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The best way to avoid damage is to prevent enemies from getting to attack you in the first place. Death and crowd control are essential tools every single turn. This is not a game where trading blows is a winning strategy.
Other than that, abilities that prevent Fane from getting hit or targeted in the first place work well. Uncanny Evasion from Aerothurge and Chameleon Cloak from Polymorph are the two big names in that department.
Remember that combat is turn based but out of combat is realtime, so if a fight starts with your party seperated, you can always wait on your turn to bring a party member into combat....even if he is literally across the map!
But spread out a little, have someone take advantage of that terrain elevation over there, etc.
I must think stereotypically, never even thought about mage with shield.
Thanks for your help. Will try it.
As Chaoslink said above, DOS2 is pretty opposite to the standard DnD-inspired build archetypes. Mages make great use of shields. Melee characters generally don't, preferring a two-hander or dual-wielding to kill or incapacitate enemies as efficiently as possible.
To be clear, it depends what stage of the game you're at. It's never BAD to use a shield on a mage, and is often quite helpful to prevent them from getting focused, as in your experience. In the very early game, dual-wielding wands is another viable option as a damage option before you have enough spells to consistently have available things to do beyond auto-attacking. And later on in the game, advanced players use mage weapon slots for big crit weapons to deal massive spell damage thanks to the Savage Sortilege talent. But for now, as a baseline mage build, one wand plus a shield is a great way to stay alive and make things happen in fights.
Then you drop the offhand for a shield for the midgame until you start finding high crit weapons. Late game you dual wield literally any weapons with high crit. If you can get two 20% crit uniques, whether they're swords, daggers or whatever, you use them for the stat stick effects and become a critical hitting god (literally). Though that late game shield with the permanent Death Wish is nasty too...
Then again on a random side note, me using wands is different than most people it seems because I have a weird bug that has been with me forever. Apparently my main hand on player-made characters I control only will deal their main hand wand damage twice, once instantly when cast and another when the projectile lands. I've never been able to fix it, get someone else to replicate it or even figure out why. So I tend to avoid using my wands much because they do way too much damage.
Also don't forget uncanny evasion or even invisibility.
Thx guys, will be trying shield and protective spells.