Divinity: Original Sin 2

Divinity: Original Sin 2

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Draughir Nov 28, 2020 @ 10:29am
Daeyana?
So, I just did the chicken quest, and Daeyana and her buddy joined in the fight. Since the quests in this game seem rather..fragile; I was wondering if there's any good reason for her not to be dead.
Should I leave it be, or will this bite me in the bum later on?
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Showing 1-15 of 15 comments
Pimpin Pippin Nov 28, 2020 @ 2:21pm 
this is a known bug, try reloading a previous save and talking to daeyana with one of your characters while fighting the chickens.
either that or choose the chicken dialogue options that will skip the fight.
Draughir Nov 28, 2020 @ 3:00pm 
I was after the source orbs, so i went with the fight.
I just want to know if my game will be broken now. I don't really care about her armor, other than from a collection standpoint.
Unless there's a way to remove the corruption, like with the cursed vulture feathers.
Or it ties in with some late game quest, like so many of the quests do.
Last edited by Draughir; Nov 28, 2020 @ 3:07pm
Chaoslink Nov 28, 2020 @ 3:11pm 
You can finish that quest even if you kill her in act one I'm pretty sure. Fragile is kinda the opposite of how I'd describe the quests in this game.
Draughir Nov 28, 2020 @ 3:57pm 
Originally posted by Chaoslink:
Fragile is kinda the opposite of how I'd describe the quests in this game.

I dunno. Based on my first playthrough; where i found out at the academy entrance that i had missed or screwed up half the quests. Somehow.

Perhaps fragile isn't the right word.

Maybe convoluted is more accurate.
Pimpin Pippin Nov 28, 2020 @ 6:35pm 
Daeyana is added in the latest content patch (larian mods) so she is only a part of her armor quest, but can be done without her alive.

It is true that quests in this game can be... odd if you do something less expected but i suggest googling the problematic quests name, often they have less obvious ways of being finished that devs put in if you did something weird.

However keep in mind that not all quests have that kind of backup and that with enough effort you can brick (almost?) every quest in the game.
Chaoslink Nov 28, 2020 @ 7:07pm 
Originally posted by Draughir:
Originally posted by Chaoslink:
Fragile is kinda the opposite of how I'd describe the quests in this game.

I dunno. Based on my first playthrough; where i found out at the academy entrance that i had missed or screwed up half the quests. Somehow.

Perhaps fragile isn't the right word.

Maybe convoluted is more accurate.
Thing is, all of the objective you screwed up are still doable, the rewards themselves were just undermined by going in the entrance. They all "reward" the same thing, entry to the academy. The quests close, but the whole point of why they're a quest was already completed. The quest completion XP isn't really a thing either if I'm not mistaken. The experience gained is given by entering the academy itself. So you don't even miss out.
Last edited by Chaoslink; Nov 28, 2020 @ 7:10pm
Draughir Nov 29, 2020 @ 8:56am 
I had another issue when i tried to do Sebille's story. I had already talked to the guy who stole Griff's stuff, and killed Griff because 'I'm not a snitch' and he and his crew agg'd on me. It stalemated her storyline. Maybe there's a resolution down the road, but after what happened in my last playthrough, i just decided to not have her in the party this time. Besides having three rogueish builds and a mage in the party didn't seem to work all that well. Mobile as hell, but definitely lacking in crowd control. Granted, that was fort joy, and rogues don't shine until a little bit later on.

But the thing is: (and i will admit that maybe i am getting impatient in my old age) i have been playing cRPGs since Pool of Radiance, and the first Fallout, and a bunch in between. I only missed a few. Never have i been glued to a game guide like i am with this game. That's not to say i haven't referenced them from time to time. Particularly for puzzles. I don't often have the patience for solving puzzles. But with this game, i am looking up almost every quest, and still miss the optimal solution half the time, most likely because of poor dialogue choices or missing some detail somewhere.
I still have not managed a way to keep the 'on the ropes' guy alive through the encounter. Even if i manage to put out most of the fires, he finds the ones that aren't out and charges right into them. He's almost as dumb as the damned squirrel.
Chaoslink Nov 29, 2020 @ 9:37am 
I mean, the Sebille thing also resolves itself. Quests in this game don’t stall out because you made one objective impossible to complete. You may not know what the next objective is, but it still works. In Sebille’s case, you can kill the undead age is tasked with talking to and eat his shriveled heart to learn more about the next stages. Or just keep going and meet those stages naturally.

