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Off the top of my head, in Fort Joy, there are Aero and Hydro trainers near the tents to the right as you enter the fort, various members of Griff's crew sell scoundrel and huntsmen books, the lizard in the cave with the elves sells warfare, there's an elf on the beach that sells geomancy, there's a necromancer sick in a tent near the magisters, the doctor outside the elf cave sells polymorph, the lizard dreamer who stole the oranges has pyromancy, and the tinkerer on the left as you enter the fort has summoning. I think that's everybody? If any of them have been killed or are otherwise unavailable, don't worry, you'll have access to a new hub soon enough.
Note that thievery goes a long way in this game. Pickpocketing skill books can really help you.
On an unrelated note, make sure you’re focusing only one attribute per character between the three main damage scaling ones. You mentioned a battlemage, which works, but not as the game defaults it to. You don’t want to split between strength and intelligence as you’ll only be using half your invested points each attack. That preset Is usually the prime example of what not to do with your builds. That said, a staff melee mage going full intel works or a full strength user who buffs weapons with magic effects also works.
Thievery level governs how much you can take from a given character, as well as lockpicking prowess. You can get some work done at level 1, but I'd recommend investing more points into it. You can also find gear that improves it to hold onto.
Kai's advice to donate and raise a vendor's attitude pays off hugely. In Fort Joy, I sell weapons and armour to Nebora as she doesn't sell them herself so it doesn't confuse you when you're shopping. Ie you shop for items from her, but not armour or weapons so you can ignore all the stuff you sold her. So donate enough to get her attitude to 100 then when you sell those crafted weapons or armour, she gives a solid payout, plus when buying the recipe items like thread from her, it is cheaper.
Being low on gold on your first playthrough is common in the beginning. Don't sweat it yet. It does get a bit better. I was in poverty for quite awhile during my first time through.
Interesting tactic. Obviously, my purchases would need to be greater than my donation of 250 coins. But something to consider!
I find raising attitude is more useful for your dedicated "selling" vendors. I always sell to the same vendors, to avoid clutter. So it pays off many times over.
As you hint at, you don't always buy from the same vendors so to get your 250 back, you need to buy a lot. And the amount to raise attitude increases as the game goes along.