Divinity: Original Sin 2

Divinity: Original Sin 2

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AssFat Oct 20, 2017 @ 4:21pm
Corpse Explosion Uses?
seems to me, you kinda have to use these spells in conjunction with teleporting enemy or corpses? i think i like them but seems a waste of AP and TP uses to get them working well unless you are lucky enough to have corpses in the exact spots you need.
Last edited by AssFat; Oct 20, 2017 @ 4:22pm
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Showing 1-15 of 21 comments
Ashera Oct 20, 2017 @ 4:33pm 
The AOE on the explosion isn't small.
It works best for a team with melee characters, as the enemy melee group up around him.
have him kill someone, have the corpse explode.

It's a pretty below-average spell regardless, as it requires something to be dead.
Lootable corpses like skeletons etc outside of combat, can be teleported ontop of a non-engaged enemy then exploded. I'd rather use the memory slot for something like Infect... But Im not a fan of the necromancy school, the spells are all pretty sub-par imo, other than the totems of the necromancer / bone widow / corpse explosion / infect / mosquito swarm.
The first 3 require either dead things already, summoning investment or both. Which leaves 2 spells of any value left in the entire school.

Arguably the bonesheild / shackles / resist death are "good" spells too. But fortify does boneshields job without needing corpses to be decent, shackles just makes enemies not attack that character for 2 turns, resist death is nice but so is killing/cc'ing the enemy.
Last edited by Ashera; Oct 20, 2017 @ 4:36pm
AssFat Oct 20, 2017 @ 4:38pm 
well i am not the fondest of them either. i put a couple points in my support mage for the hp on damage dealt bonus. so i toy with them a bit.
Last edited by AssFat; Oct 20, 2017 @ 4:39pm
Ashera Oct 20, 2017 @ 4:46pm 
Yeah I just have 2 points in it on my full mage group for some self heals / mosquito swarm+infect on enemies that don't have physical armor.
Gamebot Oct 20, 2017 @ 5:31pm 
STR/INT doesn’t affect Corpse Explosion. Corpse Explosion only scales with level and Warfare, so if you already have Warfare knight/rogue/ranger, Corpse Explosion can do max damage.

[Edit 2017/11/11]Corpse Explosion now scales with both INT and Warfare.
Last edited by Gamebot; Nov 10, 2017 @ 8:28am
You can teleport corpses so with a bit of preparation you can have them in every fight you want.
Ashera Oct 20, 2017 @ 5:36pm 
Originally posted by Gamebot:
Corpse Explosion only scales with level and Warfare, so if you already have Warfare knight/rogue/ranger, Corpse Explosion can do max damage.
it is classed as a pyro spell. So it should scale from INT and warfare as it deals physical damage.... Right?
http://divinityoriginalsin2.wiki.fextralife.com/Corpse+Explosion

Raise bloated corpse, should scale from summoning... Though its explosion may scale from your INT and Warfare, but it may not as it is a summon and has no warfare and its INT is based on your summoning skill/level. Someone correct/confirm this please.
http://divinityoriginalsin2.wiki.fextralife.com/Raise+Bloated+Corpse
Last edited by Ashera; Oct 20, 2017 @ 5:40pm
Gamebot Oct 20, 2017 @ 5:54pm 
Originally posted by Ashera:
Originally posted by Gamebot:
Corpse Explosion only scales with level and Warfare, so if you already have Warfare knight/rogue/ranger, Corpse Explosion can do max damage.
it is classed as a pyro spell. So it should scale from INT and warfare as it deals physical damage.... Right?
http://divinityoriginalsin2.wiki.fextralife.com/Corpse+Explosion
1) Normal Necro Skills Damage (except summon)
= Base Damage × Level Multi × (1 + INT × 0.05) × (1 + Warfare × 0.05)

2) Corpse Explosion = Base Damage × Level Multi × (1 + Warfare × 0.05)

Someone asked about this before, and I was also curious, so I tested it myself. Reset every point at the mirror, go out in the field, save the game, put one character by any corpse, use Corpse Explosion with different STR, INT, Warfare etc. Only Warfare affects Corpse Explosion.

(It's similar to shield throw because it doesn't need attribute points. I'm planning to use it on 'WIT guy' we were talking about before.)
I haven't tested bloated corpse yet.

It could be useful when 3~4 enemies are stacked, but it has friendly fire, so I'm not sure how I'd use it with STR melee. It'd be similar to Suparnova.


