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As for tanks there sort of is if you build warfare with a Sword & Board. You can get an ability to taunt and another redirect damage from nearby party members to them.
Tanking is not really worthwhile to try, IMHO. For best results, take the Glass Cannon talent. Then all of the enemies will target your tank relentlessly... but you will need to give yourself extra protection of some sort to avoid being CCed constantly.
You should probably put a point here as fast as you can. even with tank and mages.
I'm not a big fan of executionner with melee classes, you don't kill as much in tactical, at least not every turn, while pawn is active every turn.
Get executionner for ranger though, it makes them killing machines.
But hey, even my ranger ended up putting 1 point in soundrel for adrealine skill, that's one of the best skill in the game, just for 1 point.
And you can have one additonnal teleport on top of that.
As for mage, it depends if they are full DPS like ranger or support.
Mine was summoner / support: so pawn.
i did read a bit about a warfare/hydro/geo build focussed on buffing armor to allies and CCing, that way you kinda get to have the protecting allies part of a tank. and you even get to have a shield. might try that.
Scoundrel is worth having on most characters for the mobility and crit multiplier. So one point to also use The Pawn and adrenaline, even chloroform can be worthwhile.