The issues you’re getting sound like they’re only an issue because you’re looking at guides instead of letting things progress naturally.
Draughir Nov 29, 2020 @ 12:44pm 
Some kind of indication of that might be nice.
For example walking into the kitchen area with Sebille, seeing griff and company in pieces, and having her say something like 'so much for that lead.' let's try something else. Or maybe the option to tell her that griff is already dead when you first find out he's the next lead.


I'd be more than happy to 'let things progress naturally' if there were better indicators of how to do that. Like the above examples, instead of an ambiguous 'quest closed' message. Or nothing at all.
I want to play the game, not have my nose buried in guides. Half the things i found out by stumbling across them while exploring. Fane's mask for example. Maybe that's how you're supposed to find it, but it didn't seem to help in late game when i found out i hadn't completed any of the companion quests, and they just got marked closed. Despite that i followed all the leads I'd gotten.

I even stumbled out of fort joy before completing any of the escape quests and had to reload to finish the actual one i was working on. Found the teleport gloves without the quest too. Had a lot of fun dropping magisters on each other, and making a 10 minute battle last a half-hour doing it.

So, no, fragile wasn't the right word.
Not sure if convoluted is either.
Chaoslink Nov 29, 2020 @ 12:57pm 
My recommendation? Unbind the journal key. I’ve got some 900 hours in the game and could probably count on my fingers the amount of times I’ve opened the journal. Most of the times I did, was either making sure I didn’t forget something because I progressed an act backwards to the natural progression was off or because I continued a save I left for over a month and wanted to remember where I left off. I don’t think I’ve ever opened it to just check up on a quests status. Much of the time, the quests like the escaping Fort Joy ones have their experience reward given through a trigger that closes the quests, not by the quest themselves. So there’s no difference between escaping without doing an escape quest and escaping by finishing an escape quest. The “quest” is just a journal entry that helps to guide you towards the goal of escaping rather than being some arbitrary mission with tied rewards for doing a thing. Same with the back entrance to the Academy. Entering the academy and triggering the quests to close gives you the experience you’d have been rewarded by doing the quests that gain you entry. They’re all tied to the same trigger and that trigger both rewards you and closes them all at once. This is done so that you can’t miss out because you wandered off. You just don’t get certain dialogues or something.
Draughir Nov 29, 2020 @ 1:31pm 
Originally posted by Draughir:

I even stumbled out of fort joy before completing any of the escape quests and had to reload to finish the actual one i was working on

I remember what it was. I was looking for whatsisname soul jar, and missed the room it was in. I fought my way through the dungeons and stumbled out through the sewer without finding it. I had thought it closed out the quest on me, and wasn't sure if i could get to it after 'escaping' so i reloaded.
Last edited by Draughir; Nov 29, 2020 @ 1:32pm
Chaoslink Nov 29, 2020 @ 2:13pm 
Odd that it would close that quest since it’s not really an escape quest, you just learn about the hatch in the statue from him. Either way the objectives themselves should still be doable despite the journal marking them as closed. I’ve had to go back to his jar before because I forgot to and still could do it just fine.

Honestly, this is why I’m suggesting to never look at the journal again. It will only confuse you more.
Draughir Nov 29, 2020 @ 6:12pm 
Originally posted by Chaoslink:
Honestly, this is why I’m suggesting to never look at the journal again. It will only confuse you more.

Ignore journal. All but worthless. Got it. ;)
Chaoslink Nov 29, 2020 @ 6:27pm 
Yeah. It seems like an odd thing to do in an RPG I know, but all the issues you're having will disappear almost instantly if you only use the journal to remind yourself of what you have or haven't done and ignore how the quests update as you go.
Draughir Nov 29, 2020 @ 6:49pm 
Originally posted by Chaoslink:
Yeah. It seems like an odd thing to do in an RPG I know, but all the issues you're having will disappear almost instantly if you only use the journal to remind yourself of what you have or haven't done and ignore how the quests update as you go.

I'd go so far as to say counter-intuitive. LOL

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Date Posted: Nov 28, 2020 @ 10:29am
Posts: 15