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Imo the most important thing on what they should have done, is make traps Way more damaging
(and the xp boost) or ability to pick them up (even just dismantle if it would be to hard for them to have them usable some reason like as parts and $).
It should've been an explorer/story mode exclusive item like the infinite revive spell.
I've only had to actually use disarming kits on a handful of things so far.