Divinity: Original Sin 2

Divinity: Original Sin 2

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Rokoshy Jun 23, 2020 @ 7:31am
Is it important/necessary to have a balanced team?
Or just go full 4-man archer yolo is a viable strategy as well?

Extra question. Can you have 4 people in your party without any of the 6 pre-made characters?
Originally posted by L3wt:
The game is infinitely cheeseable so it doesn't really matter what yolo-squad you run with. Do it if you think it's fun, don't worry about what others said about competing for gear because there is simply too much gear in the game.
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Showing 1-15 of 18 comments
Rainnd Jun 23, 2020 @ 7:49am 
With 4 archers, all our your characters will compete for the same gear. You kinda want to mix in str and int based characters to avoid that. Other than that I see no problems with 4 archers.

You can recruit generic characters after first act. But not only you can choose classes for pre-mades, you can respec them aswell, so you'll only be loosing out on story content by using generics.
Last edited by Rainnd; Jun 23, 2020 @ 7:50am
Palumtra Jun 23, 2020 @ 8:03am 
Not really. You can have 1 well built (elf) Necromancer and the rest of the team can go play bingo while he/she oneshots everything.

Otherwise: Yes. 1 rogue 1 ranger 1 2h knight 1 spellcaster (geo/pyro or necromancer)
Last edited by Palumtra; Jun 23, 2020 @ 8:03am
Pyromus Jun 23, 2020 @ 8:21am 
If by "balance" you mean a tank, a healer, and 2 dps, then you 100% do NOT need that. You want 4 high damage characters, and each should have 2-3 skills used for support, like haste, peace of mind, armor of frost, and fortify. Teleport helps too, and worm tremors with a character using the Torturer talent helps as well. Archers are probably the best class to go with if you wanted to actually make 4 of the same thing, since they can decide which targets to hit with physical damage, and which to hit with elemental damage once you get your magic arrow stockpile going.

Also, yes you can make 4 custom characters from the start, but it will likely cause character creation to take an extra 20 minutes in loading time, since you need to open the game 4 times to do so. Or you can get 3 other people to help out. Conversely, if you can wait until after the first island, you can recruit non origin characters as well.
Rokoshy Jun 23, 2020 @ 8:25am 
Originally posted by Rainnd:
With 4 archers, all our your characters will compete for the same gear. You kinda want to mix in str and int based characters to avoid that. Other than that I see no problems with 4 archers.
Thought about that. Gear would be a problem indeed.
I'm not gonna run 4 archers, but knowing that it can work just fine alleviates some pressure to cover every base possible, like trying to fit every spell into all characters.

Originally posted by Rainnd:
You can recruit generic characters after first act. But not only you can choose classes for pre-mades, you can respec them aswell, so you'll only be loosing out on story content by using generics.
I see. Thanks.

Originally posted by Palumtra:
Not really. You can have 1 well built (elf) Necromancer and the rest of the team can go play bingo while he/she oneshots everything.

Otherwise: Yes. 1 rogue 1 ranger 1 2h knight 1 spellcaster (geo/pyro or necromancer)
Sounds fun. Thanks!
Rokoshy Jun 23, 2020 @ 8:29am 
Originally posted by Pyromus:
If by "balance" you mean a tank, a healer, and 2 dps, then you 100% do NOT need that. You want 4 high damage characters, and each should have 2-3 skills used for support, like haste, peace of mind, armor of frost, and fortify. Teleport helps too, and worm tremors with a character using the Torturer talent helps as well. Archers are probably the best class to go with if you wanted to actually make 4 of the same thing, since they can decide which targets to hit with physical damage, and which to hit with elemental damage once you get your magic arrow stockpile going.
I'm not gonna make 4 of the same thing, but it was the best way to ask "how balanced do I need to make my team?". I don't want to follow a strick team build com, and just play whatever. My party WILL have Fane and the red lizard tho.

