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You also have the ability to put an artifact/poison on Delorus' bow to raise the damage higher as well as whatever damage gain you get from the runes. Without a really high critical multiplier, a higher crit with lower base damage wil probably perform worse then a lower crit higher base damage weapon. The base damage difference is just too much in this case.
What's level scaling?
Oh ok. I thought you meant that as you fight higher level monsters your lower weapons will do less dmg. Not because of output, but because of the difference in monster and item level.
With the heartsinker my archer has 53% crit change, with Delorus' Bow its 36%. The damage with Delorus's Bow goes up 30min and 40max dmg, but I also lose 4 initiative.
I think i'll stil with heartsinker, but ty for your thoughts. It was helpful.
Never compare weapons on uneven terms. The effects of the rune is greater on Delorus than the other. Crit chance is less relevant than crit multiplier if the base damage is higher.
By far, Delorus’ bow is better. Almost no contest.
In the case of initiative, unless this is the character with the highest initiative, it’s irrelevant. Turn order is calculated by taking the highest initiative to go first. Then the highest initiative of the opponent team, then the second highest initiative of the team going first. Then the second highest of the team going second. So it only matters for one of your characters to have high initiative. The rest of them can have none l, save for a few points to determine their turn order amongst your team only. Having all your characters with really high initiative is pointless. If the top two enemy team have 24 and 22 and you have 32 and 10, the turn order will be 32, 24, 10, 22. As the 10 if your teams next in line.
Start by adding the rune. For simplicity sake, I'm going to just use the maximum damage values. 15% of 128 adds about 19 damage, making 147. Lets round that to 150. For Heartsinker, lets look at the 92 as 100 instead. (element damage ignored as it calculates as magic). Assuming you have a 200% crit multiplier, that means Delorus' bow deals 150 base and 300 crit. Heartsinker deals 100 base and 200 crit.
Assuming crit works as a Random Number Generator from 1-100 and a crit happens within its value, so a roll of 35 would crit on a 35% chance or higher, then we can look at damage output. Both weapons under the same operational circumstances, assuming the rolls were identical too, have a 36% chance to both crit, a 17% chance for just Heartsinker to crit and a 47% chance to both deal non-crit damage. If it is non-crit damage, Delorus' bow will hit for 50 more damage. If both crit, Delorus' hits for 100 more damage. If that 17% chance hits, Heartsinker deals 50 more damage. This means that 83% of the time, Delorus' bow is going to deal more damage. Also note, I didn't take the % boosts that Finesse, Warfare, Ranged or Huntsman apply to this base damage. This means that after you add in all those values, that base damage is going to have a much wider gap then just 50 or 100. With that scaling, it might even be likely that Delorus' bow could overtake Heartsinker even in that 17% gap, dealing more base damage than Heartsinker does when it crits.
There are many bows you can get better than Delorus' if you get a good roll from a vendor with a divine quality, but hands down, you want to swap to Delorus' bow. Look at the item levels. This late into the game, the Item level is almost the most important factor in terms of upgrading gear. Weapons are affected by this significantly more than armor. Do not let your weapon fall more than a single level below your level. Ever. Ability damage scales off weapons (unless you're a mage) and therefore you need that base damage to be higher. It is guaranteed that a higher level weapon will have a higher base damage, so the only way a lower level item is better is if it has warfare points (emphasis on the plural points) and stats that hte higher level doesn't have. Note that this late into the game a loss of 2-3 Finesse on either weapons or armor isn't significant and it is generally better to get more base damage or base armor values by upgrading, even if you lose points into damage skills or attributes.
Don't hang onto that "perfect" item for too many levels beyond its level as it will drag you down more than it helps you.