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either that or choose the chicken dialogue options that will skip the fight.
I just want to know if my game will be broken now. I don't really care about her armor, other than from a collection standpoint.
Unless there's a way to remove the corruption, like with the cursed vulture feathers.
Or it ties in with some late game quest, like so many of the quests do.
I dunno. Based on my first playthrough; where i found out at the academy entrance that i had missed or screwed up half the quests. Somehow.
Perhaps fragile isn't the right word.
Maybe convoluted is more accurate.
It is true that quests in this game can be... odd if you do something less expected but i suggest googling the problematic quests name, often they have less obvious ways of being finished that devs put in if you did something weird.
However keep in mind that not all quests have that kind of backup and that with enough effort you can brick (almost?) every quest in the game.
But the thing is: (and i will admit that maybe i am getting impatient in my old age) i have been playing cRPGs since Pool of Radiance, and the first Fallout, and a bunch in between. I only missed a few. Never have i been glued to a game guide like i am with this game. That's not to say i haven't referenced them from time to time. Particularly for puzzles. I don't often have the patience for solving puzzles. But with this game, i am looking up almost every quest, and still miss the optimal solution half the time, most likely because of poor dialogue choices or missing some detail somewhere.
I still have not managed a way to keep the 'on the ropes' guy alive through the encounter. Even if i manage to put out most of the fires, he finds the ones that aren't out and charges right into them. He's almost as dumb as the damned squirrel.
The issues you’re getting sound like they’re only an issue because you’re looking at guides instead of letting things progress naturally.
For example walking into the kitchen area with Sebille, seeing griff and company in pieces, and having her say something like 'so much for that lead.' let's try something else. Or maybe the option to tell her that griff is already dead when you first find out he's the next lead.
I'd be more than happy to 'let things progress naturally' if there were better indicators of how to do that. Like the above examples, instead of an ambiguous 'quest closed' message. Or nothing at all.
I want to play the game, not have my nose buried in guides. Half the things i found out by stumbling across them while exploring. Fane's mask for example. Maybe that's how you're supposed to find it, but it didn't seem to help in late game when i found out i hadn't completed any of the companion quests, and they just got marked closed. Despite that i followed all the leads I'd gotten.
I even stumbled out of fort joy before completing any of the escape quests and had to reload to finish the actual one i was working on. Found the teleport gloves without the quest too. Had a lot of fun dropping magisters on each other, and making a 10 minute battle last a half-hour doing it.
So, no, fragile wasn't the right word.
Not sure if convoluted is either.
I remember what it was. I was looking for whatsisname soul jar, and missed the room it was in. I fought my way through the dungeons and stumbled out through the sewer without finding it. I had thought it closed out the quest on me, and wasn't sure if i could get to it after 'escaping' so i reloaded.
Honestly, this is why I’m suggesting to never look at the journal again. It will only confuse you more.
Ignore journal. All but worthless. Got it. ;)
I'd go so far as to say counter-intuitive. LOL