Divinity: Original Sin 2

Divinity: Original Sin 2

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Larian will you fix escape battle cheesing?
When i played i used a strategy where i escaped battle and healed my charachters and cast summons. Have you taken away this big exploit?
Originally posted by NixBoxDone:
Yeah, don't worry about it. Reporting bugs is fine, people are just jumping on it because this is a glitch that some people can use if they're not the best at the fighting portion of the game and because fixing it might lead to harsh penalties in multiplayer if the team ain't coordinated.
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Showing 1-15 of 63 comments
Pyromus Mar 19, 2018 @ 4:05am 
It's not really an exploit, it's just players deciding to run away. There's even a talent to make that mechanic easier, and play dead and chameleon cloak also make it easier. It's an option the players have, there's nothing to "fix" really. If you don't want to do it, then just don't.
Dicer Mar 19, 2018 @ 4:34am 
I actually disagree with you dave... reason being a person can come in and out of battle and use multiple turns worth of ap in just 1 turn itself... basicly when the fight starts all they need is 1 person in the party to not use their turn and the other people can just sit there and jump in and out or just 1 person can do it... making it die without even using a single full turn. How to fix that... thats probably impossible.... but its really Cheesey!
Originally posted by Dicer:
I actually disagree with you dave... reason being a person can come in and out of battle and use multiple turns worth of ap in just 1 turn itself... basicly when the fight starts all they need is 1 person in the party to not use their turn and the other people can just sit there and jump in and out or just 1 person can do it... making it die without even using a single full turn. How to fix that... thats probably impossible.... but its really Cheesey!
they have to fix it i think its such an enormous exploit
Krakka Dakka Mar 19, 2018 @ 6:57am 
If it's such an "exploit" then how about you don't use it? Save scumming was also a thing in the first game, and they made it impossible to do so in this sequel. It never bothered anyone except the few who complained that they could do it and lacked the self control to NOT do it.
Kalavinka Mar 19, 2018 @ 7:41am 
I don't think the exploit is so bad, but telling people to "just not use it" is like telling your BDSM enthusiast sex partner to just not move instead of using ropes.

Restrictions are important in video games, since they enable the player to use everything at their disposal to win and still feel challenged.
Originally posted by Black Battler:
I don't think the exploit is so bad, but telling people to "just not use it" is like telling your BDSM enthusiast sex partner to just not move instead of using ropes.

Restrictions are important in video games, since they enable the player to use everything at their disposal to win and still feel challenged.
so true please larian remove it so you cant escape combat unless you use flee or something
Hey guys what about if you escapte from turn based battle you can never rejoin the battle or heal others? Or something like that?
Last edited by Landlord Hyree (alla pengar); Mar 19, 2018 @ 7:55am
CheckYourFax Mar 19, 2018 @ 8:34am 
It's just one of the creative ways to play the game. That's what the identity of a cRPG is: Using what mechanics you have at your disposal and abuse them in any way possible. Sure some really broken stuff should be fixed, but this kind of thing i think is just part of a cRPG.
Originally posted by CheckyourFax:
It's just one of the creative ways to play the game. That's what the identity of a cRPG is: Using what mechanics you have at your disposal and abuse them in any way possible. Sure some really broken stuff should be fixed, but this kind of thing i think is just part of a cRPG.
I dont agree fully. What if Larian then start to design the game so you have to use this tactic? do you realise how wierd that would be? -Oh all enemies are impossible -well thats because you have to escape from battle to heal and move your chrs around before battle while one person talks etc etc

Its just broken game mechanics that needs to be fixed to not make the genre impossible to play in the long run.
Last edited by Landlord Hyree (alla pengar); Mar 19, 2018 @ 8:46am
winterplantkill Mar 19, 2018 @ 9:23am 
Originally posted by JACQUES VILLENEUVE:
Originally posted by CheckyourFax:
It's just one of the creative ways to play the game. That's what the identity of a cRPG is: Using what mechanics you have at your disposal and abuse them in any way possible. Sure some really broken stuff should be fixed, but this kind of thing i think is just part of a cRPG.
I dont agree fully. What if Larian then start to design the game so you have to use this tactic? do you realise how wierd that would be? -Oh all enemies are impossible -well thats because you have to escape from battle to heal and move your chrs around before battle while one person talks etc etc

Its just broken game mechanics that needs to be fixed to not make the genre impossible to play in the long run.

Do you seriously think Larian will do that? Don't be ridiculous. As others have said just don't do it if you don't like it.
Kalavinka Mar 19, 2018 @ 10:23am 
Originally posted by CheckyourFax:
It's just one of the creative ways to play the game. That's what the identity of a cRPG is: Using what mechanics you have at your disposal and abuse them in any way possible. Sure some really broken stuff should be fixed, but this kind of thing i think is just part of a cRPG.

Yeah, the dispute isn't about this imo, it's about whether or not this is broken. Being able to infinitely recycle turns is pretty broken, to be fair, if that's possible with fleeing. (Never really tried since I'm too impatient)
Originally posted by winterplantkill:
Originally posted by JACQUES VILLENEUVE:
I dont agree fully. What if Larian then start to design the game so you have to use this tactic? do you realise how wierd that would be? -Oh all enemies are impossible -well thats because you have to escape from battle to heal and move your chrs around before battle while one person talks etc etc

Its just broken game mechanics that needs to be fixed to not make the genre impossible to play in the long run.

Do you seriously think Larian will do that? Don't be ridiculous. As others have said just don't do it if you don't like it.
But who likes it? if a game is broken and coders at Larian knows it?
Hobocop Mar 19, 2018 @ 1:38pm 
If that's what people want to do, they can go right ahead. Its a singleplayer/co-op RPG, and its honestly no more or less broken than locking big bads in conversations while you kill all their buddies, heal to full, then dogpile them. Or using Teleport to murder enemies in a big encounter one by one. Or using a chest that weighs multiple tons to oneshot everything using Telekinesis. Or using deathfog barrels off the prison ship to trivialize the first act. Or abusing Apotheosis and Skin Graft. Or using Terrain Transmutation to teleport a patch of lava everywhere that oneshots anything it touches. Or the Lone Wolf talent.

Take your pick.
Last edited by Hobocop; Mar 19, 2018 @ 2:03pm
winterplantkill Mar 19, 2018 @ 2:06pm 
Originally posted by JACQUES VILLENEUVE:
Originally posted by winterplantkill:

Do you seriously think Larian will do that? Don't be ridiculous. As others have said just don't do it if you don't like it.
But who likes it? if a game is broken and coders at Larian knows it?

I am struggling to care about it as much as you seem to.
Dragon Mar 19, 2018 @ 7:19pm 
Originally posted by Serene Sergal (away):
Save scumming was also a thing in the first game, and they made it impossible to do so in this sequel.

How did they make it impossible in the sequel? What, exactly, happens to prevent this? What are the details of the new mechanisms in the sequel?

I quicksaved/quickloaded a lot in the first game and I'd hate to hear that they restricted that in the sequel. But if they did, I'd like to know about it.
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Date Posted: Mar 19, 2018 @ 3:57am
Posts: 63