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It works best for a team with melee characters, as the enemy melee group up around him.
have him kill someone, have the corpse explode.
It's a pretty below-average spell regardless, as it requires something to be dead.
Lootable corpses like skeletons etc outside of combat, can be teleported ontop of a non-engaged enemy then exploded. I'd rather use the memory slot for something like Infect... But Im not a fan of the necromancy school, the spells are all pretty sub-par imo, other than the totems of the necromancer / bone widow / corpse explosion / infect / mosquito swarm.
The first 3 require either dead things already, summoning investment or both. Which leaves 2 spells of any value left in the entire school.
Arguably the bonesheild / shackles / resist death are "good" spells too. But fortify does boneshields job without needing corpses to be decent, shackles just makes enemies not attack that character for 2 turns, resist death is nice but so is killing/cc'ing the enemy.
[Edit 2017/11/11]Corpse Explosion now scales with both INT and Warfare.
http://divinityoriginalsin2.wiki.fextralife.com/Corpse+Explosion
Raise bloated corpse, should scale from summoning... Though its explosion may scale from your INT and Warfare, but it may not as it is a summon and has no warfare and its INT is based on your summoning skill/level. Someone correct/confirm this please.
http://divinityoriginalsin2.wiki.fextralife.com/Raise+Bloated+Corpse
= Base Damage × Level Multi × (1 + INT × 0.05) × (1 + Warfare × 0.05)
2) Corpse Explosion = Base Damage × Level Multi × (1 + Warfare × 0.05)
Someone asked about this before, and I was also curious, so I tested it myself. Reset every point at the mirror, go out in the field, save the game, put one character by any corpse, use Corpse Explosion with different STR, INT, Warfare etc. Only Warfare affects Corpse Explosion.
(It's similar to shield throw because it doesn't need attribute points. I'm planning to use it on 'WIT guy' we were talking about before.)
I haven't tested bloated corpse yet.
It could be useful when 3~4 enemies are stacked, but it has friendly fire, so I'm not sure how I'd use it with STR melee. It'd be similar to Suparnova. 1) Normal Necro Skills Damage (except summon)
[Edit 2017/11/11]Corpse Explosion now scales with both INT and Warfare.
Now I know not to waste time with it on my geo/pyro Red Prince.
Good luck on that Wits character of yours eh XD
Raise Bloated Corpse scales with level and Summoning skill. The link you posted also states it scales with Summoning skill, as it is a summoned creature.
The summons ability "vile burst" states it scales off intelegence. Would that be the summons INT (based from casters level/summoning) or the casters INT?
It also deals physical damage on explosion, would that be effected by the casters Warfare skill? or the summons warfare skill (0 warfare)
I'll be running around as the Red Prince while all three of the lesser party members wheel barrel around my play-things to explode.
Mousquito swarm got decent damage but its not AoE, so it is lackluster for 2 AP cost and 1 memory slot.
Grasp of the starved is worth the 3 pts in necro for it alone, it is the only physical spell dmg i use on my elemental affinity mage, you can cast blood rain + grasp combo for only 2 AP if you are an elf and 2 SP ( 0 with apotheosis build ). Its pretty cheap after lvl 16 and deals tons of AoE phys damage to help your team mate destroy armor turn 1.