Divinity: Original Sin 2

Divinity: Original Sin 2

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Toadman Jun 22, 2020 @ 10:07am
Dispelling shackle spell?
So my rogue has an ability that breaks the shackle spell that hurts you when healed. Is there any other way to dispel it from abilities or spells that I can use on characters that that can get out of it.

The spell certainly puts your character in status of "i hope they don't focus on him" state.

I try to buff their shielding and draw aggro away from the affected character. Just wondering how others handle it.

Also, I am having trouble perfecting my aero/water/summoner mage. Mainly, large areas of effect for chill, freeze and electrify that don't hit all my characters.

What is the best way to make smaller wet areas?

Also, are their abilities that combo has that get through physical armor. Or are all their abilities magic focuses. Up to now I just use them as a buffer/healer and summoner when I am fighting creatures with high magic armor. Rather than blasting away at their magic shields.
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Chaoslink Jun 22, 2020 @ 10:33am 
First, some clarification. Shackles of Pain doesn't hurt you when you get healed, that's the decay effect. Shackles hurts you when you attack whoever cast shackles, mirroring the damage the caster takes on whoever they cast it on. Other than Sebille's source spell, there aren't many ways to break shackles outside maybe cryogenic stasis, a later game spell. If you meant decay, then Fortify clears that.

Aero/Hydro doesn't really have physical damage, though I'm curious what stage of the game you are in to also have points for summoning. Summoning is generally only worth the effort if you exclusively stack it to max and if you've done that I can't imagine having the points for Aero/Hydro for combat purposes alongside that hefty summoning 10 cost. If summoning isn't 10, then the damage it offers isn't really that high to justify anything in it.

As for water... you should want water and electricity everywhere. Keep your other characters out of the areas you're applying that to. Should Aero/Hydro not be your main focus for your team, then you might want to reconsider using it so offensively as doing so pretty much requires the entire battlefield to be covered.
Schrader Jun 22, 2020 @ 11:02am 
Water balloons are very good for making small concentrated wet areas. Costs intestines and any kind of water source, like a barrel or something. Water arrows can be good as well.
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Date Posted: Jun 22, 2020 @ 10:07am
Posts: 2