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I agree with you that there is no specific point in saving him. Also, I didn't use bless on him to save him. That seems to be the easy way to do it, but then I don't know if my approach of teleporting the poison bulb thing over to him and bloodraining the area is considered hard or novel; the end result is the same and there's no loss of source if you're seeking to save your point.
What I believe he is, however, is background story to help the player understand what a jerk Mr. Rex is. He also is a device that opens a magic portal based on your reactions to him.
Ultimately as a person, he can die or get teleported off screen and no one will care, including you, but the entire point is to challenge the player to think creatively and then to reward them with a means to get to a hidden area via a portal that otherwise is unreachable via the methods available to us at the time we are in the area.
That's pretty much it. There is no deep reason that is philsophically satisfying if that is what you are looking for. He's just background detail that is less rewarding now that we have internets that can tell you the same things without having to go through the process of discovery yourself.
Which means that if you read up on how to help him, the true goal is just to get the loot provided as a reward for doing so, since you already know what he says and the walkthroughs do not speculate as to why one would bother. That's up to the player to decide.
But I admit I would like to know if anyone did what I couldn't do and if the guy had anything good on him! Killing him just yields low rate junk if I remember properly. I accidentally killed him after saving him a few times as I tried to perfect my rescue technique. He really gets in the way for just standing around complaining...
I didn't know the poison bulb cured his curse. That' weird. Lore-wise, we know bless removes curse (especially if you've done the pig thing), but poison?
Anyhow, I know he illustrates that Braccus is bad. They really hit you over the head with that before now, though. (Like, by this point, no player should be uncertain about Braccus' morality). The historian's dialogue kind of implies maybe he was messing with the same stuff Fane's king was, but its hard to say.
(Note: I didn't look up what he tells you on the internet - I saved him, then was puzzled about missing something, then reloaded. In the end, I'm still saving him because I'm playing a nice skeleton.)
And the portal shows up before you save him, so it didn't strike me as the 'reward', and if it was (from the game designer's point), it'd be cool if the historian, or the gargoyle, called it out.
I'm cool with there being no loot or anything, I just was wondering if there was something I missed or messed up or... something. Usually when you do something important (esp spending a source point, like with the pigs), they've give XP, or something, so it just made me think I'd missed something.
You can put out the flames with raining blood or by making him bleed regular fire I believe, and then convert the blood to poison. There's even a poison spraying bulb/pod thing right near by that has little purpose other than to provide a healing fountain for him, unless you have an undead guy in your own group that you want to stand around.
teleport the historian or the bulb to be together and he'll recover his hit points automagically, provided this also isn't directly in the area of effect of any spells or accidental explosions or whirlwind attacks, etc...
I admit I'm still 'early' in the game, as I haven't found an infinite Source... uh, source. So far it's been 3 pools on the ground, and 3 soul jars (which I smashed because absorbing the souls seemed kinda evil). Perhaps I'll find more later.
I didn't realize that curing him opened the 2nd portal inside the firey dimension place. If that's the case, then that really is the answer to my initial question. Thank you, Lethan.