Divinity: Original Sin 2

Divinity: Original Sin 2

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RyuSora Aug 10, 2020 @ 12:52pm
Help on my team comp
I currently have
Fane summoner + necro
ifan full ranged
red prince two handed warrior considering necro
Lohse hydro + x?

I am enjoying the party and doing ok with it, learning a lot about the game, but seems that having a mix of magic and physical is not ideal? I am really not sure, sometimes i am really happy that i have this mix on party, and sometimes i dont. Considering going pyro + hydro with lohse... but well there isnt much sinergy there.

Really i am a bit lost, not looking for the PERFECT RAMPAGING PARTY, just to improve on what i have/enjoy, i really enjoy everything about my party, but i imagine i could improve it with your help ^^
Originally posted by Schrader:
The ideal split is to have 2 members deal physical and the other 2 deal magical damage.

Hydro obviously goes hand in hand with Aero, so you should put points into aero for stuns, teleports, etc

Summoner + necro can be a good combination, but unless you max out your summoning to 10, you won't be very powerful. Summoner necro is kind of finnicky though, because until very very late in the game you won't be dealing good damage, because you cant max your warfare (necro damage scales off of warfare), because you're putting points into summoner. I'd recommend switching your summoner to 100% summoner with utility skills (points into hydro for armor of frost, points into geo for fortify, points into aero for teleport, points into scoundrel for adrenaline etc), once you've maxed summoning to 10, so you'd be playing for a support role because summoners are mainly support orientated.

As you level up you'll get more powerful infusion spells for your summon, letting you turn them into fire infusions, necrofire infusions, cursed electric infusions etc.

2 handed necro for red prince would be very powerful if done correctly. Make sure you max warfare asap as to be doing max damage, then put 3-4 points into necro for the high damage spells like grasped of the starved and blood storm. Decaying touch too, since you'll be in close quarters most of the time. Then put the rest of your points into 2 handed, and a few into polymorph too for skills like chameleon cloak, bull rush, tentacle lash etc

Keep Ifan full ranged, rangers are broken as hell in this game if you build them properly. Their damage also scales with warfare so max that out, and prioritise over EVERYTHING putting points into finesse and WITS, for higher critical change. Get enrage 100% too for early game, all of your bow skills will crit.

Get the executioner talent on everyone except your summoner too. It's the best talent in the game by far, and lets you get 2ap per turn if you kill someone. It's won me many fights.

I'd recommend elemental affinity for Lohse too. It's harder to set up for aero spells but if you just cast rain on yourself before you start a fight, all of your hydro skills with cost 1 less AP. Very powerful talent.

Also, for Fane and Lohse, give them wand + shield, to make them tanky as hell and able to fight from a distance. Ideally, an electric wand for lohse so you can set up elemental affinity, but any kind except fire would be viable.

Same with fane, but just use any kind of wand.

Let me know if you have other questions.
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Schrader Aug 10, 2020 @ 1:16pm 
The ideal split is to have 2 members deal physical and the other 2 deal magical damage.

Hydro obviously goes hand in hand with Aero, so you should put points into aero for stuns, teleports, etc

Summoner + necro can be a good combination, but unless you max out your summoning to 10, you won't be very powerful. Summoner necro is kind of finnicky though, because until very very late in the game you won't be dealing good damage, because you cant max your warfare (necro damage scales off of warfare), because you're putting points into summoner. I'd recommend switching your summoner to 100% summoner with utility skills (points into hydro for armor of frost, points into geo for fortify, points into aero for teleport, points into scoundrel for adrenaline etc), once you've maxed summoning to 10, so you'd be playing for a support role because summoners are mainly support orientated.

As you level up you'll get more powerful infusion spells for your summon, letting you turn them into fire infusions, necrofire infusions, cursed electric infusions etc.

2 handed necro for red prince would be very powerful if done correctly. Make sure you max warfare asap as to be doing max damage, then put 3-4 points into necro for the high damage spells like grasped of the starved and blood storm. Decaying touch too, since you'll be in close quarters most of the time. Then put the rest of your points into 2 handed, and a few into polymorph too for skills like chameleon cloak, bull rush, tentacle lash etc

Keep Ifan full ranged, rangers are broken as hell in this game if you build them properly. Their damage also scales with warfare so max that out, and prioritise over EVERYTHING putting points into finesse and WITS, for higher critical change. Get enrage 100% too for early game, all of your bow skills will crit.

