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The reason it looks nice on bosses is because they have like 2-3x the armor you have and since you have to break armor deal damage to their health, if you can't kill him in one turn you'll most likely will use CC to prevent him from acting.
Sure he regenerates decent chunk of his armor but he also has way more than you. You need to waste a lot of points into it otherwise it's minuscule.
Plus it only works when you recover from some kind of CC, which means enemies can attack you and you already lost your armor.
Put points into combat abilities instead so you can kill/cc enemies before they could take their turn, or use skills like Uncanny Evasion or Chameleon Cloak to avoid being hit at all.
That is how I remember it as well, your movement is flying, but you still stand when still.
I'd generally agree, but it seems correct right now. I wanted to see if I could beat the game with a single, Warfare-centric character. So far, my points have maxed out Warfare, I've got several points in Polymorph to get the skills I need, and I've got all the various dips into other ability schools that I need. The only passive benefit I want from other ability schools is more crit damage from Scoundrel. I'm getting better results by maxing out Two-Handed Fighting.
Honestly, getting CC'd is almost always a reload for me, and it's been frustrating when I eat a CC effect on the first round of a fight without strategic recourse. I could have afforded to min/max differently and probably could have had upwards of 10 points into Perseverance without sacrificing much offensive capability, which probably would result in me reloading much less often.