Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Classic is (idk what's classic about it given what bloody hell was in first game) is something like complete game with 1 LW but harder, or complete with 2 LW without giving a damn (didn't try much so can't tell exact formula).
If you see yourself a good player, Tactic is your choice, I don't know why you didn't choose it because it's clearly how game was meant to be played.
When you feel yourself a great player with whole baggage of meta knowledge, feel free to give it a try on honour.
And you never are too heavy on physical. I'd even say that 1 mage is too heavy on magical, but defenders of this anecdotical armor system will crowd this topic and eat me alive.
And if you really want physical damage mage, don't handicap yourself with summon and go with necromancy instead, it's a lot more balanced with right approach.
That matters more and more as you ramp up difficulty, but realistically classic is still easy by comparison to tactician, although there isn't a whole lot of difference between tactician and honor.
What matters the most is knowing what order to do things in, and until you learn that you'll find large spikes in difficulty wandering into encounters.
If you want guides, there's an entire tab full of them at the top of your screen right now. I can tell you right now that having too much physical damage is pretty much never the problem though.
It takes a minute to get used to the idea of burning armor -then- launching CC abilities. Too many people ignore their basic attacks, or buffed basic attacks, and burn their CC abilities for the damage before they should. Or just don't bother to do check to see if their CC will breach armor before throwing it.
In fairness, some people simply hate the armor system and you might end up being one of them. I like it, and lots of others like it, but some truly loathe it.
Last tip, don't think of DOS2 as a D&D style holy trinity game. It's more like a build your own character MMO, where you sometimes pick a stat point in something that's otherwise not intuitive to gain access to a particular skill that works for your build. And also, the higher the difficulty the less you want to focus on healing or support generally speaking. You'll never out heal or out mitigate incoming damage, and while healing can be useful it's almost always better to focus on killing harder.
Despite what the others suggest I see you having two options here. You can either play Explorer and play through the in-between difficulty and start to learn the game at your own pace. Option two, you let me do what I do on this forum and break down your team and shave off the inefficiency and get your team fighting at maximum potential. You'll probably be able to handle even Classic pretty easily with some party tweaks, though you might need to be open to some full respecs looking at just the base class choices you've got, or I can try to make what you do have without major changes work well enough to handle any difficulty of your choosing.
Switch to Explorer if you like. Go for it. Otherwise, if you'd rather get an efficiency boost, fill me in on the details of your team. Skillpoints, attributes... basically the two pages of your character sheets with that information on it. Possibly talents too. Then I'll do some tweaking and set you up for success. Whichever you choose is fine. I'll be here to help for whichever option you prefer, should you need it.