[Edit 2017/11/11]Corpse Explosion now scales with both INT and Warfare.
Last edited by Gamebot; Nov 10, 2017 @ 8:28am
Ashera Oct 20, 2017 @ 5:57pm 
Cheers for that confirmation Gamebot :)
Now I know not to waste time with it on my geo/pyro Red Prince.
Good luck on that Wits character of yours eh XD
AssFat Oct 20, 2017 @ 6:04pm 
Originally posted by Gamebot:
STR/INT doesn’t affect Corpse Explosion. Corpse Explosion only scales with level and Warfare, so if you already have Warfare knight/rogue/ranger, Corpse Explosion can do max damage.
my jack of all skills mage hybrid chick has 8 warfare. its a great ability :) lvl 12 messing around on some randoms did over 400 non crit damage
Last edited by AssFat; Oct 20, 2017 @ 6:08pm
Atma Oct 20, 2017 @ 6:19pm 
Originally posted by Ashera:
Originally posted by Gamebot:
Corpse Explosion only scales with level and Warfare, so if you already have Warfare knight/rogue/ranger, Corpse Explosion can do max damage.
it is classed as a pyro spell. So it should scale from INT/Pyro skill, not at all from warfare. Right?
http://divinityoriginalsin2.wiki.fextralife.com/Corpse+Explosion

Raise bloated corpse, should scale from both warfare and INT though.
http://divinityoriginalsin2.wiki.fextralife.com/Raise+Bloated+Corpse

Raise Bloated Corpse scales with level and Summoning skill. The link you posted also states it scales with Summoning skill, as it is a summoned creature.
Ashera Oct 20, 2017 @ 6:51pm 
Originally posted by Atma:
Raise Bloated Corpse scales with level and Summoning skill. The link you posted also states it scales with Summoning skill, as it is a summoned creature.

The summons ability "vile burst" states it scales off intelegence. Would that be the summons INT (based from casters level/summoning) or the casters INT?
It also deals physical damage on explosion, would that be effected by the casters Warfare skill? or the summons warfare skill (0 warfare)
AssFat Oct 20, 2017 @ 8:39pm 
would be sweet if you could load up one of those semi-useless wheelbarrows with corpses and scoot them around the map.
Last edited by AssFat; Oct 20, 2017 @ 8:39pm
Ashera Oct 20, 2017 @ 8:41pm 
Originally posted by AssFat:
would be sweet if you could load up one of those semi-useless wheelbarrows with corpses and scoot them around the map.
Omg AssFat, yes.
I'll be running around as the Red Prince while all three of the lesser party members wheel barrel around my play-things to explode.
AssFat Oct 20, 2017 @ 8:49pm 
Originally posted by Ashera:
Originally posted by AssFat:
would be sweet if you could load up one of those semi-useless wheelbarrows with corpses and scoot them around the map.
Omg AssFat, yes.
I'll be running around as the Red Prince while all three of the lesser party members wheel barrel around my play-things to explode.
all 3 of them with their own cart. corpses galore.
Kroma Oct 20, 2017 @ 8:59pm 
Originally posted by Ashera:
The AOE on the explosion isn't small.
It works best for a team with melee characters, as the enemy melee group up around him.
have him kill someone, have the corpse explode.

It's a pretty below-average spell regardless, as it requires something to be dead.
Lootable corpses like skeletons etc outside of combat, can be teleported ontop of a non-engaged enemy then exploded. I'd rather use the memory slot for something like Infect... But Im not a fan of the necromancy school, the spells are all pretty sub-par imo, other than the totems of the necromancer / bone widow / corpse explosion / infect / mosquito swarm.
The first 3 require either dead things already, summoning investment or both. Which leaves 2 spells of any value left in the entire school.

Arguably the bonesheild / shackles / resist death are "good" spells too. But fortify does boneshields job without needing corpses to be decent, shackles just makes enemies not attack that character for 2 turns, resist death is nice but so is killing/cc'ing the enemy.
You overlooked grasp of the starved, which is by far the best skill in necromancy to deal physical damage without situational conditions ( like corpses ).
Mousquito swarm got decent damage but its not AoE, so it is lackluster for 2 AP cost and 1 memory slot.
Grasp of the starved is worth the 3 pts in necro for it alone, it is the only physical spell dmg i use on my elemental affinity mage, you can cast blood rain + grasp combo for only 2 AP if you are an elf and 2 SP ( 0 with apotheosis build ). Its pretty cheap after lvl 16 and deals tons of AoE phys damage to help your team mate destroy armor turn 1.
Last edited by Kroma; Oct 20, 2017 @ 9:03pm
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Date Posted: Oct 20, 2017 @ 4:21pm
Posts: 21