Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you like spells that do damage in a circle around you, do note that most of the circular AOE spells have a counterpart that wont hurt you or allies that does less damage overall as a result. Ignition from pyrokinetic does less damage than supernova, but wont hurt you if you use it. Similarly, contamination from geomancer wont hurt you or allies if you use it, but poison wave will hurt any allies caught in the poison cloud (you get 1 turn of earth damage immunity)
Maybe that helps?
Good guide for a fire build
Because you can get Leadership Aura on a different character and it will give you some Fire Resist. With specific equipment, it might go over 100 and hence heal you. But the Leader has to be 7 meters from you at most. You can build a party that can hang out in the fire. The Leader might need to go on the edge (doesn't work on him), or pop a resist potion. You might be able to get him pretty high with uniques though...not sure. Not every item slot has RNG resists.
A bit of a warning is that enemies might prefer to attack the Leader. So it would actually help your Mage, but then your leader has to be Tanky, Preferably with a Shield and IMO, Shield Deflection buff which gives him free damage (even effects) from being attacked a lot with ranged.