Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So that’s kinda my point. You need to be able to use the benefits of the skill point itself, or gain access to a very useful spell if you dip into other skills. Otherwise, the point dips aren’t worth it. Dumping three summoning points on a non-summoner just to learn Dominate Mind wouldn’t be worthwhile. If you’re already a Summoner though, then it is normal to pick it up.
Also, while discussing the value of various skill points, it’d be important to mention that you get more damage scaling point for point taking Warfare over the weapon skills like Ranged or TwoHanded. It’s important to know that.
I'll just disagree with you on Charm. It works great, even if the enemy doesn't start wrecking the armor of enemies around him, wasting his turn is worth it alone. And the fact it seems most bosses can be charmed is almost OP.
I never bothered to try to max sneaking and thievery. I play the game honestly; we are a team of Lawful Good.