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I don't know what that sentence is trying to say.
since we aren't 100% sure about what it means, or means nothing useful.
I can see all buffs and debuffs from portrair, from character model animations, hovering the cursor... I really don't need a change color health bar to tell me I'm having some debuff... Doesn't even say which one, it's completly useless.
And this is important because ...... ?
Purple health means some sort of affliction. Burning, poisin, frozen, chilled, ect. Knockdown I don't think triggers it. But in general, if your bar turns purple it means something got past your armor being depleted.
Since this game is turn-based and we have the eternity to do our move, there's no need in rush to know, or be fast... Saying you use to determinate who to buff with fortify also makes no sense because the chatacter could have 100% PA but 0% MA, Fortify doesn't give MA.
Actually I find it ironic that if you can SEE a debuff on your character it's pretty easy to figure out which skill to use to remove it. If you character is burning, showing green bubbles, frost covered, and ect...it's a magic armor issue, simply buff the magic armor. If you charcter isn't showing signs of anything, it's a physical debuff such as bleeding or decay and you just need to buff the physical. If you really can't tell because both your armor bars are broken...you need to rethink your tactics.
The only one I can think of that breaks these "rules" would be infection, and it has your character slump over. But I don't recall your health bar changing color for that.
Or that you have succesfully put a debuff on an enemy with say the executioner talent. It's just a bit of feedback, but nothing that hinders the game.