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Even if the tactics are surface level and not too complex, that doesn’t mean the game itself is bad. Simple is easier to keep free of major issues and imbalances and makes the game more approachable. Depending on how you look at it, this can make the game “better” as players from many different backgrounds can get into it and enjoy it.
For what it is, it’s pretty well done. It needs some balance and improvements here and there, but overall it’s worthy of a positive rating if you ask me. Plenty of other games set out to do the same thing Divinity does and many fall short.
You’re welcome to disagree, but understand that yours is a minority opinion by a large margin.
I played original Baldur's Gate and hated it. ten years later, I gave DOS1 a go, and my older brain finally go the hang of it, and I now love CRPG's. DOS is an excellent series, no nostalgia glasses here.
If you've grown to love CRPGs, you should totally give the BG series another go. Those games very much hold up. No idea why the guy you're replying to is ♥♥♥♥♥♥♥♥ on it out of nowhere.
You played for 2 hours and then refunded the game. Unless you watched an entire playthrough or pirated it afterwards you don't even know the characters and barely scratched the surface when it comes to tactics.
Either way not every rpg is baldurs gate and not everyone that plays them is a bladurs gate fanboy. If anything you seem more obsessed with baldurs than other people. I never played that game and never will(other than their new game which has actual enjoyable combat unlike the pause bs). Just my opinion ofc.
Hell, give me one good advantage there is to playing a melee character. Just one. Melee should have something about them that makes them worth using. Yet, there isn't one. So tactically, going with 4 ranged attackers is the best. Literally the strongest team in the game (with different builds) would be a Necromage, Archer, Pyro/Geo and Aero/Hydro. All ranged.
There's a lack of overall balance and some really cool concepts end up being wasted because the game heavily favors damage focused teams. You can do other things, but its far harder and much less necessary. There's even skills in the game not worth investing in, ever. Leadership? You can't get enough benefit consistently enough without such a massive point investment that ultimately makes the character too weak to do anything else. Same with Perseverance and Retribution. They require too much investment for a mediocre payoff.
There's SO much more potential for this game that'll never truly be realized, not until they can make a proper sequel anyway. Again still a great game. Better than most games out there. But still very flawed.
If that is what you believe then you are wrong on many levels. I got this game because it felt like a table top RPG in a PC game and many of my friends did as well for the same reason. I think you are mad because it is the most successful CRPG to date and has reached more platforms than any RTwP games.