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Typically speaking, I avoid buffing unless there’s a specific reason I need the buff. My rogue will haste my mage after setting up their elemental affinity because the 1AP being given to the mage from the rogue can be used to cast a 2AP spell with the affinity. Otherwise, I save that haste to clear status effects. Putting all the buffs on a character all the time isn’t really worth it if you ask me. Like the encourage humans get. It’s alright if you have an extra AP around, but not really important enough to keep up all the time.
when you're playing a more focused character (like a ranger for example) you go a couple points in huntsman > max warfare > max ranged > and then probably necromancy or something for lifesteal/survivability. and for attributes you'd want to go wits/finesse for damage/crit chance/initiative. it doesn't leave a lot of space for buffs.
with a summoner you'd also have 4 targets to use buffs on. the 2 incarnates and the 2 summoners.
Or think about armour replenishing stuff like heals and temporary HP. I used these skill (Armour of Frost, Soothing Cold, Fortify, Mend Metal and alike) a lot.
Some of these actually stuck to a hilarious effect : Bone Cage + Fortify + Physical Armour Potion... Once I got to a solid 8-9k PA. You can imagine what happened to that blob standing near my warrior who also happened to use Deflective Barrier. Not a particularly easy thing to pull, and has the prep time of a Christmas Meal on a regular Monday, but if you want a good laugh go try it out yourself. Not sure to what level these stack, but AFAIK buffs with the same name don't stack. (That is Haste from Pyro, and haste from Tactical Retreat "side effect" won't stack, two source of Presence of Mind don't stack 2 sources of Fortify won't stack)
Problem is that after you summon and have the totems constantly rolling you might end up doing better if you actually do damage. Buffing those already weak summons won't help the party that much.