Divinity: Original Sin 2

Divinity: Original Sin 2

View Stats:
100k reviews and 95% rating!
Wow, this is amazing, game has just got 100k reviews and 95%+ rating! There are few games on steam having this achievement, and i am glad this masterpiece is now among them.:steammocking::dos2skull:
< >
Showing 1-15 of 24 comments
Zinny9000 Feb 21, 2021 @ 11:33am 
With good reason. One of the best crpg's I've ever played at least.
Baron Van Zieks Feb 21, 2021 @ 12:14pm 
The score is inflated because of nostalgia driven man children that are obsessed with Baldur's gate. DOS2 characters and story are pretty boring, and the tactics are surface level.
Chaoslink Feb 21, 2021 @ 12:20pm 
Originally posted by Paul Von Oberstein:
The score is inflated because of nostalgia driven man children that are obsessed with Baldur's gate. DOS2 characters and story are pretty boring, and the tactics are surface level.
Boring is a matter of opinion. Hard to use that as relevant without a significantly detailed breakdown of every part of each character.

Even if the tactics are surface level and not too complex, that doesn’t mean the game itself is bad. Simple is easier to keep free of major issues and imbalances and makes the game more approachable. Depending on how you look at it, this can make the game “better” as players from many different backgrounds can get into it and enjoy it.

For what it is, it’s pretty well done. It needs some balance and improvements here and there, but overall it’s worthy of a positive rating if you ask me. Plenty of other games set out to do the same thing Divinity does and many fall short.

You’re welcome to disagree, but understand that yours is a minority opinion by a large margin.
TheRainKing1979 Feb 21, 2021 @ 1:18pm 
Originally posted by Paul Von Oberstein:
The score is inflated because of nostalgia driven man children that are obsessed with Baldur's gate. DOS2 characters and story are pretty boring, and the tactics are surface level.

I played original Baldur's Gate and hated it. ten years later, I gave DOS1 a go, and my older brain finally go the hang of it, and I now love CRPG's. DOS is an excellent series, no nostalgia glasses here.
Yojo0o Feb 21, 2021 @ 1:22pm 
Originally posted by OverallBook:
Originally posted by Paul Von Oberstein:
The score is inflated because of nostalgia driven man children that are obsessed with Baldur's gate. DOS2 characters and story are pretty boring, and the tactics are surface level.

I played original Baldur's Gate and hated it. ten years later, I gave DOS1 a go, and my older brain finally go the hang of it, and I now love CRPG's. DOS is an excellent series, no nostalgia glasses here.

If you've grown to love CRPGs, you should totally give the BG series another go. Those games very much hold up. No idea why the guy you're replying to is ♥♥♥♥♥♥♥♥ on it out of nowhere.
Senki Feb 21, 2021 @ 1:25pm 
Originally posted by Paul Von Oberstein:
The score is inflated because of nostalgia driven man children that are obsessed with Baldur's gate. DOS2 characters and story are pretty boring, and the tactics are surface level.

You played for 2 hours and then refunded the game. Unless you watched an entire playthrough or pirated it afterwards you don't even know the characters and barely scratched the surface when it comes to tactics.

