Divinity: Original Sin 2

Divinity: Original Sin 2

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A Trial for All Seasons is beyond stupid!
I have figured out how to activate each totem.

But, by the time I get the 4th one activated, the 1st is deactivated.

What in the absolute F.uck?! Why would the devs put a 5 second timer on these things?

Seriously, I mean, what the hell were they thinking?

Any tips?

This game is great, but I'm about to ragequit...
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Showing 1-15 of 30 comments
Stormwind Jun 19, 2020 @ 9:38am 
The elf trial? I dont remember a timer. Do you actually see something counting down?
Chaoslink Jun 19, 2020 @ 9:40am 
They're only active if the proper element is still on front of them. The issue might be how you're creating those surface/clouds being too short lasting. Look at which spell makes it last the longest and go in order of longest to shortest lasting. Be quick. That, or find a way to get into combat. Surfaces created during combat don't have their durations decay.
TheronGodspeed Jun 19, 2020 @ 9:43am 
The timers are super short. There's no number counting down, but after a few seconds the spiraling purple success indicator goes away.
Chaoslink Jun 19, 2020 @ 9:54am 
Welp, I can assure you that it is possible. But there's a very small window of time you have.
TheronGodspeed Jun 19, 2020 @ 9:58am 
Well, with the things I have it's impossible. By the time I shift from character to character, the window is closed. Which means the timer is less than 5 seconds. WTF!

I am using Searing ray, hail strike, and a staticcloud arrow. The spring is easy/permanent. I just put blood on the ground.

So, yeah, I only have to cast 3 things, and the first is gone by the time the 3rd is cast.

Again, I have to ask, what in the hell were these devs thinking?
Last edited by TheronGodspeed; Jun 19, 2020 @ 9:59am
Chaoslink Jun 19, 2020 @ 10:05am 
I'd ditch the arrow and just create steam using water and fire as steam doesn't go away ever. Just shock it. Laser Ray is a long cast, might be best to do that first, then cast a Dazing bolt to shock the steam and if you spam click, Ice fan I think might be faster than hail strike as well.
Jaxom Jun 19, 2020 @ 10:11am 
Originally posted by TheronGodspeed:
Well, with the things I have it's impossible. By the time I shift from character to character, the window is closed. Which means the timer is less than 5 seconds. WTF!

I am using Searing ray, hail strike, and a staticcloud arrow. The spring is easy/permanent. I just put blood on the ground.

So, yeah, I only have to cast 3 things, and the first is gone by the time the 3rd is cast.

Again, I have to ask, what in the hell were these devs thinking?

It sounds like an issue with the skills you are using. Has nothing to do with the devs.
TheronGodspeed Jun 19, 2020 @ 10:17am 
Right. Because we all know how fun it is when a game not only holds you back by having you figure out the puzzle, but by implementing the solution inside a system that doesn't let you act fast enough. Yeah, super fun.

Also, are you suggesting that a player should have to spends THOUSANDS of gold to solve a quest that will offer MUCH less than that in reward? Because, I'm going to call that stupid :)

There is ZERO reason to make this puzzle have any sort of timer at all, let alone one that is less than 5 seconds. At the very least, make combat mode a thing you can toggle so that you can have the time you need. I mean...

1. This is a turn-based game, not some twitch-speed RTS.
2. Thematically it's dumb that they can't just all cast the thing simultaneously.
Chaoslink Jun 19, 2020 @ 10:23am 
Originally posted by TheronGodspeed:
2. Thematically it's dumb that they can't just all cast the thing simultaneously.
I mean, the game was originally designed for four player co-op. So you can kinda see how this was originally intended to complete.
Jaxom Jun 19, 2020 @ 10:37am 
Originally posted by TheronGodspeed:
Right. Because we all know how fun it is when a game not only holds you back by having you figure out the puzzle, but by implementing the solution inside a system that doesn't let you act fast enough. Yeah, super fun.

Also, are you suggesting that a player should have to spends THOUSANDS of gold to solve a quest that will offer MUCH less than that in reward? Because, I'm going to call that stupid :)

There is ZERO reason to make this puzzle have any sort of timer at all, let alone one that is less than 5 seconds. At the very least, make combat mode a thing you can toggle so that you can have the time you need. I mean...

1. This is a turn-based game, not some twitch-speed RTS.
2. Thematically it's dumb that they can't just all cast the thing simultaneously.

Again it's a you issue. The skills you are using are not good picks for this puzzle. Try to figure it out. Raging on here isn't going to help you solve the puzzle. Well maybe it will because people are giving you advice that you just arn't taking.
Pyromus Jun 19, 2020 @ 10:38am 
It can be a little annoying. I don't think it's annoying enough to go make a complaint about it on the forums, but yeah, it isn't something you'd get in 10 seconds.

As you said, blood is easy. If you make a rain puddle first, winter blast is the fastest cast you can use on the ice one. Static arrow is super fast IF you set it on your bar, not via opening the menu first. And definitely start with laser ray since it's so slow to cast.

Conversely, you could set 3 arrows to one character's bar and do it that way too. Not 100% sure which one would make the firecloud, but laser ray is also the first to cast, so also the least important to have an arrow for in that scenario.


