Divinity: Original Sin 2

Divinity: Original Sin 2

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snuggleform Oct 11, 2020 @ 9:35am
which dual skills should I craft?
New to the game and overwhelmed with all the options; what in your opinion are good dual skills to craft? I'm using a phys team (2 ranger 2 rogue), so I generally avoid magic attacks unless they have enormous utility like teleport.
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Showing 1-8 of 8 comments
Konchuharts Oct 11, 2020 @ 10:25am 
Corpse explosion, both the cleansing abilities. Maybe the Erattic wisp For archers to avoid Getting poked by warriors to death
Last edited by Konchuharts; Oct 11, 2020 @ 10:25am
Chaoslink Oct 11, 2020 @ 10:36am 
Not many will help much for an all physical team. They're all a magic and physical combination and most suit hybrid teams that naturally splash into multiple skills. You are probably fine to just ignore them until a different run.
Konchuharts Oct 11, 2020 @ 10:38am 
I suggested the two i did as Corpse Explosion prevents enemies from purging corpses for Source and dealing a bit of Physical damage in an area around a bod.
And The Cleasning Wounds Skills cure Decaying which helps a Lot when dealing with Voidwoken. in addition to adding a heal to physical people
BigRockWall Oct 11, 2020 @ 1:45pm 
Vampiric hunger for life steal can be useful, as an example. Scoundrel and hydro i believe. Just because you're all physical team doesn't mean you cant splash into some magic for buffs. You can type into google "DOS2 skills" and the wiki should be the first or 2nd link. you can check each skill tree for ones that require crafting to figure out where you need to dip into magic skill trees.
Senki Oct 11, 2020 @ 2:07pm 
If you want to have some fun with magic damage in that party you can give the rogues sparking swings(warfare+pyro) and venom coating(soundrel+geo) and the rangers will deal magic damage when needed with their special arrows and talents.Also corpse explosion is good since it's only 1 ap and is AOE physical damage.You can try blood storm on someone as well to apply decay and disease on everyone and deal a bit of damage but it requires 3 necro and 3 hydro which would be kind of a waste on any of the builds you have, can be fun tho.
Last edited by Senki; Oct 11, 2020 @ 2:12pm
Sengralon Oct 12, 2020 @ 12:37pm 
Originally posted by Senki:
If you want to have some fun with magic damage in that party you can give the rogues sparking swings(warfare+pyro) and venom coating(soundrel+geo)

Hey, do you happen to know if Sparking Swings lasts for its full duration by now; or does it still disappear from your weapon after a couple of hits?
Senki Oct 12, 2020 @ 2:09pm 
Originally posted by Sengralon:
Originally posted by Senki:
If you want to have some fun with magic damage in that party you can give the rogues sparking swings(warfare+pyro) and venom coating(soundrel+geo)

Hey, do you happen to know if Sparking Swings lasts for its full duration by now; or does it still disappear from your weapon after a couple of hits?

You get the buff for 3 turns and then it disappears, doesn't matter how many attacks you use.
Sengralon Oct 12, 2020 @ 11:19pm 
Originally posted by Senki:
You get the buff for 3 turns and then it disappears, doesn't matter how many attacks you use.

Woohoo! Time to burn some heretics
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Date Posted: Oct 11, 2020 @ 9:35am
Posts: 8