Divinity: Original Sin 2

Divinity: Original Sin 2

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CysteicAcid Oct 20, 2017 @ 2:54pm
Polygon review
Did they think 58 positive reviews on metacritic, we need to be different, or am I beeing a fanboy?
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Showing 1-11 of 11 comments
Yaldabaoth Oct 20, 2017 @ 3:04pm 
It brings up some valid points about the quantity of bugs. The last patch created more bugs than it fixed. A 7 is a bit harsh, 8 would be right, 9 if they fixed every bug.
Hobocop Oct 20, 2017 @ 3:17pm 
Yet Bethesda games get a free pass somehow.

Seems a bit of a double standard.
Poop Smoocher Oct 20, 2017 @ 3:23pm 
The rate that they're putting out patches (extremely slowly) is just pretty bad especially for a team their size.

Obviously bugs slip through when the game launches but the next few weeks always needs to be dedicated to fixing them, as most people will beat the game within that time and have a negative experience. You can't just release a game and immediately go on vacation. The fact that most of the bugs are just minor things means they can easily put out frequent small patches to at least show they're working on em.

Normally I would disagree with reviews based on bugs, since bugs will be fixed by the time people play the game. Though this isn't the case this time.
Last edited by Poop Smoocher; Oct 20, 2017 @ 3:26pm
I'm Your Dude Oct 20, 2017 @ 3:30pm 
And im sitting here waiting for the Tarquin fix...
Muted Kobold Oct 20, 2017 @ 3:36pm 
Originally posted by Poop Smoocher:
The rate that they're putting out patches (extremely slowly) is just pretty bad especially for a team their size.

Obviously bugs slip through when the game launches but the next few weeks always needs to be dedicated to fixing them, as most people will beat the game within that time and have a negative experience. You can't just release a game and immediately go on vacation. The fact that most of the bugs are just minor things means they can easily put out frequent small patches to at least show they're working on em.

Normally I would disagree with reviews based on bugs, since bugs will be fixed by the time people play the game. Though this isn't the case this time.

It's not easy to fix bugs when you got to figure out why the hell they are being caused, and what is the logic in the code that is causing it.

If I remember correctly, the game's scripting language does not have any built in debugging tools, so it's a bit of a crapshot. Especially with how many scenarios they got to adjust for.
Yaldabaoth Oct 20, 2017 @ 3:38pm 
Originally posted by Leo The Schrodinger's Cat:

It's not easy to fix bugs when you got to figure out why the hell they are being caused, and what is the logic in the code that is causing it.

If I remember correctly, the game's scripting language does not have any built in debugging tools, so it's a bit of a crapshot. Especially with how many scenarios they got to adjust for.
It may be difficult but that is no excuse to release a buggy mess to paying customers and then go on holiday.
Last edited by Yaldabaoth; Oct 20, 2017 @ 3:38pm
JH Oct 20, 2017 @ 3:53pm 
Originally posted by Yaldabaoth:
It may be difficult but that is no excuse to release a buggy mess to paying customers and then go on holiday.

It happens. Pre-release crunch time takes a lot out of a dev team. If they don't get a holiday soon after launch, they actually start dying of exhaustion.
jamesc70 Oct 20, 2017 @ 4:00pm 
Well, you didn't put a link to the review OP, so I'm guessing it wasn't a good review.

I just hit Nameless on a Tactician playthrough, and was thinking to myself "This is the greatest game that is also terrible".

Tarquin wouldn't get back on the boat, and Gavril is nowhere to be found to convince him to get back on the boat, so any further interaction with them is denied me. Also, I have Fane, and didn't read the wiki on his questline first, so I cannot complete his questline (you HAVE to talk to a certain NPC with him or the questline is bugged).

Imagine if you were playing Skyrim, and found out you didn't answer the 3rd reply to the Mages guild in their first quest, and so you can't do a quest many hours later because of it. You aren't required to do that quest to finish the game, but it still stinks. Now imagine 20 or 30 things like that in one game...
I was probally lucky but I didn't find a single big bug in the game (only got some minor ones like the journal not closing a obviously finished quest), and the game is 10/10 for me, but its defnelly undestandable for someone to be mad at a game due to quest breaking and some times even game breaking bugs.
There is no Mango Oct 20, 2017 @ 9:49pm 
I personally can't play the game because of bugs.

And the lack of support from Larian and their seemingly not caring about it make divinity 2 a bad experience for me.

Less than 7/10 for sure.
Dr.Abscondus Oct 20, 2017 @ 11:35pm 
Played through the game three times without finding any bugs that were game breaking. Watching the credits I noted the long list of QA testers they had, then I thought of how many people are actually playing the game now. Huge sales figures. What are the odds that less than a hundred QA testers would find all possible bugs? Pretty small, but the 800,000 people that own the game will find bugs. I hope people with serious bugs will send Larian their savegames and computer info and not just complain on the forums.
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Date Posted: Oct 20, 2017 @ 2:54pm
Posts: 11