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LOL so it can trigger traps and hurt me but also can be the punchbag on battles, ok....fair enough i guess for 70cents which is the price on sale i will get the dlc too xD
Yeah seeing a boss wasting their strongest attack on a squirrel is pretty funny
LMAO, ok i'm sold and Sir Lora is forgiven. His death by a boss will not be in vain
O_o so i can kill my own companions on this game? O_O
its a dlc so if gets annoying i assume i can unnistall/deactivate the dlc).
All useful tips and none are things you'll naturally think of or learn from the game itself until you're already neck deep in mistakes dragging you down. Unlike any guide you can look up, I'll tailor my advice to the team you want to build and give you personalized tips to your game specifically. I'm a resource I hope you'll make use of, as many others have before. Ask, and I'll do everything I can to answer to the best of my ability. I have over 900 hours in the game and thousands on the forum here doing exactly that. I'm here to help.
thanks
i will try to go 50-50 on physical/magic team build, fighters and mages. so mages with shields and fighters like two handed sword high dmg like?
You can't interact with him without petpal and there are only a handful of unique dialogues so I wouldn't worry too much about it. There are is a heck of a lot more stuff to interact with in the game than Sir Lorra.
Yep, that is fairly normal though I will say each character should have a couple ways to do damage that is not their normal 'build' damage if possible. Mages with shield throw as that is physical damage with a large portion coming from the level of the shield and it can hit 2 enemies so a mage can finish off or lower the physical armour of a target to 0 so the fighter can knock them down or some other CC.
A popular build for mages is also staff fighter as staffs get bonus damage from intelligence and whichever magic school the character has invested into if it matches the staff. For example a mage with 40 intelligence with a staff that does 100 base damage will do 300 damage and if the staff is doing air damage and that mage has 10 in air magic damage the staff will do 350 damage per auto attack, if the mage has high crit, coated the weapon in poison or fire, it is possible to do over 900 damage per attack.
If your other mage with high wits went first in the round and laid down water or steam then that combos with the air damage from the staff for more bonus damage as well it will stun enemies once magic armor is gone letting the mage with the staff do high damage and CC at the same time.
Similarly, for fighters having some basic geomancy less for the damage but more for the CC where crippling enemies without magic armor lets them focus down the weaker physical targets first or using a scroll that has a CC effect that can hit more than 1 target like Blind in the early game and Dazing bolt later.
The goal for maximum battle control is to let a mage with high wits open the fight as they get the 1st round, then the enemy always goes next in the same round no matter what their initiative is so often starting a fight with the mage and a fighter, then having a 2nd mage and fighter/archer enter the battle as they will go last in the first round and usually get better position after the enemy has moved/spent their AP.
The opening mage removes as much armor from the enemy as possible with the fighters and 2nd mage doing CC to any enemy not killed then focusing down the remaining enemy one by one while keeping the CC going.
Most fights without being hugely outnumbered the enemy is lucky to get more than 1 or 2 attacks and the battle is over by the 2nd or 3rd round. It takes awhile to get the skills on your characters to do that but as you build them consider what you want them to do. Having 1 archer is ideal because you can usually get 50% bonus damage just from elevation + crit damage and arrows are supremely easy to craft and can apply physical or magic damage making archers probably the most versatile characters in the game.
Of course, if you don't play on Tactician or honor mode you can do pretty much whatever you want after level 5. Even on classic the first few levels can be difficult your first time playing the game but it gets easy surprisingly quickly even on Tactician once you level up a few times until Act 2 where there are a couple horrendous fights if you aren't prepared.