Either way not every rpg is baldurs gate and not everyone that plays them is a bladurs gate fanboy. If anything you seem more obsessed with baldurs than other people. I never played that game and never will(other than their new game which has actual enjoyable combat unlike the pause bs). Just my opinion ofc.
Last edited by Senki; Feb 21, 2021 @ 1:41pm
Prometheus1241 Feb 21, 2021 @ 1:59pm 
Originally posted by Paul Von Oberstein:
The score is inflated because of nostalgia driven man children that are obsessed with Baldur's gate. DOS2 characters and story are pretty boring, and the tactics are surface level.
Well, i understand saying that characters are boring, but saying that tactics are surface lvl is completly wrong. DOS 2's fighting can be simply considered as one of the best tactics ever.
Chaoslink Feb 21, 2021 @ 2:42pm 
Originally posted by ALEXBRONCO_:
Originally posted by Paul Von Oberstein:
The score is inflated because of nostalgia driven man children that are obsessed with Baldur's gate. DOS2 characters and story are pretty boring, and the tactics are surface level.
Well, i understand saying that characters are boring, but saying that tactics are surface lvl is completly wrong. DOS 2's fighting can be simply considered as one of the best tactics ever.
Eh, that's a stretch. There's too much teleporting and with no significant mana/combat resource to keep mages in check, they dominate. Divinity has good, but flawed combat. There's no incentive to melee, positioning means little with all the teleports and the character builder limits hybrid builds pretty hard, at least for players unfamiliar with the spells offered in game. It still holds it own though, especially considering the unique armor system. Unless some other game out there used something similar, it seems like an original idea that worked pretty well all things considered. Their character builder is more flawed than the armor system is honestly.
Senki Feb 21, 2021 @ 2:54pm 
I have yet to see a turn based combat game with no significant flaws. While I don't deny that it has a lot of flaws, it's still one of the best turn based games considering that the other ones have flaws as well. This is all subjective but a lot of people liked it.
Prometheus1241 Feb 21, 2021 @ 2:58pm 
Originally posted by Chaoslink:
Originally posted by ALEXBRONCO_:
Well, i understand saying that characters are boring, but saying that tactics are surface lvl is completly wrong. DOS 2's fighting can be simply considered as one of the best tactics ever.
Eh, that's a stretch. There's too much teleporting and with no significant mana/combat resource to keep mages in check, they dominate. Divinity has good, but flawed combat. There's no incentive to melee, positioning means little with all the teleports and the character builder limits hybrid builds pretty hard, at least for players unfamiliar with the spells offered in game. It still holds it own though, especially considering the unique armor system. Unless some other game out there used something similar, it seems like an original idea that worked pretty well all things considered. Their character builder is more flawed than the armor system is honestly.
Man, are you seriously? I have 500 hours and completed the game on tactics and can totally say that positioning is one of the most important things in DOS fighting, if not the most important. That is why teleport dominates: it can easily change yours or enemy's troops position and turn the battle apart.
Chaoslink Feb 21, 2021 @ 3:00pm 
Of course. At this point I don't think I have to say that I think its a fantastic game. It is, despite its flaws. Which is why it did so well. Despite not being a huge fan of the dice roll RNG of Baldur's Gate 3, I'm really loving it. Glad this game did well enough to give Larian their shot at BG3.
Senki Feb 21, 2021 @ 3:03pm 
Yeah I don't really get why some people say positioning doesn't matter either. I think it's more accurate to say that it can be easily changed so some people don't like it? It still matters a lot.
Chaoslink Feb 21, 2021 @ 3:09pm 
Originally posted by ALEXBRONCO_:
Man, are you seriously? I have 500 hours and completed the game on tactics and can totally say that positioning is one of the most important things in DOS fighting, if not the most important. That is why teleport dominates: it can easily change yours or enemy's troops position and turn the battle apart.
I mean positioning for things like a melee character and opportunist, things like that. Doesn't matter where you stand, if you just bunch the enemy up and burn them down with AoE you're going to win every time. You can't put a warrior in a choke point to deny the enemy passage because they'll just use a teleport jump to get on the other side. Teleport itself is a crutch that enemies should far more frequently have defense against. Its a powerful spell that trivializes the gameplay. Same with Tactical Retreat and similar spells.

Hell, give me one good advantage there is to playing a melee character. Just one. Melee should have something about them that makes them worth using. Yet, there isn't one. So tactically, going with 4 ranged attackers is the best. Literally the strongest team in the game (with different builds) would be a Necromage, Archer, Pyro/Geo and Aero/Hydro. All ranged.

There's a lack of overall balance and some really cool concepts end up being wasted because the game heavily favors damage focused teams. You can do other things, but its far harder and much less necessary. There's even skills in the game not worth investing in, ever. Leadership? You can't get enough benefit consistently enough without such a massive point investment that ultimately makes the character too weak to do anything else. Same with Perseverance and Retribution. They require too much investment for a mediocre payoff.

There's SO much more potential for this game that'll never truly be realized, not until they can make a proper sequel anyway. Again still a great game. Better than most games out there. But still very flawed.
Chaoslink Feb 21, 2021 @ 3:17pm 
Originally posted by Senki:
Yeah I don't really get why some people say positioning doesn't matter either. I think it's more accurate to say that it can be easily changed so some people don't like it? It still matters a lot.
I guess what I mean is that the positioning of your enemy matters far more than your own. Beyond things like high ground, it really doesn't matter where your characters are too much. I suppose I mean it more that there's a lot more potential in making positioning matter that isn't really realized. Mostly, its just that the self-teleports trivialize these things. The game really needed to restrict these spells more. They're basically mandatory. The game really needed more emphasis on AP spent on movement, debuffs to ranged when enemies are close range (so your melee actually matter), less ways to evade attacks of opportunity... There's so much more that could make positioning relevant besides just how close together your enemies are.
Alealexi Feb 21, 2021 @ 7:32pm 
Originally posted by Paul Von Oberstein:
The score is inflated because of nostalgia driven man children that are obsessed with Baldur's gate. DOS2 characters and story are pretty boring, and the tactics are surface level.

If that is what you believe then you are wrong on many levels. I got this game because it felt like a table top RPG in a PC game and many of my friends did as well for the same reason. I think you are mad because it is the most successful CRPG to date and has reached more platforms than any RTwP games.
< >
Showing 1-15 of 24 comments
Per page: 1530 50

Date Posted: Feb 21, 2021 @ 11:30am
Posts: 24