Divinity: Original Sin 2

Divinity: Original Sin 2

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Markco Nov 8, 2020 @ 4:21pm
Honor Mode Complete - My Tips for your achievement
There are two things in this game that are vastly over powered:


1. Four Summoners
2. Barrelmancy


You can win honor mode easily with either setup. In case you didn't know, honor mode only saves if a character dies, so if you feel like a fight is about to head south, you could reload your save. I would say this works against the spirit of honor mode but unfortunately it's in the game.


Barrelmancy tips:

1. Keep your container at 20,000 pounds. Don't go above that and only two situations will kill you in the game from returned damage. Having an idol of rebirth will eliminate the issue with those two scenarios.

2. Be prepared for the fight against the puppets just before the final boss. You will need magic damage then source drain to win. If you kill with barrelmancy you will lose.

3. Get enough points in skills to have the three jumping abilities that travel great distances for one action point. You will need two of these to kill Barracus in the first turn.

4. Have a point in poly so you can go invisible if you mess up on the first round.

5. Use a backpack in the beginning of the game until you get to a chest with no life (and therefore can't be destroyed).

6. The two bird-like harbringers should be skipped as they are quite difficult to hit with the chest.

7. One character should be your holder of the heavy chest (you should make at least 2 heavy chests which you can place before a fight) and also be designated as the medic if things go poorly. Make sure he has ZERO points in telekinesis so the game never thinks he needs to move and drop a chest off by accident. He should have full stealth to avoid enemies and ressurect the team. (I only had to do this once on my barrelmancy honor mode run due to a harbringer).

8. Use stealth to get kills with the chest and not initiate combat. I did this for the doctor so that I could focus on killing him first round. He was one of the characters with enough retribution to kill me even with a 20,000 pound chest (idol of rebirth ftw).


Four Summoners Tips:

1. Get two movement boosting abilities (the leap ones) for each character once you are at 10 summoning.

2. All characters must get charm. It creates even more entities under your control for rallying cry.

3. All gear needs to have +summoning on it, so you want to make sure you go full luck on your looting character to find enough items.

4. Each character should be focused on a different school of magic so you can create the right surface for each fight. Two of the characters should have necromancy so they can summon a
spider instead of the champion for physical encounters.

5. Every character should have shield throw and andrenaline rush. You will win magical fights easily with fireball -> summon fire inferno, but you will need the shield throws for physical intense fights.

6. You will not need to do damage with any of your characters (besides shield throw which is primarily based on shield defense amount), so beyond the ability to make a "puddle" of fire/oil/blood/etc, they should focus on support spells. Rallying cry will be your top healing ability.

7. Use summons to abuse the AI and force them to either attack or run around totems.

8. Start fights at maximum distance and RETREAT with your leaping abilities to maintain distance. If a character gets out of combat they get all their cds back, rest, etc, then run back into the fight.

9. Place summons in such a way that they get as many opportunity of attack as possible. Do not leave your summon near a ladder because enemies will be able to avoid this attack.

10. Your goal every encounter is to either burst down enemies with physical damage or to use magic damage then charm opponents.
Date Posted: Nov 8, 2020 @ 4:21pm
Posts: 0