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I am using Searing ray, hail strike, and a staticcloud arrow. The spring is easy/permanent. I just put blood on the ground.
So, yeah, I only have to cast 3 things, and the first is gone by the time the 3rd is cast.
Again, I have to ask, what in the hell were these devs thinking?
It sounds like an issue with the skills you are using. Has nothing to do with the devs.
Also, are you suggesting that a player should have to spends THOUSANDS of gold to solve a quest that will offer MUCH less than that in reward? Because, I'm going to call that stupid :)
There is ZERO reason to make this puzzle have any sort of timer at all, let alone one that is less than 5 seconds. At the very least, make combat mode a thing you can toggle so that you can have the time you need. I mean...
1. This is a turn-based game, not some twitch-speed RTS.
2. Thematically it's dumb that they can't just all cast the thing simultaneously.
Again it's a you issue. The skills you are using are not good picks for this puzzle. Try to figure it out. Raging on here isn't going to help you solve the puzzle. Well maybe it will because people are giving you advice that you just arn't taking.
As you said, blood is easy. If you make a rain puddle first, winter blast is the fastest cast you can use on the ice one. Static arrow is super fast IF you set it on your bar, not via opening the menu first. And definitely start with laser ray since it's so slow to cast.
Conversely, you could set 3 arrows to one character's bar and do it that way too. Not 100% sure which one would make the firecloud, but laser ray is also the first to cast, so also the least important to have an arrow for in that scenario.
Gold is so meaningless in this game, I don't know what the issue is here. And I'm not sure what gold you would spend here, scrolls maybe? You can literally get more gold than you would ever be able to spend with thievery, and more than you'll need with bartering. Also, if the reward is so little, why are you so upset about it?
The "timer" on this is because the surfaces have a set amount of "turns" before they get removed and is not some specific thing added to this puzzle. If the surfaces in game stayed forever, there would be a lot of other issues than just this one optional side quest. If it's taking to long, make sure you're using F1, F2, F3, F4 to swap characters as it is much faster than clicking via mouse.
If you could have multiple character cast simultaneously outside of combat, you could sneak up and one shot virtually entire encounters before actually initiating combat. Terrible solution to a minor issue.
This. Well said 10/10
Regardless, I've found an idea about teleporting a blue bulb over. Maybe that will work.
For the record, I said THEMATICALLY it's dumb that you can't simul-cast these spells. I obviously realize that mechanically-speaking it would cause huge problems.
Which, of course, is why adding a real-time element to a turn-based game is, as I said at starting, stupid.
Yeah. Its one of the few places I had to google to help with, though I had about 75% figured out. I misunderstood one of the clues.
But I am proud I figured out the "Game of Life" puzzle all by myself. Helps being a programmer!