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Aero/Hydro doesn't really have physical damage, though I'm curious what stage of the game you are in to also have points for summoning. Summoning is generally only worth the effort if you exclusively stack it to max and if you've done that I can't imagine having the points for Aero/Hydro for combat purposes alongside that hefty summoning 10 cost. If summoning isn't 10, then the damage it offers isn't really that high to justify anything in it.
As for water... you should want water and electricity everywhere. Keep your other characters out of the areas you're applying that to. Should Aero/Hydro not be your main focus for your team, then you might want to reconsider using it so offensively as doing so pretty much requires the entire battlefield to be covered.