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you don't even really need to do that, you can use pyramids from the inventories of other characters
EDIT: misread your reply.
Sorry of I wasn't clear. The red one doesn't work as a destination either. I just ended up picking up one of the other ones. It's bricked.
I only roll 2 deep. Companion is a pack mule, barterer, persuader, and lucky charm. She carries my ornate chest that weighs about 48k units, so yea, she gets left behind all day long lol.
Right. My point however, was that if you wanted to keep the two locations you placed pyramids at to have easy access to them, you can still port around and return to the spot you were originally at through that method. If the second character still follows you around and you want to be able to teleport to them with your character or vice versa, you still need just the one pyramid between your two characters. Just unchain them so they can teleport alone, then have them teleport to one of the other two, then send the pyramid from their inventory to the other character. When you're ready for that character to rejoin the other wherever they are still at, right click the one on the ground they ported to and select "use" so you can teleport to the pyramid you originally used to get to the one you're using. If that makes sense. Its a roundabout way of using the ability to freely send items between characters to simulate each one having their own pyramid despite it being the same one. You just have to be at one of the other two to do it. It isn't too different than having one on each character.
Also transitioning to act IV fixed the weird bug with that pyramid.