Originally posted by TheronGodspeed:
...

Also, are you suggesting that a player should have to spends THOUSANDS of gold to solve a quest that will offer MUCH less than that in reward? Because, I'm going to call that stupid :)

There is ZERO reason to make this puzzle have any sort of timer at all, let alone one that is less than 5 seconds. At the very least, make combat mode a thing you can toggle so that you can have the time you need. I mean...

1. This is a turn-based game, not some twitch-speed RTS.
2. Thematically it's dumb that they can't just all cast the thing simultaneously.


Gold is so meaningless in this game, I don't know what the issue is here. And I'm not sure what gold you would spend here, scrolls maybe? You can literally get more gold than you would ever be able to spend with thievery, and more than you'll need with bartering. Also, if the reward is so little, why are you so upset about it?

The "timer" on this is because the surfaces have a set amount of "turns" before they get removed and is not some specific thing added to this puzzle. If the surfaces in game stayed forever, there would be a lot of other issues than just this one optional side quest. If it's taking to long, make sure you're using F1, F2, F3, F4 to swap characters as it is much faster than clicking via mouse.

If you could have multiple character cast simultaneously outside of combat, you could sneak up and one shot virtually entire encounters before actually initiating combat. Terrible solution to a minor issue.
Jaxom Jun 19, 2020 @ 11:15am 
Originally posted by Pyromus:
It can be a little annoying. I don't think it's annoying enough to go make a complaint about it on the forums, but yeah, it isn't something you'd get in 10 seconds.

As you said, blood is easy. If you make a rain puddle first, winter blast is the fastest cast you can use on the ice one. Static arrow is super fast IF you set it on your bar, not via opening the menu first. And definitely start with laser ray since it's so slow to cast.

Conversely, you could set 3 arrows to one character's bar and do it that way too. Not 100% sure which one would make the firecloud, but laser ray is also the first to cast, so also the least important to have an arrow for in that scenario.


Originally posted by TheronGodspeed:
...

Also, are you suggesting that a player should have to spends THOUSANDS of gold to solve a quest that will offer MUCH less than that in reward? Because, I'm going to call that stupid :)

There is ZERO reason to make this puzzle have any sort of timer at all, let alone one that is less than 5 seconds. At the very least, make combat mode a thing you can toggle so that you can have the time you need. I mean...

1. This is a turn-based game, not some twitch-speed RTS.
2. Thematically it's dumb that they can't just all cast the thing simultaneously.


Gold is so meaningless in this game, I don't know what the issue is here. And I'm not sure what gold you would spend here, scrolls maybe? You can literally get more gold than you would ever be able to spend with thievery, and more than you'll need with bartering. Also, if the reward is so little, why are you so upset about it?

The "timer" on this is because the surfaces have a set amount of "turns" before they get removed and is not some specific thing added to this puzzle. If the surfaces in game stayed forever, there would be a lot of other issues than just this one optional side quest. If it's taking to long, make sure you're using F1, F2, F3, F4 to swap characters as it is much faster than clicking via mouse.

If you could have multiple character cast simultaneously outside of combat, you could sneak up and one shot virtually entire encounters before actually initiating combat. Terrible solution to a minor issue.

This. Well said 10/10
TheronGodspeed Jun 19, 2020 @ 11:49am 
Well, as I've continued to research this, the general consensus is that this quest is a total pain in the ass. Instead of making the quest based on how long an effect is "up," why not just make it a on/off trigger. As in, the statue is "on" once activated?

Regardless, I've found an idea about teleporting a blue bulb over. Maybe that will work.

For the record, I said THEMATICALLY it's dumb that you can't simul-cast these spells. I obviously realize that mechanically-speaking it would cause huge problems.

Which, of course, is why adding a real-time element to a turn-based game is, as I said at starting, stupid.
Stormwind Jun 19, 2020 @ 2:01pm 
Originally posted by TheronGodspeed:
Well, as I've continued to research this, the general consensus is that this quest is a total pain in the ass. Instead of making the quest based on how long an effect is "up," why not just make it a on/off trigger. As in, the statue is "on" once activated?

Regardless, I've found an idea about teleporting a blue bulb over. Maybe that will work.

For the record, I said THEMATICALLY it's dumb that you can't simul-cast these spells. I obviously realize that mechanically-speaking it would cause huge problems.

Which, of course, is why adding a real-time element to a turn-based game is, as I said at starting, stupid.

Yeah. Its one of the few places I had to google to help with, though I had about 75% figured out. I misunderstood one of the clues.

But I am proud I figured out the "Game of Life" puzzle all by myself. Helps being a programmer!
ice shards on ice totem, anything thats spills blood ( rain blood, rupture tendons on your co-character, thats is not undead ) on blood totem, laser on fire totem, all these three should last without interupting so do these first... air totem is tricky and not lasting, so do it as last...for me the best thing that always worked for me was to cast fire, then rain to create smoke cloud and throw thunder grenade, bit complicated, but always worked for me without fail
Last edited by reprodukTOOOOOOOOOOOR; Jun 19, 2020 @ 2:33pm
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Date Posted: Jun 19, 2020 @ 9:33am
Posts: 30