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For further help however, I need a bit more information. For starters, what difficulty are you in? After that, what classes are you running? The builds you pick and how your team is set up makes a huge part of the difficulty. You might have very poor synergy mixed with ineffective builds and too many points invested into places you don’t want them. All of this will make your game harder and without knowing that stuff it’ll be hard for me to help you.
https://divinityoriginalsin2.vidyawiki.com/Areas+By+Level
That said, if every fight is proving very difficult, even against enemies around your own group level, then I suspect the main problem is probably your gear. In particular, you should try to get new weapons as soon after you achieve a new level as possible, and then upgrade other gear as well as you can afford. Ideally, no item should be more than two levels below your own unless it has very useful skills and other bonuses attached, which may keep it useful for a little longer than that.
Focus on constantly improving your gear (especially weapons) as you go and I think you'll start having a much easier time of it, and so begin to settle down and learn how to fight better. It's all a learning experience, but a very enjoyable one if you stick with it. :)
I think I personally missed alot of really good skills early game because you don't have money to buy all of em and it's easy to miss them, because theres like 10 skills for all and you have no idea how good they are.
The hardest challenge will be getting skill books. The economy is not forgiving and you will have to rely on certain tactics to obtain items otherwise locked off this early in the game. Eg: Warriors generally get the worst deal as you wont get access to their better skills till much later. In my case I had to borrow a few skills from the scoundrel class to compensate for the lack of range and mobility. NOTE: never try to split your skill points between two classes equally. Always specialize in one, the other is minor to round out your weaknesses and should be invested in sparingly and instead be rebuffed by gear bonuses. I have not sacrificed beyond a single talent point in scoundrel for my lead warrior but the benefits definitely outweigh the potential loss.