Divinity: Original Sin 2

Divinity: Original Sin 2

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Kiandore Jul 27, 2021 @ 8:21am
Restoration Spells are very weak
I'm level 12 and my restoration spells have become basically worthless. On average my characters have HP of 600-800 but restoration spells heal only 100hp. I tried bumping up the Hydro stat on mage and it only brought spell up to healing 155.

Am I doing something wrong, are there other ways to heal that will work better than restoration? I was using potions up to this point, but I've run out and I'm having a hard time finding more. So where can I go to farm potions if that is even possible?

I'm just at a little bit of a road block because I am at the point that I'm not able to heal myself in battle. Thanks for your help
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Showing 1-11 of 11 comments
Yojo0o Jul 27, 2021 @ 8:40am 
Heals suck. It's good that you've learned this on your own.

What you may be missing is the fact that heals suck not just because they're not especially strong, but also because HP sucks in general. You accomplish extremely little by investing in constitution or attempting to heal incoming damage, because once you're taking vitality damage, you're susceptible to enemy crowd control and other status effects. Armor is infinitely more relevant than HP, and proactively disabling enemies is better than stacking armor.

Abandon healing as a concept in this game. Your wizard should be using their abilities to stun, freeze, and outright kill enemies to protect the party, as well as utility spells like teleport and uncanny evasion to further disrupt enemy plans. It's okay to have Restoration prepared as a backup, but never rely on it.
Spawnling Jul 27, 2021 @ 8:48am 
Penny Bun + Empty Poiton = Healing Poition. 2 Healing Potions of the same kind = 1 larger.

Invest less in Constitution and more into damage. I'd suggest to put in only the bare minimum, enough for your mage to equip a shield.

Geo 1 Fortify, Hydro 1 Armor of Frost, because restoring armor and canceling negative effects is way more useful than healing.
They scale with level and not with int, so you can give them your fighters, too.
Kiandore Jul 27, 2021 @ 10:40am 
Good stuff. Thanks for this. I’m on the typical rpg brain of healing where I’m seeing what people mean by focusing on crowd control rather defense. It seems you need to play more aggressively and focus on whittle down the enemies numbers first.
Pyromus Jul 27, 2021 @ 10:47am 
Originally posted by Kiandore:
Good stuff. Thanks for this. I’m on the typical rpg brain of healing where I’m seeing what people mean by focusing on crowd control rather defense. It seems you need to play more aggressively and focus on whittle down the enemies numbers first.
Play defense by not letting them attack.

If they can't attack, you don't need to tank hits. If you don't need to tank hits, you don't need to restore armor, if you don't need to restore either armor, you won't need to heal. Each step prevents the next from being needed, and if they are knocked down/frozen/stunned, then you will never need to heal.

I will say, if you are having trouble with burst damage, a low damage, 4AP (and 1 SP) opening turn to lock down a small area of enemies is worm tremor and black shroud. With torturer, they will 100% be rooted, and black shroud will block their view. Saves an AP from a smoke grenade, but that one costs no SP. If you have adrenaline/glass cannon, you can teleport or netherswap an extra enemy in the area.
Chaoslink Jul 27, 2021 @ 10:49am 
Just to parrot what everyone else has said, don’t focus on HP. It isn’t an important stat. Dump all Con points you have that aren’t for meeting equip requirements for shields. Focus instead on armor restoration or better yet, damage mitigation. The Uncanny Dodge spell is an excellent investment if you can control the battlefield enough that you can predict which ally will be targeted. The one AP it takes to cast can absorb multiple attacks worth of damage whereas the only competing spell that might provide a similar return on AP is Bone Cage, assuming there’s lots of bodies to stack it.

If you do want healing, use some Necro points to gain passive lifesteal.
Kiandore Jul 27, 2021 @ 10:55am 
This is all so helpful. Thanks so much. I had 27 points of constitution in my warrior and I diverted 90% of that into strength and maybe wit to increase my crit chance
Chaoslink Jul 27, 2021 @ 11:19am 
You might also want to switch to a non-shield setup on that warrior if you’re using one. Shields really only belong on mages. The higher physical armor of a shield is redundant on strength armor setups. If you want a melee with a shield, a dagger and shield setup will offer far more utility with comparable if not better damage and a more balanced armor profile. Strength one hand and shield is probably the worst weapon setup the game offers. It does nothing valuable that you can’t get on other builds that also offer so much more.

The only strength weapon and shield setups I use are typically stat stick swords on a mage. Even then, my mages typically use two handed uniques with high crit chance.
Spawnling Jul 27, 2021 @ 1:38pm 
Originally posted by Kiandore:
This is all so helpful. Thanks so much. I had 27 points of constitution in my warrior and I diverted 90% of that into strength and maybe wit to increase my crit chance
You can buff your fighter with Haste (increase movement speed) and Clear Mind (heavy bonus to wits and small bonus to all other stats).
Kiandore Jul 28, 2021 @ 12:49pm 
Thanks for all the help. I spent about two hours reworking my party and I hit like a freight train now. I took down ryker at one level below him and I feel like I ha e the upper hand now

How many source points can I get in act 2? I’m at three but I heard that there are six.
Yojo0o Jul 28, 2021 @ 1:15pm 
Three is the maximum amount of source you can have. There are many more methods to gain source points than there is potential to improve your source pool, because you're expected to decline certain options for tutelage because they're morally tricky. Or you might just miss a few by having certain characters get killed or otherwise be unable to help you.
Pyromus Jul 29, 2021 @ 7:13am 
Originally posted by Kiandore:
Thanks for all the help. I spent about two hours reworking my party and I hit like a freight train now. I took down ryker at one level below him and I feel like I ha e the upper hand now

How many source points can I get in act 2? I’m at three but I heard that there are six.
There are a bunch of options to get source (might be the six you mentioned here, I can't recall for sure, but that sounds right) but you only get 3 total points. All of those source point options require doing some form a quest, and each of those can be failed or the quest giver can be betrayed/killed, and lose you the opportunity to get that source point. So the first two of those quests you finish give you your 2nd and 3rd source point, and if you do the rest, you typically get a higher tier source skillbook. I would suggest finishing up Jahan's AFTER you have 3 source points, as the skillbook he gives you at that point is unique and can only be obtained once and only through him.
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Date Posted: Jul 27, 2021 @ 8:21am
Posts: 11