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I've never had occasion to depend on Vampiric Aura.
Also FWIW, in the later aspects of the game, dealing 1000 damage is quite easy to do, so long as you are attending your stats and gear appropriately. I daresay that 1000 isn't really enough for some situations, though the tactical opportunities afforded in this game may disprove me in the eyes of others.
Each clip, tap, burn, tag. Passive health gains.
Using living armour as stated above? That's free armour without getting decay debuffed.
It may only be 10-100 per hit netgain and 50% of that into armour, but if you hit 10 times in a single attack, not even round, it quickly adds up as that's now a potential 1k health and 500 armour the other side now has to push through.
the necro points obtained with armor are more than enough for the game.
anyway as soon as you master the game, stealing life is often useless.
The real upside to necromancer lifesteal is that it's not affected by decaying, so if you dont have a way to remove decaying and you need to keep someones health up, it is a viable option to buy some time.
I have like 5-6 points in it and I can heal for quite a lot of HP with every spell cast.
That's not what mastering the game is. What you're describing is a 'play style'. Some people prefer to play the game in different ways. Many people assume that 'breaking the game', is the same as 'mastering' the game. They are not the same. Breaking the game with crazy builds is one form of playstyle. Mastering the game involves mastering all the possible playstyles of the game and switching between them as the player prefers.
It’s all situational.
You can do what you want in the game and indeed there are several ways to play but the ways to play very effectively (no or little damage taken, quickly kill the opponent etc) are quite few (group the opponents , CC etc)
Then the debate is the physical or the magic (which kills the boss for example), characters order, synergies, best initiator but it doesn't change the basics
Do not confuse "crazy build" with "fun build" like a defensive build for example. Knowing how to differentiate between the two (because you've already played both a lot) is mastering the game.
Fun build is viable in tactician but is not optimized.
Sorry but the life steal of necro is not an ability of a "crazy build" because it will always be more efficient to put your points elsewhere even if you use defensive build.
It's less annoying in lone wolf but if you need it in an emergency, it's better to have a Vampiric Hunger which costs you 1 memory point and 1 AP in part than to put the equivalent in necro (even in lone wolf )
Having one or two necro points (with or without armor) is more than enough (unless you need a special spell) especially when you see the damage at the end of the game