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POE2 may apparently rate quests based on power, but DOS2 still clearly shows you what sort of level enemies and NPCs are in new areas when you hover over them, so you can easily see if you're underleveled for your spot. Personally, I like having the freedom to wander into areas I'm not necessarily equipped to handle yet.
I'm all for being allowed to go anywhere, and I agree you can see the enemy levels which gives you some indication of what NOT to do, but I really wish they were more proactive about telling you what TO do. It's so time consuming running around all corners of the map hovering over enemies doing trial and error, especially in a game like this where fights are really time consuming.
Also, to be fair, any party that is well built and synergizes well can typically handle areas outside their level pretty fine. I do things like Bloodmoon Isle at level 10 despite the enemies there being level 15. You don’t necessarily need to be the same level as the enemies to succeed. It’s just harder.
https://divinityoriginalsin2.vidyawiki.com/Areas+By+Level
Act 2 is the most "open world" of the game, in that you can end up running into enemies as much as 6 levels above you. It is rare, but it can happen if you like exploring. And level 9 - 12 is probably the biggest jump in power/capability in the game and it happens in a relatively condensed part of the act. I found the game evened out a lot once I was level 12/13. Fighting an enemy one or two levels above wasn't quite as brutal as it was if I was at level 9/10, running into 11/12 enemies.
So your frustration is common for first time players. I found I was still getting the hang of the game for the first half of Act 2 and so beating enemies more than a level above me was almost impossible. But if you generally follow the most common storylines and don't plunge ahead too crazily, it will even out quickly.
Not really
Ill list an example
Fight starts = > 1ap backstab to close distance to target A => Neter Swap positions with Target B so now target AB are beside each other => Teleport in 3rd target C so now A,B,C are standing in a ball and teleported target hits A and B for armour damage to all 3. Cast worm tremor on A,B,C they are now rooted for 3 turns , you are positioned away from the ball and can still end the turn invis if you had adrenaline..
You can now stay invis one round and defer your move to be the last turn of the next round so you break invis and get to attack with no opportunity of counter attack that turn, with a full AP bar. And because each round is round robin there is a good chance the turn order will be You <end turn> You or You <end Turn> Enemy , YOU. you attacking 2 out of the next 3 turns.. if you know what i mean <<< its important to understand this to win on hardest levels , who is going when matters more and more, and believe it ot not sometimes you dont want to go first :)
AOE destroy the ball of mobs or pick them off one by one ... dead by the end of round 3 with 0 opportunity to be attacked.
Is that what you do ?
or do you run at them and mash all the buttons till they are on cool down and die ?
The 2 most powerful spells in the game are teleport and nether swap :).
When you start incorporating them into your fights with the use of invis and a BIG AOE the game and fights all change in possibility, because they allow you to restructure the battle field. They are the only spells that do that... well terrain teleport also ... but that is for ultra advanced attack mode 9000 unless using lava
Long post incoming.......
I have played the first one A LOT (and love it). So I can give some key things to get used to. I actually generally found the first game harder initially (Radagoth and Evelyn still give me nightmares), but way easier later in the game. Whereas in 2, I found that each area had a couple of really unusual fights, but otherwise it was mostly a steady progression.
1. In the first, rings and amulets don't have armour values on them, so if you find one with perfect stats for your character, you can keep them forever. I have had rings that were level 5 or 6 when I was at level 13. In this one, the armour value matters a lot, so even with great stats, the armour value may be better to have. A good rule of thumb for me is half of my gear should be my current level, some one level lower, and maybe one or two pieces of armour that are amazing lower than that. Your first goal on the island is to get a piece of equipment on every body part, even if they are just plain with no bonuses. 2 rings on everyone might be too expensive to do early, but everything else can be equipped.
2. Spacing mattered in the first game, but it is even more important in this one - almost no fights force you to start with your whole group in the same spot, and you should take the hint and keep your party regularly spread out. Height also matters in some cases.
3. Hybrids are great in the first, but pretty much suck in this one - for damage purposes anyway. You can put all sorts of great magic skills on a fighter, but they should be utility/setup spells. The STR/INT/FIN attributes add legit damage for every point, whereas in the first one, it just helped your AP economy and cooldowns. So you should be loading up one stat, sprinkling in some memory when needed, and wits on one character to make sure you go first in battle. In the first, CON increases your max AP and also helped your defense a lot, but not so much in this one. Only use it if you are using a shield. Building your armour with your gear is the better defense.
4. Your AP max stays at 4 (6 for lone wolf), unlike the first, so skills that take 3 AP should be used only when needed. 2 standard attacks are often better than a 3 AP skill early in the game. Hydro is the main skill tree this affects.
5. Jump skills are useful for almost anyone - in the first, you only had cloak and dagger and it took too much AP early on to be much use. In this one, there are 3 jump skills, and for first time players, I would say every character should have one.
That was way too long but I love the first one, so always like to help new players who have played it first.
Do people just use the gear they find, or do you really need to be regularly buying a lot of gear too?