Divinity: Original Sin 2

Divinity: Original Sin 2

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Baldurs_Gate_2 2021 年 5 月 10 日 上午 9:36
What is the strongest build in the game?
Melee 2H: Good CC through knockdown - Devourer Set + Falone with around 2,3k basic attack damage and above 100% crit chance.

Ranger: Played only until Arx. Was pretty strong damagewise, but he had not much AoE or CC compared to the melee one. Having the high ground and range for balistic shot was crucial for the damage. Had higher initiative. I can only remember one fight, where the ranger was not the first one attacking (sallow man). Defensively, you are food if you don't focus on range / mages first.

What i haven't played are mages. They need much more memory slots and some enemies are immune to certain elements, so i can only figure it becomes tedious to reallocate your spells? How is the damage output compared to melee / ranger?
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正在显示第 46 - 60 条,共 82 条留言
Yojo0o 2021 年 5 月 13 日 下午 6:26 
Since this thread has been pretty thoroughly derailed with bickering, I should at least attempt to right the ship with my own submission for strongest character build.

My (educated and practiced, but not objective) opinion for strongest build in this game is an Aerothurge-centric wizard. The Aero tree already has wonderful amounts of utility baked into it, and there's tons of space for other utility options in the average wizard build as well. Aero provides nearly as much damage as Pyro/Geo, while also passively stunning enemies to deny turns, making it the complete package of battlefield destruction and protection at the same time. An Aerothurge belongs in any 4-man party, is excellent in a 2-man Lone Wolf pair, and is strong enough to convincingly solo the game with, even on honor mode.

Obviously, to compete with the higher damage output of the more explosive spell schools, the Aerothurge needs more crit and crit damage. A Lone Wolf Aero should aim for roughly 40-50% crit chance by act 2, and should be capped out at 100% by the end of the game. Skill point investment into Scoundrel is a great passive damage increase once Aero is capped, to continue to improve critical damage. A wand+shield is fine to keep the wizard safe, though I prefer 2-handers or dual-wielding for crit stats from unique weapons throughout the game.

By focusing on a single main tree for damage, there's tons of room for utility dips. A couple points into Hydro gets Rain (one of the strongest utility investments in the game), Armor of Frost, and ice magic. I tend to actually avoid most ice damage spells, as they tend to be much less efficient than lightning. The main exception is Ice Knife, which has a triple-attack to quickly freeze multiple enemies who are already chilled/wet, or to repeatedly stack up those statuses on a single enemy to freeze them out of nowhere.
yuzhonglu 2021 年 5 月 13 日 下午 7:14 
引用自 Yojo0o
引用自 yuzhonglu
What would actually help is a step by step breakdown of what you did to win the hard fights (what level you are, which fight it is, your char comp and level and equipment, and what you did).

Like the Flenser just one shots you if he gets close.

Well, part of the beauty of DOS2 is how many different ways there are to defeat it. As long as you're at the same level as somebody and haven't committed cardinal sins in terms of character build and itemization, you have a good shot at victory.

The Flenser battle is an exercise in battlefield control more than anything else. The Silent Monks have no physical armor, and the meat golems have no armor at all. This means that you can utilize AoE knockdowns like Battle Stomp and Battering Ram to CC many at once, and freezing/stunning is very much on the table as well. Nobody moves around very well in this battle except for Kniles himself, so teleporting enemies away forces them to waste tons of AP to return to the fight. Kniles is the only character with balanced armor in the battle, and is also the most dangerous aspect of the fight, so use some CC options to avoid being overwhelmed by his assistants and then just dogpile him. He's got decent armor, but nowhere near enough to withstand some focus fire to the point where he can be knocked down/frozen/stunned/slept/entangled etc. with the rest of them.

This sort of question is probably best suited to its own thread, but generally we're quite happy to help.

Well last time I played him I hit him at level 3. Beat him, but it was entirely summon cheese and kiting. Even at level 4, I can't imagine how to beat him normally since he like instaskills someone.
baggybaf 2021 年 5 月 14 日 上午 3:00 
引用自 yuzhonglu

Well last time I played him I hit him at level 3. Beat him, but it was entirely summon cheese and kiting. Even at level 4, I can't imagine how to beat him normally since he like instaskills someone.

it's your problem: you can't imagine beating him normally,so you think it's not possible. No fight in the whole game needs cheesing if you use the right spells and the right builds.
yuzhonglu 2021 年 5 月 14 日 上午 3:06 
Yeah, yeah yeah. This is where I stick a tongue at you.
baggybaf 2021 年 5 月 14 日 上午 4:36 
引用自 yuzhonglu
Yeah, yeah yeah. This is where I stick a tongue at you.

a weak response
Yojo0o 2021 年 5 月 14 日 上午 4:51 
Why are we fighting again?
surreptitious 2021 年 5 月 14 日 上午 6:30 
I fight him on my way out of the fort when on tactical.
How ..
go to right pull Monk near steam using teleport kill it on first round doesn't start encounter.
stand in steam and teleport the golem in the right hand cage out and kill first round wont start encounter.

Go to left side near stairs to dogs

Teleport out golem in cage kill first round wont start encounter.

teleport Monk in back left corner ... I use feign death after killing her as she will start the encounter when you attack her ...

After that there is only Kniles and the the one agitated monk and one golem.
Kniles isolates himself when he teleport's to you to start the conversation..

Ooooo Hello my little fairy....
最后由 surreptitious 编辑于; 2021 年 5 月 14 日 上午 6:32
Baldurs_Gate_2 2021 年 5 月 14 日 上午 7:35 
引用自 yuzhonglu
引用自 Yojo0o

Well, part of the beauty of DOS2 is how many different ways there are to defeat it. As long as you're at the same level as somebody and haven't committed cardinal sins in terms of character build and itemization, you have a good shot at victory.

