Divinity: Original Sin 2

Divinity: Original Sin 2

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Companion: Sir Lora the Squirrel
haven't bought the game yet but some people on the reviews says that the pet triggers every trap and such, so has this been fixed as now? just asking so if its a bugged dlc pet i will not get it.... if has been fixed than sure i will get it.
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Showing 1-15 of 20 comments
Senki Dec 30, 2020 @ 8:08pm 
It still triggers traps but usually it's not a big deal, traps are pretty useless as long as you don't instantly die from them because you can regen your hp easily. If anything the pet can make the game easier because sometimes the enemies will target the pet instead of you in combat.
CT-99 STRIKER Dec 30, 2020 @ 8:10pm 
Originally posted by Senki:
It still triggers traps but usually it's not a big deal, traps are pretty useless as long as you don't instantly die from them because you can regen your hp easily. If anything the pet can make the game easier because sometimes the enemies will target the pet instead of you in combat.

LOL so it can trigger traps and hurt me but also can be the punchbag on battles, ok....fair enough i guess for 70cents which is the price on sale i will get the dlc too xD
Senki Dec 30, 2020 @ 8:12pm 
Originally posted by Ice Bear:
Originally posted by Senki:
It still triggers traps but usually it's not a big deal, traps are pretty useless as long as you don't instantly die from them because you can regen your hp easily. If anything the pet can make the game easier because sometimes the enemies will target the pet instead of you in combat.

LOL so it can trigger traps and hurt me but also can be the punchbag on battles, ok....fair enough i guess for 70cents which is the price on sale i will get the dlc too xD

Yeah seeing a boss wasting their strongest attack on a squirrel is pretty funny
CT-99 STRIKER Dec 30, 2020 @ 8:14pm 
Originally posted by Senki:
Originally posted by Ice Bear:

LOL so it can trigger traps and hurt me but also can be the punchbag on battles, ok....fair enough i guess for 70cents which is the price on sale i will get the dlc too xD

Yeah seeing a boss wasting their strongest attack on a squirrel is pretty funny

LMAO, ok i'm sold and Sir Lora is forgiven. His death by a boss will not be in vain :steamlaughcry:
Chaoslink Dec 30, 2020 @ 8:21pm 
To be fair, if he does bother you, you can just kill him. He'll still follow you in spirit!
CT-99 STRIKER Dec 30, 2020 @ 8:25pm 
Originally posted by Chaoslink:
To be fair, if he does bother you, you can just kill him. He'll still follow you in spirit!

O_o so i can kill my own companions on this game? O_O
Chaoslink Dec 30, 2020 @ 8:27pm 
He isn't really a companion in the same sense. You can't control him or anything.
CT-99 STRIKER Dec 30, 2020 @ 8:29pm 
Originally posted by Chaoslink:
He isn't really a companion in the same sense. You can't control him or anything.

its a dlc so if gets annoying i assume i can unnistall/deactivate the dlc).
Chaoslink Dec 30, 2020 @ 8:39pm 
He's the only thing they added with it, and all the potential issues caused are fixed by ending him. You won't really miss out on much if it comes to that.
CT-99 STRIKER Dec 30, 2020 @ 8:43pm 
i was trying to buy the game and the dlc but apparently the dlc for new buyers is included on the main game (definitive edition) as steam warned that the dlc is already included on the DOS2 DE version....
Last edited by CT-99 STRIKER; Dec 30, 2020 @ 8:43pm
Chaoslink Dec 30, 2020 @ 8:46pm 
Yeah, I was going to mention that, but I wasn't sure how that currently worked. Far as I know, there's no reason why it's a thing on the store.
CT-99 STRIKER Dec 30, 2020 @ 8:52pm 
seems the squirrel leaves no choice LOL i hope i dont suck too much has i havent played this type of games since the last baldurs gate games and it was a long long time :steamsad:
Last edited by CT-99 STRIKER; Dec 30, 2020 @ 8:53pm
Chaoslink Dec 30, 2020 @ 9:18pm 
If you need help, just ask. I'm more than happy to offer any help or advice as possible. Team builds are 90% of the game's difficulty, so if you want help assembling or building your team, that's the biggest thing to get right. As an idea, avoid worrying about a dedicated tank or healer. They'll only make it harder. Shields belong on mages and you'll want an even amount of physical and magic damage between all your builds. CON is borderline worthless and armor is far more important than healing. Warfare is the best investment for physical damage builds, even if you don't use the spells it teaches.

