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Seems a bit of a double standard.
Obviously bugs slip through when the game launches but the next few weeks always needs to be dedicated to fixing them, as most people will beat the game within that time and have a negative experience. You can't just release a game and immediately go on vacation. The fact that most of the bugs are just minor things means they can easily put out frequent small patches to at least show they're working on em.
Normally I would disagree with reviews based on bugs, since bugs will be fixed by the time people play the game. Though this isn't the case this time.
It's not easy to fix bugs when you got to figure out why the hell they are being caused, and what is the logic in the code that is causing it.
If I remember correctly, the game's scripting language does not have any built in debugging tools, so it's a bit of a crapshot. Especially with how many scenarios they got to adjust for.
It happens. Pre-release crunch time takes a lot out of a dev team. If they don't get a holiday soon after launch, they actually start dying of exhaustion.
I just hit Nameless on a Tactician playthrough, and was thinking to myself "This is the greatest game that is also terrible".
Tarquin wouldn't get back on the boat, and Gavril is nowhere to be found to convince him to get back on the boat, so any further interaction with them is denied me. Also, I have Fane, and didn't read the wiki on his questline first, so I cannot complete his questline (you HAVE to talk to a certain NPC with him or the questline is bugged).
Imagine if you were playing Skyrim, and found out you didn't answer the 3rd reply to the Mages guild in their first quest, and so you can't do a quest many hours later because of it. You aren't required to do that quest to finish the game, but it still stinks. Now imagine 20 or 30 things like that in one game...
And the lack of support from Larian and their seemingly not caring about it make divinity 2 a bad experience for me.
Less than 7/10 for sure.