Originally posted by Pyromus:
Also, yes you can make 4 custom characters from the start, but it will likely cause character creation to take an extra 20 minutes in loading time, since you need to open the game 4 times to do so. Or you can get 3 other people to help out. Conversely, if you can wait until after the first island, you can recruit non origin characters as well.
Thanks. I'll be sure to check that.
Randych Jun 23, 2020 @ 8:38am 
You need to make them enough balanced to not do the job twice.
Chaoslink Jun 23, 2020 @ 9:27am 
Originally posted by Palumtra:
Otherwise: Yes. 1 rogue 1 ranger 1 2h knight 1 spellcaster (geo/pyro or necromancer)
I mean, I wouldn't recommend the team described here specifically as it's a 3/1 split where the mage will struggle to keep up solo. You're free to build whatever for the most part, but you generally want to go either 4 of either physical or magic or you go 2/2 of each. A 3/1 team usually has the odd man out struggle to be useful.
Palumtra Jun 23, 2020 @ 9:47am 
Originally posted by Chaoslink:
Originally posted by Palumtra:
Otherwise: Yes. 1 rogue 1 ranger 1 2h knight 1 spellcaster (geo/pyro or necromancer)
I mean, I wouldn't recommend the team described here specifically as it's a 3/1 split where the mage will struggle to keep up solo. You're free to build whatever for the most part, but you generally want to go either 4 of either physical or magic or you go 2/2 of each. A 3/1 team usually has the odd man out struggle to be useful.

Mage can be ranger or rogue early on. Later geo/pyro deals enough damage to oneshot a lot of things (traps, pyroclastic later), necro needs no introduction.
Stiven Jun 23, 2020 @ 10:11am 
Originally posted by Rokoshy:
Or just go full 4-man archer yolo is a viable strategy as well?

Extra question. Can you have 4 people in your party without any of the 6 pre-made characters?
It does't matter. As long as all your chars is targeting the same armor type on your enemies, you would be fine. Also its depends on difficulty settings. On tactical any close combat/melee characters is useless anyways, so 4 ranged chars would actually be optimal. Just mix them with rogues.
76561198843019190 Jun 23, 2020 @ 10:17am 
Originally posted by Chaoslink:
the odd man out struggle to be useful.
Not in this case I think. Pyro/geo wizard and necromancer are solid non-LW soloable, i.e. they carry. From Act 2, it's the rest of the team that'll struggle to be useful.
Chaoslink Jun 23, 2020 @ 10:22am 
Originally posted by alley-cat:
Originally posted by Chaoslink:
the odd man out struggle to be useful.
Not in this case I think. Pyro/geo wizard and necromancer are solid non-LW soloable, i.e. they carry. From Act 2, it's the rest of the team that'll struggle to be useful.
For an experienced player maybe. Gotta take into consideration who's asking for advice here.
76561198843019190 Jun 23, 2020 @ 10:55am 
IMO those 2 are stronger simply because of their ridiculous damaging spells alone. Experience doesn't change that.
Randych Jun 23, 2020 @ 11:49am 
Originally posted by Stiven:
It does't matter. As long as all your chars is targeting the same armor type on your enemies, you would be fine. Also its depends on difficulty settings. On tactical any close combat/melee characters is useless anyways, so 4 ranged chars would actually be optimal. Just mix them with rogues.
But rogue is melee damage...
Farsha Jun 23, 2020 @ 3:42pm 
4 physical dmg or 4 magical damage teams are actually optimal way to play the game.
Doing balanced teams is ok, but sub optimal.
Armor system is not really good in this game, even Larian acknowlages that, and it was impossible to balance it for them.
So 4 rangers is very doable, still 2 warfare 1 rogue and 1 ranger, or maybe necro, or summoner should be more diverse and fun in long run. ( they all do physical dmg)
Randych Jun 23, 2020 @ 3:54pm 
Originally posted by Farsha:
4 physical dmg or 4 magical damage teams are actually optimal way to play the game.
Doing balanced teams is ok, but sub optimal.
Armor system is not really good in this game, even Larian acknowlages that, and it was impossible to balance it for them.
So 4 rangers is very doable, still 2 warfare 1 rogue and 1 ranger, or maybe necro, or summoner should be more diverse and fun in long run. ( they all do physical dmg)
I'm surprised how you can that easily compare divine tier necro to fort joy beach tier summoner.
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Date Posted: Jun 23, 2020 @ 7:31am
Posts: 18