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Skill point dips are actually massively powerful, and very much not irrelevant. A couple points of Scoundrel for Chloroform, Adrenaline, and Cloak and Dagger is extremely strong for any mage, and you also get the passive crit damage boost on top. I'm also a fan of a two-point dip into Warfare for Phoenix Dive and to unlock the Executioner talent.
You want 2 points into Huntsman anyway; as access to the heal, tactical retreat and combination skills (Geo+Huntsmans = Throw dirt) are all solid reasons to take the utility.
Most S tier builds, will sink points into scoundrel and Huntsman for the utilities included. If you aren't using them, you're just making the game harder on yourself.
But they're not irrelevant. Tactics and movement are crucial and make more of a difference than a few extra % damage modifiers in a secondary offense skill.
I suppose Aero has Nether Swap, but I can't say I ever use it much.
only ever took that on a ranger to swap myself with an elevated enemy. Can also be useful to swap melee range allies with enemies for a nice corpse explosion!
Just to satisfy my hunch here, was it Alexander from a high platform down 2 levels?
Lol. Thanks for the idea, never thought of that.
That's an absolute anti-climax.
What a joke x) No idea what were they thinking.
Well now you're just being a contrarian. This is a game with a free-form build system that actively encourages utility dips. Why play a game that gives you full freedom to choose how you want to level up, if you're going to force yourself to put your skill points in the same tree every time? Doing so isn't even a pure damage choice, as there's a relatively low soft-cap anyway, and the passive bonuses/unlocks of these dips are great for mages. As for RP reasons, it's simple: Your mage, being an intelligent and discerning adventurer, picks up minor skills from others to make himself stronger. That's been a thing ever since DnD Dual-Classing awkwardly handled it 30+ years ago.
But fine, if you want a pure magical movement ability, dip into Polymorph for wings plus other utility spells. Doing so gives you free points in Intelligence so you haven't sacrificed any damage even in the short term, it's a great dip tree for utility magic, and it'll help you get around nicely.
Probably, but the big one was Sallow. With high ground and Sir Lora hiding off in a corner, I was able to throw him comically far away and keep him out of melee. I don't really consider Alexander himself to be enough of an offensive threat to worry too much about how close he is.