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报告翻译问题
Turn 1: Shoot(-3) - shoot(-2) - adrenaline(+2) - flesh sacrifice(+1) - shoot(-2) - chameleon cloak(-1)
Turn 2: Shoot(2) - Shoot(2) - jump away(-1)
or
Turn 1: Shoot(-3) - adrenaline(+2) - shoot(-3) - flesh sacrifice(+1) - shoot(-2) - chameleon cloak(-1)
Turn 2: Shoot(2) - Shoot(2)
A lot of people here don't like to think outside the box, they don't try new things or change their strategy. Basically learn to adapt to the AI. Try out stench + glass cannon and see if it works.
I use Glass Cannon on my summoner and I've had no problems, already summoned and buffed incarnate, getting stunned is the least of her worries and better her than my other characters.
Wizard with Glass Cannon can spam a lot of spells in a turn, also 3 basic attacks every turns is pretty strong. People forget that sneaking exists. Have him sneak and wait until the last turn to attack, use supernova and bam, you have a character that dealt huge damage on a spell you aren't likely to use in combat and activated elemental affinity AND you have 6 Ap AND it's your turn. If he has enough initiative he gets to have 2 turns, which all of this combined is INSANE.
A rogue with Glass Cannon is nice since they most likely will use chameleon cloak.
Like someone said before, a tank that soaks CC can be useful.
A lot of people think something is useless until others find a way to make it work. I noticed in Tactician enemy archers use a lot of knock down arrows, but hey that's why you have Sabotage, or steal the arrows from the enemies (If you can even steal them, I've never tried but if you could that would be awesome).
Totally agree.
And yes, any character using a consumable against you can have that stolen. In fact, in the few instances of NPCs being on your side in a fight, you can sell them consumables you want them to use and they'll often do so. In some advanced cases, you can sell stuff to people you're going to fight. An example of this would be if you have no fire or earth damage, to sell enemies (before they're hostile) a fire resistance potion and earth resistance potion as well as selling a fighter INT food/drink and a mage STR food and drink. Do that, and often the first turn the AI will just eat and drink all of that and you'll get a free turn to fight before they have a chance to fight. Waste the first turn of a scarier enemy like the doctor or advocate when you sell to them. Obviously doesn't work on everyone, but it does work in most cases.
Also lol and giving them food and then they eat it "Why is there an apple in my pocket in the middle of combat? It wasn't there before *looks around*... I better eat it".
That reminds me of Skyrim a little bit, makes me think, rogues could use a skill before combat where you poison your enemies, it could be deadly poison that inflicts health damage or a debuff. Or putting oil at enemies feet. Can only be used while sneaking too. You know, make the game even more dynamic.
The talent was fun. Currently it isn't.
The conversation "scripts" really aren't intended to skip your character's turn either, its likely an oversight in the programming. The same happened with trading in the past where a certain order of operations issue allowed you to clear vendors of their entire inventories, gold and all, for free. This is likely something like that.
As a player with 700 hours, most of which were before the DE, I can assure you that this was present in the classic version as well as the DE.
Surprise attack, team work.
I found it only good on my archer who stays the f away from the heat of battle and is capable of going invisible and teleporting.
And i can state my opinion a third time if i'd like to. It wasn't exactly the same and under another context. It was about overall, new issues and it was followed by several different examples. So what?
I know about the back to back strategy. I'm pretty much forced into it at this point. I'm at over 500 hours. And if you have played classic as much as you say you did, you will know, that it got worse in the script department.
Furthermore.. some conversations start mid-combat, negating/resetting the whole inititive order and even ignoring the new, alternating combat order. So try to defend this flaw as much as you like. It's still a flaw.
My statement still stands. Have a nice day.