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Hydro obviously goes hand in hand with Aero, so you should put points into aero for stuns, teleports, etc
Summoner + necro can be a good combination, but unless you max out your summoning to 10, you won't be very powerful. Summoner necro is kind of finnicky though, because until very very late in the game you won't be dealing good damage, because you cant max your warfare (necro damage scales off of warfare), because you're putting points into summoner. I'd recommend switching your summoner to 100% summoner with utility skills (points into hydro for armor of frost, points into geo for fortify, points into aero for teleport, points into scoundrel for adrenaline etc), once you've maxed summoning to 10, so you'd be playing for a support role because summoners are mainly support orientated.
As you level up you'll get more powerful infusion spells for your summon, letting you turn them into fire infusions, necrofire infusions, cursed electric infusions etc.
2 handed necro for red prince would be very powerful if done correctly. Make sure you max warfare asap as to be doing max damage, then put 3-4 points into necro for the high damage spells like grasped of the starved and blood storm. Decaying touch too, since you'll be in close quarters most of the time. Then put the rest of your points into 2 handed, and a few into polymorph too for skills like chameleon cloak, bull rush, tentacle lash etc
Keep Ifan full ranged, rangers are broken as hell in this game if you build them properly. Their damage also scales with warfare so max that out, and prioritise over EVERYTHING putting points into finesse and WITS, for higher critical change. Get enrage 100% too for early game, all of your bow skills will crit.
Get the executioner talent on everyone except your summoner too. It's the best talent in the game by far, and lets you get 2ap per turn if you kill someone. It's won me many fights.
I'd recommend elemental affinity for Lohse too. It's harder to set up for aero spells but if you just cast rain on yourself before you start a fight, all of your hydro skills with cost 1 less AP. Very powerful talent.
Also, for Fane and Lohse, give them wand + shield, to make them tanky as hell and able to fight from a distance. Ideally, an electric wand for lohse so you can set up elemental affinity, but any kind except fire would be viable.
Same with fane, but just use any kind of wand.
Let me know if you have other questions.
I will report back here once i make the changes and play a bit with this new changes