Divinity: Original Sin 2

Divinity: Original Sin 2

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Conlan Jan 22, 2021 @ 1:19pm
Is this game even work? Out of sight???
Out of sight out of sight out of sight... I can shoot arrow, use other attack abilities but i cant teleport the target becase he is "out of sight"??? I cast reactive shot so anyone moves, my character is supposed to shoot. But no, it doesnt work.
I also cant attack Kraken for some reason because a colossal being is out of my sight but i can shoot a target 5km behind it.
I cant heal my target because she is out of sight while i can attack the enemy literally near her. (No Smoke or anything)
Enemy archer literally 2 level down below, shots me for critical but my character CANT SEE HIM to attack?!?!?
Vampiric Voidwokens play 2 turns each turn, just literally dealt 3600 damage to 2 of my units at level 18.

TLDR : Wtf is wrong with this games combat?

EDIT : While this issue is existent through entire game, im currently with a fight on bottom left of Arx, with a few druids(?) and their animals and about to lose my mind. It is mindblowing that this game is such praised with absolutely broken elevation system. There are no slightest exaggeration with above issues.
Last edited by Conlan; Jan 22, 2021 @ 2:19pm
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Showing 1-11 of 11 comments
Chaoslink Jan 22, 2021 @ 1:36pm 
Screenshots of the situations can help explain it better. Just because you can be shot, doesn’t mean you have the angle to shoot back. Imagine standing in your garage with the door open only a foot or two. Someone on the sidewalk could shoot your feet but you’d have no line of sight to return fire.

Smoke can obscure things too. Even a tiny bit will block you from seeing the target.

Some abilities need direct line of sight, some shoot in an arc. These angles are important for line of sight.

Any of these things can be your issue. Without seeing the situation ourselves, it can be hard to specify what is happening.
Conlan Jan 22, 2021 @ 1:44pm 
1 - There are no smokes in this combat situations. (Im aware of that mechanism)

2- Guy literally shoot through the wall. My character was even knocked down (Literally no line of sight.) When he got up, he couldnt see him. (should be exact opposite, my character should be able to shoot, and not the other way around)

3- My people literally cant see anywhere, go high ground? Nope cant see low ground (no blind or any statuses on them)

4- Enemy just (im currently playing a the game) shot an oil rock through 100km throught the wall while my archer (standing on higher ground) cant shoot that enemy caster

This game has the worst elevation mechanics in any video game in history. If this is what will happen to Baldurs Gate 3, then i think im just robbed.
Last edited by Conlan; Jan 22, 2021 @ 1:45pm
katzenkrimis Jan 22, 2021 @ 2:40pm 
Originally posted by Conlan:

Guy literally shoot through the wall.

I think im just robbed.

You should play Wasteland III instead.

You'd probably like it because it makes good use of cover and heavy cover.

Gameplay is similar to this, with a different setting. And it was nominated for RPG of the year.

It's a fun game.
Last edited by katzenkrimis; Jan 22, 2021 @ 2:40pm
Conlan Jan 22, 2021 @ 2:57pm 
Originally posted by katzenkrimis:
Originally posted by Conlan:

Guy literally shoot through the wall.

I think im just robbed.

You should play Wasteland III instead.

You'd probably like it because it makes good use of cover and heavy cover.

Gameplay is similar to this, with a different setting. And it was nominated for RPG of the year.

It's a fun game.

I'm actually considering it. However, im much much more into medieval high fantasy settings. I just cant get this : So much work have done for this game and it shows. But for such a praised game, -besides one topic i found on internet- everyone seems to be ok with this games extremely clunky and clearly wrong elevation/sight system. This engine may work for a 3rd person shooter or something, but for an isometric RPG, what the hell?
Luxen Jan 22, 2021 @ 3:21pm 
Originally posted by Conlan:
I cast reactive shot so anyone moves, my character is supposed to shoot. But no, it doesnt work.
What a lot of people forget is that even if someone walk in the circle, the caster needs to have line of sight, otherwise it won't work. The skill description isn't explicit enough.

