Divinity: Original Sin 2

Divinity: Original Sin 2

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Yojo0o Jun 23, 2020 @ 7:28am
Does Perseverance just not work any more?
Figured I'd get a run of DOS2 in to prepare for BG3 coming out (hopefully) soon. I recall perseverance functioning both for me AND against me (most noticeably vs. Mord'Akim). But in my current run, the stat seems to do nothing.

And while I'm at it, if memory serves, didn't having wings via polymorph make one immune to ground effects? If I'm correct, that's broken as well.
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Palumtra Jun 23, 2020 @ 8:15am 
Don't waste your Ability points on that by default.
The reason it looks nice on bosses is because they have like 2-3x the armor you have and since you have to break armor deal damage to their health, if you can't kill him in one turn you'll most likely will use CC to prevent him from acting.
Sure he regenerates decent chunk of his armor but he also has way more than you. You need to waste a lot of points into it otherwise it's minuscule.
Plus it only works when you recover from some kind of CC, which means enemies can attack you and you already lost your armor.
Put points into combat abilities instead so you can kill/cc enemies before they could take their turn, or use skills like Uncanny Evasion or Chameleon Cloak to avoid being hit at all.
Yojo0o Jun 23, 2020 @ 8:23am 
I know, but I'm playing a one-character run, so a few points in it seemed like good insurance vs crowd control. I'm aware that it's not generally seen as a high-priority attribute, but it seems like it is literally not functioning.
Chaoslink Jun 23, 2020 @ 9:35am 
Yeah, there has been a lot of reports about it, kinda surprised it isn't fixed. Either way, the only skills worth investing in are the ones that unlock spells. The offensive, defensive and weapon skills are generally not good enough to invest in unless you plan to max them and there's not really enough points to justify that without weakening your own build.
Razorblade Jun 23, 2020 @ 2:48pm 
Originally posted by Yojo0o:
And while I'm at it, if memory serves, didn't having wings via polymorph make one immune to ground effects? If I'm correct, that's broken as well.
If I recall correctly, wings have only ever granted immunity while you are flying (walking) over the surface. You still receive the effects if you are standing unmoving on the surface.
Nibbie Jun 23, 2020 @ 2:58pm 
Originally posted by Razorblade:
Originally posted by Yojo0o:
And while I'm at it, if memory serves, didn't having wings via polymorph make one immune to ground effects? If I'm correct, that's broken as well.
If I recall correctly, wings have only ever granted immunity while you are flying (walking) over the surface. You still receive the effects if you are standing unmoving on the surface.

That is how I remember it as well, your movement is flying, but you still stand when still.
Yojo0o Jun 24, 2020 @ 12:05pm 
Originally posted by Chaoslink:
Yeah, there has been a lot of reports about it, kinda surprised it isn't fixed. Either way, the only skills worth investing in are the ones that unlock spells. The offensive, defensive and weapon skills are generally not good enough to invest in unless you plan to max them and there's not really enough points to justify that without weakening your own build.

I'd generally agree, but it seems correct right now. I wanted to see if I could beat the game with a single, Warfare-centric character. So far, my points have maxed out Warfare, I've got several points in Polymorph to get the skills I need, and I've got all the various dips into other ability schools that I need. The only passive benefit I want from other ability schools is more crit damage from Scoundrel. I'm getting better results by maxing out Two-Handed Fighting.

Honestly, getting CC'd is almost always a reload for me, and it's been frustrating when I eat a CC effect on the first round of a fight without strategic recourse. I could have afforded to min/max differently and probably could have had upwards of 10 points into Perseverance without sacrificing much offensive capability, which probably would result in me reloading much less often.
Chaoslink Jun 24, 2020 @ 2:25pm 
Yeah, the key in that scenario is to know what CC you’re vulnerable to and use effects or potions to avoid it in advance. Harder, but necessary. Like strong will potion or earth resistance potion for the scarecrow fight.
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Date Posted: Jun 23, 2020 @ 7:28am
Posts: 7