022 @ 5:45am
Furry Wrecking Crew Feb 27, 2022 @ 12:13pm 
Originally posted by Chaoslink:
Originally posted by Vigi React:
Um, yeah but grenades are a consumable, I have to make or buy them. I'll take the Cooldown and have infinite uses, no busy work.
Right, and as I already mentioned twice there, to avoid the cost you’d still just be better off saving the AP and using a cheaper CC like Chloroform and being able to use the leftover AP for something else. Charmed enemies don’t typically do all that much for you. There’s a handful of fights where they will and there’s access to more mind maggot grenades in the game than there are good opportunities to abuse charm.

I'll just disagree with you on Charm. It works great, even if the enemy doesn't start wrecking the armor of enemies around him, wasting his turn is worth it alone. And the fact it seems most bosses can be charmed is almost OP.
Furry Wrecking Crew Feb 27, 2022 @ 12:15pm 
Originally posted by Fortnite number #1 PRO:
Originally posted by Vigi React:

Um, yeah but grenades are a consumable, I have to make or buy them. I'll take the Cooldown and have infinite uses, no busy work.
Bro are you broke asf in game? go max thievery and make almost 100k in act 2. I recommend only starts stealing if you are really in the highest level in that act and if you have the highest possible thievery in that act.

I never bothered to try to max sneaking and thievery. I play the game honestly; we are a team of Lawful Good.
Wong Jowo Hunter Feb 27, 2022 @ 12:27pm 
Originally posted by Vigi React:
Originally posted by Fortnite number #1 PRO:
Bro are you broke asf in game? go max thievery and make almost 100k in act 2. I recommend only starts stealing if you are really in the highest level in that act and if you have the highest possible thievery in that act.

I never bothered to try to max sneaking and thievery. I play the game honestly; we are a team of Lawful Good.
Yeah lawful good when you killing everyone in the game, game isn't like a good rpg like fallout where you can go become a pacifist.
Chaoslink Feb 27, 2022 @ 12:55pm 
Originally posted by Vigi React:
Originally posted by Chaoslink:
Right, and as I already mentioned twice there, to avoid the cost you’d still just be better off saving the AP and using a cheaper CC like Chloroform and being able to use the leftover AP for something else. Charmed enemies don’t typically do all that much for you. There’s a handful of fights where they will and there’s access to more mind maggot grenades in the game than there are good opportunities to abuse charm.

I'll just disagree with you on Charm. It works great, even if the enemy doesn't start wrecking the armor of enemies around him, wasting his turn is worth it alone. And the fact it seems most bosses can be charmed is almost OP.
Again, it works, yes. I’m not saying it doesn’t. What I am saying is that for 3 AP, there’s better options available. The enemy turn is equally wasted if they’re sleeping from Chloroform and if you use that, you still have two more AP you wouldn’t otherwise have if you used charm. Chances are, you can get better use out of a sleeping enemy and two more AP than you’d get on using charm and hoping the enemy AP is used effectively. I’m not saying it doesn’t work, I’m just saying there’s many better options out there that are better.
Chaoslink Feb 27, 2022 @ 1:01pm 
Originally posted by Fortnite number #1 PRO:
Originally posted by Vigi React:

I never bothered to try to max sneaking and thievery. I play the game honestly; we are a team of Lawful Good.
Yeah lawful good when you killing everyone in the game, game isn't like a good rpg like fallout where you can go become a pacifist.
Not to mention the game often tricks and punishes the “good” players most of the time. The closest you can get to “good” in divinity is just a lighter shade of grey. Just about every choice you make that you think was “good” comes with some pretty bad consequences too. Nothing in life is ever as simple as black and white, good and bad. Divinity is written in a similar way where it is all a matter of perspective.
Last edited by Chaoslink; Feb 27, 2022 @ 1:02pm
Yeah, I was joking about being Lawful Good, not really possible in this game.
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Date Posted: Feb 25, 2022 @ 10:15am
Posts: 24