The Flenser battle is an exercise in battlefield control more than anything else. The Silent Monks have no physical armor, and the meat golems have no armor at all. This means that you can utilize AoE knockdowns like Battle Stomp and Battering Ram to CC many at once, and freezing/stunning is very much on the table as well. Nobody moves around very well in this battle except for Kniles himself, so teleporting enemies away forces them to waste tons of AP to return to the fight. Kniles is the only character with balanced armor in the battle, and is also the most dangerous aspect of the fight, so use some CC options to avoid being overwhelmed by his assistants and then just dogpile him. He's got decent armor, but nowhere near enough to withstand some focus fire to the point where he can be knocked down/frozen/stunned/slept/entangled etc. with the rest of them.

This sort of question is probably best suited to its own thread, but generally we're quite happy to help.

Well last time I played him I hit him at level 3. Beat him, but it was entirely summon cheese and kiting. Even at level 4, I can't imagine how to beat him normally since he like instaskills someone.

As LW he is easy. I am allready lvl 5 when i do him. Either using battle stomp / battering ram with a melee after his PA is gone or a knockdown arrow. And you can still use chameleon cloak to regain AP for two rounds. You can even kill the two enemies on the right side without aggro him.
cl656 2021 年 6 月 16 日 下午 4:17 
People are right about the summoner being weak. I did a pure summoner on a lone wolf co-op play thru on classic, and it was satisfying in act one. But right as you hit act 2, your level 10 incarnate dies in 2 hits, and that is fully buffed with phy and magic armor skills. the turrets I could summon were more useful than the incarnate, but only because the Ai seemed to prefer to attack the turrets instead of me, and I could summon a turret every turn. But the turrets do low dmg, and don't hit what you want them to hit half the time.
最后由 cl656 编辑于; 2021 年 6 月 16 日 下午 4:19
DiegoBrando 2021 年 6 月 16 日 下午 11:33 
chest build
Alexander 2021 年 6 月 17 日 上午 7:05 
My perspective (as a person who does 4-players on Honor Mode):

Mage: Geomancer does the most damage late game due to pyroclastic eruption but they're utility based until that point. Aerotheurge/Hydro has the most consistent damage via utility and just how their skills are setup (not requiring positioning like Pyromancer). Most enemies early game will have fire immunity/resistance also but Pyromancers do quite well late game although I think the utility brought by Aero beats it in the long run. Bloodmage/Necromancer builds do okay damage. They're quite powerful early game but they start falling off towards Arx as their source skill is O.K. at best compared to the other spell trees and is geared somewhat towards utility; enemies won't have resistance to you but you only have a limited amount of spells inflicting damage.

Archer does excellent damage and can even carry the poorest of builds into late game if they know what they're doing. It's not unheard of to hit 1,000+ damage by Act 2 in a single move. If they don't know good positioning for fights prior or their team wipes, they'll become vulnerable but otherwise can destroy most fights if kept healthy.

Melee: I don't like melee too much because they're often times put in risky situations without much yield. They're great in lonewolf co-op because they get additional AP allowing them to mitigate damage by killing but in 4-P they sort of fall behind the other builds. 2H is the highest damage output though but it's advised to pump some points into intelligence for mage gear to boost magic armor.

Notes on Summoning: Summoning is one of the strongest early game classes but falls off in damage putting it into utility late game. The best part of having a summoner (even late game) is that they aren't particularly attribute/skill dependent giving them excellent utility, particular a buffer, allow them to be near unkillable late game through optimal skill choices. They're often times out of range and can summon spam forever, if they're in range it'll be a minute to kill them unless you can take out their armor but due to their kit they'll likely have bone cage and other tanky abilities. The one true tank imo as they'll likely live longer than a 1H/Shield build even on the front lines since summon provides an additional enemy to take damage.
ayrtep 2021 年 6 月 20 日 上午 11:30 
引用自 Baldurs_Gate_2
What is the strongest build in the game?

Archer.

It requires a little micromanaging, but you have complete control on damage type. So for each target you select the damage type they are weakest to. Also damage keeps increasing steadily over 40 skill points.

Skills. Warfare, Huntsman, Ranged, Scoundrel.
Civil: Loremaster x3
Talents. Loan wolf, Far Out Man, Executioner, (Arrow recovery, Elemental ranger)

Disclaimer: I only play solo tactician, and ignore Polymorph as it makes the game too easy.
最后由 ayrtep 编辑于; 2021 年 6 月 20 日 上午 11:44
Senki 2021 年 6 月 21 日 上午 8:06 
引用自 ayrtep
Disclaimer: I only play solo tactician, and ignore Polymorph as it makes the game too easy.

Ignoring the skills that make mages the best builds in the game does explain why you think archer is the best.
Chaoslink 2021 年 6 月 21 日 上午 9:57 
引用自 Senki
引用自 ayrtep
Disclaimer: I only play solo tactician, and ignore Polymorph as it makes the game too easy.

Ignoring the skills that make mages the best builds in the game does explain why you think archer is the best.
Though, even without Poly most mages aside from maybe Necro still hold their own above archers Geo, Pyro in particular can still outperform an archer using normal spells and just up to their 3SP. Though late game you can get consumables that restore source without using AP. They’re limited, but they do exist.
Cinus 2021 年 6 月 30 日 上午 11:15 
So the strongest one is pyro/geo like always.
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发帖日期: 2021 年 5 月 10 日 上午 9:36
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