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5. There’s like 1000 years difference or something between this and the first one. Lots can happen.
6. There’s a lot of grey area. I’d say the message overall is that nothing is ever good, it’s just a matter of perspective. There’s a really good D&D video I could link you for a great example of this, though the story is about 25 minutes.
2. You never learn. Supposed to be part of the cancelled sequel. Might never learn.
1. You pretty much nailed it, though what the doctor wants with them who’s to know.
4. It's portrayed as a pretty strict worldbuilding rule, so I doubt it's happenstance. Also I find it hard to believe that magisters can orchestrate it to blame sorcerers, that would be a lot of influence over their enemies imo. It sucks that there's no clear answer because I see it as an important plot point that should be explained.
5. Yeah, I guess, it's not very important anyway, I was just curious :)
6. I can see that. I just find it wierd that by the end almost all major factions become your enemies. There's a lot of black in that grey or maybe I'm wrong. Would love to see that video.
2. A shame. Malady has a lot of potential that wasn't realized, I feel.
1. I seems like a subplot with no resolution. You see all the fish in act 2, it leads to the Doctor in act 4 and... nothing. It needed some kind of ending or an explanation to be satisfying.
Even I don’t think the main story was all that memorable, I mean the second act is entirely free form and almost no narrative building happens and that which does is all their own enclosed sub plot that adds the the narrative, but isn’t directly part of it.
That said, their world building is great in my opinion. You completely change your point of view of different things multiple times. You start hating the magisters, then you just hate the whites because the reds are just doing their job. Then you stop being sure altogether because their solution might be right. Those turnarounds keep things interesting. I remember my second run feeling quite different despite being the same content since I knew different things and had a different perspective. Makes it quite enjoyable.
But things don't get fixed. In fact one of my main problems was that there is no truly "good" ending. If you ascend, the game tells you that you're just continuing the pattern of the Seven, the voidwoken attacks continue, and things are pretty much the same. The other endings aren't much better. What irked me most is that the "best" one is if you give up your source and let Lucian and Dallis win without ever answering for their crimes - because apparently, their plan was the best one all along. It's like reaching the end of LotR by allying with Saruman and giving him the One Ring because that's apparently the best choice. It never sat right with me to be honest, and was one of the reasons I was't interested in another playthrough.
If you noticed most of the books in the game, beyond skill/recipe, largely offer no real information. Most of them are just snippets of summary that barely last a paragraph or half complete stories with pages ripped away. Why can anyone in the world use magic and take it for granted? None of these are answered. If anything I would say the events we are playing through will be the lore for subsequent games and just maybe eventually Larian will actually connect all of these events into a definitive history for the Realm. Unlike Forgotten Realms/Dragon Age etc, Larian's world is very young and it does not have the benefits of authors and books outside of this medium to further define it.
However if you want a general run down: The Void existed before the light. Its apparently a sentient force that detests the light came. Eventually the light split into two entities/defendors protecting a realm that suddenly gave birth to life, from the corruption of the void. At some point Braccus Rex discovered source like a raw existing power that both are responsible for the void and the light and used it for his own gain. This in turn weakened the light and the Void was able to breach and manifest into the realm of Rivellon as some sort of a Dragon and corrupt the defendors protecting the realms. They become self aware, lose their power and end up at a beach shore as Source hunters of an order where you get to play as them and regain their origins. Beat back the void but tain Source in the process etc.
While the Gods in the first game didn't play a bigger role and I guess since your characters were technically not human so had less influence on you. Eons pass and now the Gods actually have bigger influence over the people and are now taking up the charge against the Voids corruption once more. Their existence is dubious, where it was just two eternal guardians protecting the void from a overlooking bastion they created, they are now a part of a whole race of species that maintained the balance till they disappeared over night and Fane is the only that survived. There is more to it obviously but thats related to the current game's plot so best not t ruin it and I am too lazy to put the spoiler tag.
Yeah, I know that divinity lore isn't very deep unfortunately. I haven't even bothered to make sense of DOS1 and DOS2 as parts of the same universe since they have so little in common and sometimes contradict each other. But I think my questions relate more to the main story or subplots rather than worldbuilding. You can tell a good story without doing a lot of worldbuilding but I think (some of) the questions I asked keep DOS2 story from being truly great, if left unanswered.
