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That leaves the other four wolves. They are weak against stuns if you have an aeromancer. Otherwise you have to break their armor and knock them down. The only thing you have to worry about with them is their death explosion that does 400+ points of damage and leaves cursed ice everywhere.
Then teleport her down and nuke with remaining spells. She's defendless cakewalk past that (pro-tip : if she's can't cast her hailstorm in first round AND lost most of magic armor, she will waste her source for recovering magic armor).
Ofk start fight on high ground, sending tanky char (like summoner) to speak with her.
I ended up, with Polymorph, covering the entire battlefield with webbing. The ranger sacrificed herself, tactical retreated right behind her, and Arrow-Sprayed. That was enough to break her armor, allowing for a ruptured tendons/chicken combo, where the mage teleported her down the stairs and away from the webbing and then broke most of the wolves magic armor along with the summoners totem. A Mind Maggot grenade then charmd 3 of the wolves, who made short work of the boss.
How do you pre-buff like that? Does the clock stop whilst in dialog?
This is roughly speaking what I have tried to do, but as I say, I will only have two chars left alive, often only one, whjen I get my first play on turn 1 and that's simply not enough to take her out. If I surround her with melee the AI is very good at dealing with that, she just flies away and does her summons and AoE spells and the wolves fly down if neceeesary to take out my 2H and rogue if they pose the greatest threat to her, If not they go for whoever has teleport (i,e, both mages) to prevent them plonking her in range of my melee.
As you say, if I could just get one turns worth of hits on her I could deal with this, I'm trying to figure a way to get a chance to actually hit her at all.
Unfortunately I don't have a Polymorph or a Ranger. I have 2H warrior, twin dagger rogue, summoner + hydro and Pyro + Geo.
That's the problem - I can't teleport her or cc her or do anything at alol to her becasue she kills me before I even get to play one movee. I dare say you could do that playig LW as you would have a tron of initiative most like and extra AP to boot.
As I say, there is no chance whatever of doing that. She and then her wolves all go first and they priorituse killing my mages before going for the rogue next which they sometimes manage to finish off, sometimes leave her with 100-200 HP left before I get to play at all in the fight.
It's her flight thing that does it, the AI is very clever at stopping your DPS people getting anywhere near her, and the fact that her two summons always go immediately after she calls them (as all summons do) so you have her nuke spell and 2x3 dog bites at 350-400 each to survive before you might possibly get a turn yourself, except you don't becasue both her nuke and the dog bites stunlock you more or less every time. This is hopeless IMO.
Are you saying you can flee the battle and come back to deal with her on your terms? That sounds a bit more doable.
The clock stops for the speaker, so you can put as many buffs as you want on the speaker and the timers don't decay (I think my record is 7). With the others you can get 1 or 2 on them. You'll want the water resistance potions, and maybe haste or enrage if you're fast enough. You'll lose some duration, but the first round is the most important. As others have mentioned you can run after she's down and deal with the wolves at your leisure.
Another option is to buff everyone but the speaker and get everyone else out of range and in stealth mode. If you can get the sepaker's water resistance over 100% and buff him with evasion, the speaker should be able to last a full turn (I don't think any of the enemies have anything other than physical and hydromancy attacks). On the speaker's turn have him delay his round. When he gets his round at then end of the turn, you bring in all your stealthed characters. You should be able to get a free attack from each of them and then they'll all get a full round after your delayed character get his round.