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Personally, my favorite warfare build was a finesse based spear build, with major focus on utilizing cleave on the weapon. A spear’s range mixed with 50% cleave meant high AoE melee physical damage. If my ally (lone wolf) could stack enemies together with teleports, I could wipe them in just o e turn at times. Guaranteed knockdown two turns in a row.
Though it kinda hurts more than it helps. Sure it can be interesting to do a elemental damage whirlwind, battle stomp, battering ram, etc. But means you're taking down magic armor, not physical armor, which means you won't get the skills' very useful knockdowns (or cripple, or chicken claw) without some other char taking down their physical armor first.
I guess you could use staff + 1 or 2 points in warfare for the elemental damage melee skills, but then still use elemental spells to disable enemies with stuns or freezes after you got their magic armor down.
I'm going to have to say it's only viable on easier difficulties, definitely not on Tactician. The status effect applied by Warfare skills are still Physical Armor resisted. Even if you manage to get max Int, Twohand and Pyro, for example, you are just gimping yourself. Whirlwind will at most do slightly less than Fireball. Also, since you waste points into Twohand, it locks you into a specific magic type which will make certain fights where an enemy is elemental immune difficult. Is there enough points to increase Twohand, Scoundrel and a Magic skill to max? Imagine the crit damage on spells when holding a staff.
https://fextralife.com/divinity-original-sin-2-builds-elemental-champion/
https://fextralife.com/divinity-original-sin-2-builds-battlemage/
Base it somewhat off that advice is my advice
My gears gave me Warfare but I didn't use it. There no needs in act 3 and 4 when you have access to higher damage spells.
I went with Fan and Red Prince Geo, Pryo, Aero build. Killed the last boss group fight in 2 cycle. Could have done it in one cycle if I didn't miss clicked. The three bosses die on the first turn to two Pyroclastic Eruption. Red Prince should have finished the rest of them with Pyroclastic Eruption but I missed clicked. Had to wait another turn to do it.
Fire is good in the first three acts. Act 4 fire effectiveness fell off. Pyroclastic Eruption is my main one kill shot in act 4.