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Summoning school is one of the best ones there. Also polymorpth and its chicken claw is a fantastic cc.
Your team setup can still matter early on as well. A general rule to follow is that INT > FIN > STR and Ranged > Melee. So if your team is melee heavy and mostly Strength builds, you're already finding yourself on the potentially weaker end of things because you end up using too much AP moving into range with all the melee. Point is, your setup might still hold you back even if the early game doesn't have the scaling to make certain builds better than others.
Spam rain on the area around the fight (you can do this even before you start the fight), then contaminate the water and then explode it with a fireball or any other fire skill/item, enemies will have to walk through fire for quite some time, which can eat more than their entire armor + half hp (or till they die) before they can reach your group. Sometimes, if enemies are outside the fire area and cant reach your group without going through the fire they will just skip turns until the fire is out, this means that sometimes you can completely remove some enemies from a fight because they will just sit back and skip their turns, for so long in fact that you can kill everyone else bold enough to walk through the fire then go and kill the ones that kept skipping turns.
I never usually buy gear, you can make armour for your current level by crafting with needle, thread and leather scraps which you can get from the trader in the square.
As a general rule of thumb you should be looking at Fort Joy in terms of the encounters and quests or exploration bonuses that level you to make the encounters easier - this includes going to the marshes as early as possible - I usually do this around level three to grab the loot from the chest on the beach, and the one surrounded by the hoxious bulbs and the talking heads taking care to avoid the two undead groups and Windego. Going back into the Joy to finish the quests there of course means every guard will attack on sight but if you've been looking for explorer XP you should have found ways in and out of the Joy that are not patrolled.
After remembering that the difficulties are weirdly ordered I still took the challenge and started a new game. This time I did initially steal quite a lot of skill books, and they helped a lot. I also did create a more synergetic party.
Now I have Lohse as my main character. She's a summoner and hydro-mage. Those totems and summons are really helpful and versatile - depending on the surface for the totems they can deal with both magic or physical armor. She also has ice spells to additionally being able to freeze enemies in order to do some crowd control.
Beast is also a mage (hydor + aero). While Lohse mainly focuses on freezing, Beast can shock them. And electfified water also provides a nice option to create air totems which might also shock wet enemies. These two work really well together.
Sebille is my shadow cloak to deal with mages, and dishes out a lot of damage if in the right position. And she can turn enemies into a chicken which is really great fun. ;)
The final member is Ifan who is a ranger - also great at dealing physical damage, but with elemental arrows he can also deal with those pesky enemies with low magic but high physical armor effectively. And he gets this awesome crossbow early in the game.
This time, the game went a lot better. Most of the fights are challenging, but solvable. I've now managed to be "overlevelled" compared to most enemies, which makes the fights a lot easier (Currently everyone is level 6, while the last enemies were all level 4.)
We never finished that game, a couple of friends abandoned us, so I re-started with the last remaining friend, which was the same friend I played DOS coop with. We played on tactician difficulty and we certainly didn't do any min/maxing or planning, we just winged it. Most of the gear we used was found as loot. We stopped buying gear because every time we bought something, a few minutes later I'd find something better as loot.
My initial problem was not that I picked too many fights, but that after a long break forgot about some easier fights. So I missed out experience and loot which was very helpful in my second approach. Plus more skills due to some pick-pocketing.
Obviously you need to pick the fights you can win and not start murder-hoboing everyone right from the start. But fighting not enough can also become a problem, as you'll need the XP as well.