Get the executioner talent on everyone except your summoner too. It's the best talent in the game by far, and lets you get 2ap per turn if you kill someone. It's won me many fights.

I'd recommend elemental affinity for Lohse too. It's harder to set up for aero spells but if you just cast rain on yourself before you start a fight, all of your hydro skills with cost 1 less AP. Very powerful talent.

Also, for Fane and Lohse, give them wand + shield, to make them tanky as hell and able to fight from a distance. Ideally, an electric wand for lohse so you can set up elemental affinity, but any kind except fire would be viable.

Same with fane, but just use any kind of wand.

Let me know if you have other questions.
Last edited by Schrader; Aug 10, 2020 @ 1:27pm
Chaoslink Aug 10, 2020 @ 1:28pm 
Hydro isn’t really a good magic skill for offense either. It can be, but it doesn’t have too many offensive spells and many cost more AP on average than other skills. Aero pairs well with it, but unless you are summoning magic incarnates, your damage output might still be too low to use all the CC. Aero/Hydro is a CC heavy mage with weaker damage. You might struggle to get damage out without another mage, which would likely be that summoner. This kinda forces the summoner to go magical all the time. It can work, but it’s still kinda mediocre since you’re not fully invested towards it. Most teams with mages perform the best running two mages with similar or identical builds. With only one, it’s hard to justify having your melee take a point in hydro for rain so the mage starts their first turn with elemental affinity active and things like that.
Schrader Aug 10, 2020 @ 1:29pm 
Originally posted by Chaoslink:
Hydro isn’t really a good magic skill for offense either. It can be, but it doesn’t have too many offensive spells and many cost more AP on average than other skills. Aero pairs well with it, but unless you are summoning magic incarnates, your damage output might still be too low to use all the CC. Aero/Hydro is a CC heavy mage with weaker damage. You might struggle to get damage out without another mage, which would likely be that summoner. This kinda forces the summoner to go magical all the time. It can work, but it’s still kinda mediocre since you’re not fully invested towards it. Most teams with mages perform the best running two mages with similar or identical builds. With only one, it’s hard to justify having your melee take a point in hydro for rain so the mage starts their first turn with elemental affinity active and things like that.
I assume this guy isn't playing on tactician or honor, in which case aero/hydro is perfectly viable to be honest.
Chaoslink Aug 10, 2020 @ 1:31pm 
Originally posted by God Himself:
Originally posted by Chaoslink:
Hydro isn’t really a good magic skill for offense either. It can be, but it doesn’t have too many offensive spells and many cost more AP on average than other skills. Aero pairs well with it, but unless you are summoning magic incarnates, your damage output might still be too low to use all the CC. Aero/Hydro is a CC heavy mage with weaker damage. You might struggle to get damage out without another mage, which would likely be that summoner. This kinda forces the summoner to go magical all the time. It can work, but it’s still kinda mediocre since you’re not fully invested towards it. Most teams with mages perform the best running two mages with similar or identical builds. With only one, it’s hard to justify having your melee take a point in hydro for rain so the mage starts their first turn with elemental affinity active and things like that.
I assume this guy isn't playing on tactician or honor, in which case aero/hydro is perfectly viable to be honest.
Not saying it wouldn’t be. Just that the lack of damage means the spells you’d usually be using for CC are instead going towards just damage, leaving you a little starved for cooldowns once armor isn’t broken. It works, but it’s rough.
Schrader Aug 10, 2020 @ 1:33pm 
Originally posted by Chaoslink:
Originally posted by God Himself:
I assume this guy isn't playing on tactician or honor, in which case aero/hydro is perfectly viable to be honest.
Not saying it wouldn’t be. Just that the lack of damage means the spells you’d usually be using for CC are instead going towards just damage, leaving you a little starved for cooldowns once armor isn’t broken. It works, but it’s rough.
Yeah I guess. pyro/geo would be much better but it sounds like he wants to stick with hydro and another school, which would be best with aero. With odinblades mods it becomes a way more powerful combo
RyuSora Aug 10, 2020 @ 4:47pm 
Thank you very much! I will definitely be making those changes exactly as you suggested.
I will report back here once i make the changes and play a bit with this new changes
Schrader Aug 10, 2020 @ 4:51pm 
Originally posted by RyuSora:
Thank you very much! I will definitely be making those changes exactly as you suggested.
I will report back here once i make the changes and play a bit with this new changes
Feel free to add me and ask any questions too.
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Date Posted: Aug 10, 2020 @ 12:52pm
Posts: 7