That same lizard mulling over source mentions Lucian's death and ponders why that causes Voidwoken to be attracted to source. If you consider what Lucian's death was caused by and why he wanted to do that thing, things might be a little more clear. Lucian didn't actually die as you know, but many elves did. This was intentional to weaken Tir Cindelious and prevent the Seven from being able to keep the tear in the veil plugged, allowing voidwoken to escape the void and enter Rivellon.
So, what in his [Lucian's] death caused this? Nothing necessarily related to Lucian specifically it might seem. The Divine "died" because the Seven could no longer sense him in his Tenebrium tomb. This meant they needed a new Divine and thus the Godwoken appeared. The God King was effectively fighting the Seven and therefore the Godwoken too as champions of the Seven. Given that Godwoken are effectively the strongest source users, it makes sense that source and voidwoken might be seen to be linked like the game suggests since those powerful sourcerers might be seen as potential Godwoken and the voidwoken would want to attack them.
Dallis'/Lucian's plan involves ridding the world of source. So Dallis rounds up sourcerers, godwoken included, to purge them of their source to repair the veil. Seeing that link between sourcerers being attacked by voidwoken as possible champions of the Seven, it makes sense to exploit that to justify what is effectively kidnapping sourcerers and turn the people against source users.
So I'd say that source does attract voidwoken... kinda. Source users do. Specifically powerful ones likely to be Godwoken. The void worm appears when you're fighting Alexander. Makes sense because he's Godwoken and sided with the Magisters, who act for Dallis and most specifically a side that is against The God King. However, source users like Hannag or Mordus don't attract voidwoken in the same sense. Yes, there's plenty of voidwoken around these characters, but that's because they're sworn. Mordus uses them to collect sourcerers to power his ritual of Mord'akim and Hannag summons them to fight the player if you antagonize her enough that she accepts the Covenant and becomes sworn, clearly something that was already offered to her. Magisters wanted to get her because she was a sourcerer. Voidwoken weren't trying to because she was a likely candidate to become a sworn minion of The God King.
If you look at the other Source masters, things kinda fit too. Almira has The Harbinger after her... possibly. There's not any real evidence it was looking for her specifically, but the MAgisters were after her for being a sourcerer and The Harbinger dealt with them seeing as how she's a sworn minion of The God King.
The only source masters that aren't directly linked to all of this are Saheila, The Advocate and Jahan. However, The Black Ring are known to be Sworn, and they were attacking Bloodmoon Isle to learn about the tree and specifically gain advantage over Addy (the doctor) since he and his demon forces were ultimately another wild card faction trying to claim Divinity. Jahan is a bit of an odd ball here because none of the major factions seemed to take interest in him, save the demons but that's explained by his profession as a demon hunter. Maybe he was just too powerful?
Saheila too didn't have much direct confrontation with the other factions either, though that might be because none of them knew where she went. The Magisters did have her in custody at one point after all. Could be that they just didn't have the resources to look for her after her escape. Though there's possibly something to be said about her enemy in act two, The Lone Wolves, who at that point were just mercenaries working for The God King's minions to remove Godwoken. Ifan was one of them and his task was to kill Alexander after all, before he learned that he himself was one of the Godwoken he was tasked with killing.
So, if you break down all these events and how they're tied to each faction as well as source and how it works considering all of each faction's goals, there's reasons that can explain why source is attracting voidwoken without it actually being some random thing that voidwoken just go to where source is. Voidwoken are just servants of The God King after all and he's trying to wipe out source users so the Seven have less potential champions to claim power with.
That's the neat thing about Divinity, there's so many different factions fighting at once with difference allegiances and goals. Between the main powers of TGK, Dallis/Lucian, The Seven, Addy and his demons, and the player as a wild card, you also have subfactions in the form of the Red Magisters, The Black Ring, The Paladins and more. I think that's one reason things get confusing since there's so many different goals trying to be achieved by all these different groups and even allies don't line up very well.