Divinity: Original Sin 2

Divinity: Original Sin 2

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imminence Oct 21, 2017 @ 5:56am
<SPOILER> Fighting Lord Kemm
Let me start with this:
I won the fight and do not need advice how to win.

During the fight I noticed this:

1) Although my "main" has the torturer talent, no effect lasted longer than one round
e.g. cut tendrils

2) When I casted "chicken" I did not get a message like "immune" or the like. In fact I heard the characteristic hen-chuckle. But Kemm remained unharmed

3) Knockdown worked

4) When I disarmed him with the poly tentacle strike, he was one round inflicted

5) Because he is undead, healing spells on him worked --> damaged him.

6) He stood several rounds in blessed steam, but that kind of healing did not harm him, although his physical and magical armours were destroyed

All in all he seems to be bugged, overpowered - even for a level 20 boss (destroying 6667 physical armour with one hit with "overwhelm"-skill) - and totally out of anything similar to balance.

Questions:

He had a phsical armour of 7124, divided in base armour of 5574 and 1550 by equipment. His magical armour was 4003, base 3716 plus 287.

What are these "base values"? When I study my characters, the have only the "plus x from equipment"? Is that a "boss thing"?


I studied his "profile" with level 5 loremaster and saw that talent "walks it off", wich reduces the duration of status effects by one round, while inflictions, which last only one round are unaffected.

Now I wonder if my "torturer" should not counter that talent?

His stats:

STR 40
FIN 25
CON 39 (including +6 from equipment)
MEM 25
MIND 29

NOTE: With the exception of CON all stats were raw.

Am I right when I say that these ar "boss stats" are not achievable by the player?
Last edited by imminence; Oct 21, 2017 @ 5:59am
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Showing 1-5 of 5 comments
corisai Oct 21, 2017 @ 6:05am 
Originally posted by imminence:
Am I right when I say that these ar "boss stats" are not achievable by the player?

At least partially - yes. For example some mobs immune to nether swap with 0 info about why.
imminence Oct 21, 2017 @ 9:10am 
Especially in this fight I often saw this:

No matter how much magical armour I had (2k, 3k, 4k...), it was destroyed in one round. Then the enemy started to rip off source points.

When I have an enemy without magical armour and try the same, it doesn't work.

Is that the "purge"-ability rather than source canibalism?
Sovereigndrake Oct 21, 2017 @ 9:54am 
This fight is the reason i never use source vamp and blow any source skills ASAP. Having source points the enemy can steal is gonna bite you in the ass especially if you're trying to keep arhu alive.
Senenleigh Oct 21, 2017 @ 10:50am 
I had my cleric cast Guardian Angel immediately in this fight, and then encourage. This Allowed me to absorb the initial damage on ahru and my teammates, he had enough initiative to go before enemy team with maxed wits. Lord Kemm will spend his initial ap on moving down to you, have someone teleport him in an inconvenient location so he spends another turn trying to get to you. Now start to eliminate magic/physical armor on adds so you can CC them. I would focus on Kemm last, if you have teleport scrolls they will be useful here in keeping Kemm from bothering you.

From what I can tell Torturer doesn't apply to the cc effects like knockdown, shock, and frozen. I think it applies to Chill, wet, shocked, poisoned, burning, bleeding etc. Since Stunned and Frozen consume chilled and shocked, likely better to avoid this talent if you are relying on CC effects.
Last edited by Senenleigh; Oct 21, 2017 @ 10:55am
benjiman Apr 2, 2018 @ 12:24am 
Death. Fog.

(-Kemm)

The adventure game aspects are integrated tightly with the tactical game,
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Date Posted: Oct 21, 2017 @ 5:56am
Posts: 5