From what you describe it seems that you have sights problem at every battle. You should get glasses.
Jokes aside, while some environmental items do have a weird hitbox, "out of sight" issue isn't something that prevalent in the game. If you have it at every battle either you misinterpret how the game is supposed to work, either there's a real issue on your game end. Elevation system is fine, and also don't expect to snipe 100m away because you're very high because the sight caps at 30m, which is usually more than necessary.
Also the AI can sometimes spot the pixel that gives sight on you but AI doesn't have a different sight system than the player. A good example is the fight with skeletons and the merman in the marshes of Fort Joy.
As someone mentioned previously, it also happen that sometimes the enemy have an angle from which they can hit you, but not the contrary. Some skills have different projectile paths as well, more or less curved.

Originally posted by Conlan:
There are no slightest exaggeration with above issues.
Probably not, but without screenshots or videos it's quite hard to believe such issues happen every combat.

Originally posted by Conlan:
everyone seems to be ok with this games extremely clunky and clearly wrong elevation/sight system.
A game isn't usually universally apraised if it has a completely broken core gameplay feature. Either there's an issue on your side, either you misunderstood how the system works.
Last edited by Luxen; Jan 22, 2021 @ 3:26pm
Senki Jan 22, 2021 @ 3:28pm 
Never had those issues without a reason. The only issue I had is archers shooting when they shouldnt be able to but even that is pretty rare. You need to provide screenshots or a video otherwise it's probably just you not understanding the mechanics or not paying attention.
Last edited by Senki; Jan 22, 2021 @ 3:28pm
Yojo0o Jan 22, 2021 @ 3:44pm 
The game does have some issues with LoS due to elevation, but if you haven't gotten the hang of it by act 4, that's kinda on you.
Chaoslink Jan 22, 2021 @ 7:08pm 
Originally posted by Conlan:
Originally posted by katzenkrimis:

You should play Wasteland III instead.

You'd probably like it because it makes good use of cover and heavy cover.

Gameplay is similar to this, with a different setting. And it was nominated for RPG of the year.

It's a fun game.

I'm actually considering it. However, im much much more into medieval high fantasy settings. I just cant get this : So much work have done for this game and it shows. But for such a praised game, -besides one topic i found on internet- everyone seems to be ok with this games extremely clunky and clearly wrong elevation/sight system. This engine may work for a 3rd person shooter or something, but for an isometric RPG, what the hell?
That's the thing though, I've never really had much issue with it. If it didn't make sense, I could usually figure out what happened and explain it. Maybe only once or twice I had blatant issues and that's often just a bad collision hitbox in an area you weren't necessarily expected to fight so the QA runs probably never had a reason to check it.
Stormwinds Jan 22, 2021 @ 8:03pm 
I've found that the AI is capable of finding the perfect pixel to hit, whereas the player has to manually figure out where it's at. Either way, if the AI can do it, so can the player.
General Malaise Jan 22, 2021 @ 11:25pm 
I found that battle annoying, because my archer spent more AP finding somewhere the Kraken wasn't out of sight, than actually firing.

I guess since the Kraken is stuck in the water, they don't want you taking advantage of high ground to beat it.

Yeah, that battle was very annoying because of the 'out of sight'.
bli-nk Jan 23, 2021 @ 8:07am 
Originally posted by Stormwinds:
I've found that the AI is capable of finding the perfect pixel to hit, whereas the player has to manually figure out where it's at. Either way, if the AI can do it, so can the player.

Yes, 90% of the time or more it is this. There have been a handful of fights that had some stupid LoS issues that even spending half hour hovering the mouse around trying to find that perfect pixel or angle or when the AI occasionally shoots thru smoke that should be blatantly impossible with game mechanics.

Also, the AI seems to get some type of bonus to Far Out Man because it can hit from further away even on flat ground really, really, often. Only AI characters with that skill seem to do this repeatedly. It rarely matters as your own characters simply move into range and the AI isn't scripted to back out to max range but it is annoying when it occurs.

Many, many times... just moving the mouse cursor over the target or moving my character a tiny (really tiny) bit then hovering mouse cursor again over the target or even slightly above the target's head you can find an angle on the hitbox that the AI finds instantly... there are some really weird hitboxes due to elevation LoS where square hitboxes presented as round targets turn into triangles when aimed at from up high while the AI character shooting from the ground is aiming at a square hitbox that actually has a wider angle to hit from lower ground.
Last edited by bli-nk; Jan 23, 2021 @ 8:12am
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Date Posted: Jan 22, 2021 @ 1:19pm
Posts: 11