All useful tips and none are things you'll naturally think of or learn from the game itself until you're already neck deep in mistakes dragging you down. Unlike any guide you can look up, I'll tailor my advice to the team you want to build and give you personalized tips to your game specifically. I'm a resource I hope you'll make use of, as many others have before. Ask, and I'll do everything I can to answer to the best of my ability. I have over 900 hours in the game and thousands on the forum here doing exactly that. I'm here to help. :fhappy::dwarven:
CT-99 STRIKER Dec 30, 2020 @ 9:45pm 
Originally posted by Chaoslink:
If you need help, just ask. I'm more than happy to offer any help or advice as possible. Team builds are 90% of the game's difficulty, so if you want help assembling or building your team, that's the biggest thing to get right. As an idea, avoid worrying about a dedicated tank or healer. They'll only make it harder. Shields belong on mages and you'll want an even amount of physical and magic damage between all your builds. CON is borderline worthless and armor is far more important than healing. Warfare is the best investment for physical damage builds, even if you don't use the spells it teaches.

All useful tips and none are things you'll naturally think of or learn from the game itself until you're already neck deep in mistakes dragging you down. Unlike any guide you can look up, I'll tailor my advice to the team you want to build and give you personalized tips to your game specifically. I'm a resource I hope you'll make use of, as many others have before. Ask, and I'll do everything I can to answer to the best of my ability. I have over 900 hours in the game and thousands on the forum here doing exactly that. I'm here to help. :fhappy::dwarven:

thanks

i will try to go 50-50 on physical/magic team build, fighters and mages. so mages with shields and fighters like two handed sword high dmg like?
bli-nk Dec 30, 2020 @ 9:58pm 
The squirrel is not that bad... I didn't even notice him for a long time and he survived until Act 3 for me one my first playthru when I left him on the ship still alive.

You can't interact with him without petpal and there are only a handful of unique dialogues so I wouldn't worry too much about it. There are is a heck of a lot more stuff to interact with in the game than Sir Lorra.

Originally posted by Ice Bear:

thanks

i will try to go 50-50 on physical/magic team build, fighters and mages. so mages with shields and fighters like two handed sword high dmg like?

Yep, that is fairly normal though I will say each character should have a couple ways to do damage that is not their normal 'build' damage if possible. Mages with shield throw as that is physical damage with a large portion coming from the level of the shield and it can hit 2 enemies so a mage can finish off or lower the physical armour of a target to 0 so the fighter can knock them down or some other CC.

A popular build for mages is also staff fighter as staffs get bonus damage from intelligence and whichever magic school the character has invested into if it matches the staff. For example a mage with 40 intelligence with a staff that does 100 base damage will do 300 damage and if the staff is doing air damage and that mage has 10 in air magic damage the staff will do 350 damage per auto attack, if the mage has high crit, coated the weapon in poison or fire, it is possible to do over 900 damage per attack.

If your other mage with high wits went first in the round and laid down water or steam then that combos with the air damage from the staff for more bonus damage as well it will stun enemies once magic armor is gone letting the mage with the staff do high damage and CC at the same time.

Similarly, for fighters having some basic geomancy less for the damage but more for the CC where crippling enemies without magic armor lets them focus down the weaker physical targets first or using a scroll that has a CC effect that can hit more than 1 target like Blind in the early game and Dazing bolt later.

The goal for maximum battle control is to let a mage with high wits open the fight as they get the 1st round, then the enemy always goes next in the same round no matter what their initiative is so often starting a fight with the mage and a fighter, then having a 2nd mage and fighter/archer enter the battle as they will go last in the first round and usually get better position after the enemy has moved/spent their AP.

The opening mage removes as much armor from the enemy as possible with the fighters and 2nd mage doing CC to any enemy not killed then focusing down the remaining enemy one by one while keeping the CC going.

Most fights without being hugely outnumbered the enemy is lucky to get more than 1 or 2 attacks and the battle is over by the 2nd or 3rd round. It takes awhile to get the skills on your characters to do that but as you build them consider what you want them to do. Having 1 archer is ideal because you can usually get 50% bonus damage just from elevation + crit damage and arrows are supremely easy to craft and can apply physical or magic damage making archers probably the most versatile characters in the game.

Of course, if you don't play on Tactician or honor mode you can do pretty much whatever you want after level 5. Even on classic the first few levels can be difficult your first time playing the game but it gets easy surprisingly quickly even on Tactician once you level up a few times until Act 2 where there are a couple horrendous fights if you aren't prepared.
Last edited by bli-nk; Dec 30, 2020 @ 10:16pm
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Date Posted: Dec 30, 2020 @ 8:00pm
Posts: 20