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I'd rather they make what they want to and it be good than for them to make what we want them to and it be mediocre.
1) I liked the conquistador party RPG I played. They could do a fantasy version of that, natives, new world. Reacting peacefully or violently etc.
2) Steampunk, technology vs magic is fun and not often done. Choose to use technology at the expense of magic or the other way around, or find a balance.
3) An apocalypse fantasy magic setting. Where magic has wrought massive destruction and you have to try and save the landscape, and save magic if possible from those that hate it. More cliche but it can be fun as you are forced to choose to use magic or make steps to abandon it.
4) Minions of the evil overlords army. Do you assist the rebels, tow the line, or forge your own way. So far i've only ever played one RPG that did it :D, and there is plenty of room for more done in a lighter tone.
Just off the top of my head. Also i wouldn't mind seeing the borg recreated in a magical/fantasy race. The original borg before the queen. Obviously not with tech coming out of them, but with magic.
True.
Maybe they'd nail the curious/strange style of worlds like Planescape/Tides Numera... Morte the talking skull companion was strange and tongue-in-skull throughout the dark and philisophical setting.
I could see them framing a sci-fi-esq fantasy world where all the denziens are extremely peculier. Largely due to a sense of unavoidable madness from existing in the world. Perhaps something like investigators that jump between planes, having to confront very different and unusual worlds in the process. Story could be rather typical XYZ bad guy is plane hopping and causing multi-universal calamity etc.
That's part of it. Additionally, their approach of "yes, throw in that idea" can work in a world full of chaotic "do anything magic", but less so for a science-fiction setting, which is supposed to have at least vague rules.
Not a clue what that means.