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Anything that is poisoned will heal you and as long as it doesn't have an environemental splash..., though, if you are already on fire...you will take some fire damage too...
There's also a crafted skill 'vampirism' that gives a character +50% lifeleech for 2 turns that work the same as necromancy.
So I'll go for 2 undead necromancers (sounds logical, somehow ^^).
Thanks :)
Use poison skills, poison wands, sleeping bags, Zekk's Ring to poison healing potions. Carry around a f*cking ooze barrel to fill potion bottles with to heal yourself. Use the ooze barrel to poison your food and wines for the undead.
For in combat healing you get 10% of ANY damage you deal per point in necromancer which is great if your character is intended to do damage, a few points in there and you have reliable healing per turn.
Combining empty vials with an ooze barrel will give you a small poison potion, combine two of these potions to get medium, two mediums to get large. etc.
Slow process to do but its a good idea to have some on hand just incase combat goes awry at any point.
As also previously mentioned you can use "Zeikk's talon" I believe its called to poison any normal healing potions you have, converting them to a poison potion of the same size.
Putting one of two spells into geomancer will allow you to access some spells that create poison surfaces and the like as well which can be used to heal you, obviously they can also be set of fire but such is an innate risk of poison surfaces.
Well, I had never think to combine a barrel with empty bottle to create poison potions ... it's so logical and genius at the same time !
Thanks for the tip !
Thing about doing the small potions, then medium, then big potion is that for some god awful reason, you do not get the potion bottles back. Or at least I don't think you do.