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You shouldn't be focusing on your warfare skills but rather the element school of your staff..if you want more damage. If it's a fire staff then go for the passive of the school that increases overall fire damage for example.
I can see no advantage in a mage using a staff over a wand ('cos can't use shield) nor can I see any arguement for putting points in warfare at the expense of the magic schools. It seems to me the battlemage archetype doesn't work too well in this game TBH.
You can make it work rather well though. I did a build with a staff that was pretty strong actually. I went Aero as it has quite a few touch range spells, including cross class spells. You take warfare just enough for the abilities, same for necro since necro will buff from warfare and also has touch spells.
While your damage is split between physical and magic, you’ll be very flexible. This makes you work well with archers. Archers can get physical damage all over with range, but can also mix water and shock arrows into the mix to help the mage keep elemental affinity up while supporting their magic damage both with the arrows themselves and because water arrows make enemies wet, boosting air damage 20% and setting up stun combos.
Put simply, it’s a build that fits a flexible role and works well when combined with allies. An elf might help this character with team support by using flesh sacrifice to get elemental affinity with necro to get out cheaper yet powerful necro abilities.
On the other hand, the roleplayer/gamer in me is shocked at the idea of mages lugging shields around. *Gasp!* Heresy!!! (At the Character Creation, when I was about to play this game for the first time, I was actually horrified when I saw the Conjurer sporting a shield and heavy armor.) Eeeek!
It works, but you have to build accordingly.
I felt a little dirty every time I used Battering Ram to knock down some enemies who were out of phys armor. That skill works just fine on a wand + shield mage.
I know right.. I stuck to making my Summoner/Necromancer-main use a staff "on D&D role-playing principle", but he keeps on dying because the blasted enemies rush him first ("Oh lookie, a mage with low physical and magic armor! Let's gank him!") All the while, Lohse, my wand and shield, Hydrosophist healer is just standing at the back, full physical and magic armor, virtually untouched. The enemies probably saw how crazy high her phys and magic armor was and didn't even bother.
I switched to a wand a shield for my main after a few hours. I promise to pray to the rolepaying gods later to atone for my heresy...
Nice. TBH though, I would really like a staff with an invisible force knockback (and maybe Blinding Radiance?) a la Lord of the Rings movies. LOL Seeing stuff come out of the staff tips like ammo seems kinda cheesy. :D
Whirlwind+sparks in a pack of enemies with a flame staff - very juicy. Plus, you always have that range attack.