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But i've found no way to really make a companion mad in act 1.
You cannot keep all of the companions for Act 2. You will be able to keep a maximum of 3 companions for Act 2.
The party you leave act 1 with is your party, all other companions are unavailable after that point. This isn't like Pathfinder where your party members can be changed out whenever you want.
There is an expended party size mod you could look into however. It'll let you recruit them all at that point, transition through the act change and then you can just disable it again or limit yourself to 4. You'll have to look into the script extender mod to turn on achievements again if you want them though.
well that doesn't make sense i fought Alexander with Beast and now he's gone wtf